Mighty No. 9 footage (demo gameplay)
Posted on 9 years ago by Brian(@NE_Brian) in 3DS, Videos, Wii U eShop | 2 Comments
Comcept’s promised PC demo for Mighty No. 9 is now being made available to backers. Check out some gameplay from the download below.
More: Comcept, Deep Silver, demo, Inti Creates, Mighty No. 9
GameStop Expo 2015 – Mighty No. 9 footage
Posted on 9 years ago by Brian(@NE_Brian) in 3DS eShop, Videos, Wii U | 0 comments
Mighty No. 9 was shown on the GameStop Expo 2015 live stream earlier today. Take a look at the full recording below.
Details about Azure Striker Gunvolt’s new Japanese Voice Mode
Posted on 9 years ago by Brian(@NE_Brian) in 3DS eShop, News | 4 Comments
At PAX Prime 2015, Inti Creates said that Azure Striker Gunvolt would be getting a Japanese Voice Mode. This will be added to the 3DS game via an update at some point in the future.
On its official website, Inti Creates has shared more details about the mode. Here’s the lowdown straight from the studio:
* The entire script of the game has been re-translated to fit with the original Japanese voices. This means that the script is how it would be in the Japanese version, but translated into English. Japanese references to things like takoyaki and tokusatsu shows, just to name a few, are kept as-is.
* All of the dialogue from the Japanese version is intact in this mode, from the mid-stage conversations to all of your chats with Joule.
* Despite the fact that the presence of mid-stage conversations with English text are one of the main reasons for having this mode, you can still disable/enable these at any time with the push of a button.
* To play the game in Japanese Voice Mode, select it from the Language Settings menu before starting the game.
Bloodstained: Ritual of the Night will feature customization
Posted on 9 years ago by Brian(@NE_Brian) in News, Wii U | 5 Comments
Koji Igarashi and Inti Creates president Takuya Aizu unveiled a new piece of art created for Bloodstained: Ritual of the Night at a PAX Prime 2015 panel today. You can check it out above.
The art above highlights the gameplay element of customization. You’ll be able to switch our different head gear such as hats. Based on what you’re wearing, the parameters will change, and the character will be given different boosts.
It’s also possible to change the color of accessories. Moreover, it will be possible to change main character Miriam’s hair color.
Azure Striker Gunvolt getting an update on 3DS to add Japanese voices
Posted on 9 years ago by Brian(@NE_Brian) in 3DS eShop, News | 6 Comments
During a panel at PAX Prime 2015 today, Inti Creates made an announcement about Azure Striker Gunvolt. The company revealed that an update is planned to add Japanese voices to the game.
The Inti Creates Twitter account also shared the news:
Just announced at PAX: @t_aizu says full Japanese voice mode included in GunVolt PC, -and- coming as an update for the 3DS version!
— Inti Creates (@IntiCreatesEN) August 28, 2015
At this time, it’s unknown when the update will be made available.
Mighty No. 9 backers to be given access to a trial version next month
Posted on 9 years ago by Brian(@NE_Brian) in 3DS, General Nintendo, News, Wii U | 3 Comments
Most recently, Mighty No. 9’s was on track for a September 15 launch. But the game was pushed back a few weeks ago, and will now ship in Q1 2016 instead.
The team behind Mighty No. 9 is hoping to make up for the delay to its backers with a special trial on PC. All backers will have access to the download starting on September 15, and it will run for a full month. Included are four stages, relevant cut-scenes, a variety of voice and subtitle options, and Challenge Mode stages 1-6.
Head past the break for the full notice from Comcept and Inti Creates about today’s news.
More: Comcept, Deep Silver, Inti Creates, Mighty No. 9
Mighty No. 9 – sound creator profiles part 2
Posted on 9 years ago by Brian(@NE_Brian) in 3DS, Videos, Wii U | 1 Comment
A new Mighty No. 9 video hit the net today showing more sound creators for the game. Ippo Yamada was responsible for the first stage while Manami Matsumae led the way on stages 2, 5, and 8. Check out the new video below.
Hit up the official Mighty No. 9 website for details about live performances from lead composer Manami Matsumae at PAX Prime and rePLAY.
More: Comcept, Deep Silver, Inti Creates, Mighty No. 9
Inafune says he doesn’t make games he can play, talks Mighty No. 9 difficulty
Posted on 9 years ago by Brian(@NE_Brian) in 3DS, News, Wii U | 1 Comment
Kotaku UK recently asked Mighty No. 9 creator Keiji Inafune if he’s the game’s best player currently. To this, he noted:
“It’s not an option to make a game that I can play! It’s best to make a game that I really have to make an effort to play. My staff, though, are really good.”
Mighty No. 9 has no training mode or anything of the sort, and as Inafune puts it: “Everybody, even beginners, has to deal with what’s thrown at them!” What the developers have instead done is incorporated a learning curve.
As Inafune explained:
“There are systems built in that train players, in a way, to be quicker and more skilful by the end. This is what we do with dashing. We want players to take risks in the game, yes, but we do balance that.”
Inafune also elaborated on Mighty No. 9’s dash system, which allows players to build up combos if they’re quick, effective and manage to not die.
“It’s a system that really challenges players. And we want even expert players who are really good at the game to be challenged. When they think they can master it, there are mechanisms that make them realise they have to think twice.”
More: Comcept, interview, Inti Creates, Keiji Inafune, Mighty No. 9
Off-screen Mighty No. 9 Wii U footage
Posted on 9 years ago by Brian(@NE_Brian) in Videos, Wii U | 2 Comments
The Wii U version of Mighty No. 9 has been on display at Gamescom 2015 over the past few days. Off-screen footage from the game can be viewed below.
More: Comcept, Deep Silver, Inti Creates, Mighty No. 9
Mighty No. 9 producer on development progress, the delay, and more
Posted on 9 years ago by Brian(@NE_Brian) in 3DS, News, Wii U | 4 Comments
Engadget recently caught up with Mighty No. 9 producer Nick Yu for an interview. Yu commented on how the game is shaping up, why it was delayed, some of the messaging to fans, and more.
You’ll find excerpts from the interview below. For the full discussion, head on over to Engadget.