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Koei Tecmo

After several months of silence, Fire Emblem Warriors resurfaced this week. The news cycle started out with Famitsu with plenty of new details and an interview with the developers.

That interview has now been translated. It featured producer Yosuke Hayashi from Koei Tecmo, Nintendo’s Genki Yokota (Fire Emblem director since Awakening), and Masahiro Higuchi from Intelligent Systems. We’re now able to see their direct comments on the game’s origins, talk about the appearing characters, and more.

Read on below for some excerpts from the interview. Read up on the full discussion here.

Nintendo and developer Koei Tecmo have started releasing new information on Fire Emblem Warriors this week, and it doesn’t look like they will be stopping anytime soon. They launched an official website for the game here and have started up a dedicated Twitter account for the game here.

Neither of them contain any new info or screenshots at the moment; it’s mostly a recap of the Famitsu article we covered here. You can listen to some voice clips of the characters on the website though – the main characters, brother and sister Shion and Lian, are actually voiced by real life-siblings as well, Yuma and Maya Uchida.

Both the website and the Twitter account are in Japanese, but we will of course provide you with all the latest info from them in English.

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More Fire Emblem Warriors details are in from the latest issue of Famitsu. Serenes Forest went to the trouble of translating the extra information, which primarily covers the new characters and story plus some additional tidbits.

Here’s a summary:

Famitsu has just published on their website four high quality images of Fire Emblem Warriors, which will come to Switch and New 3DS in the future.

Check them out below:

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A bunch of new details about Fire Emblem Warriors have leaked out of Famitsu. We have news about two more original characters, which games in the series are being primarily represented, and more. Read up on all of the information below.

Surprisingly enough, our first proper look at Fire Emblem Warriors (after that brief trailer featuring Chrom a couple of months ago) comes not from E3, but instead from Famitsu. We only have preview images of the article in this week’s Famitsu magazine about Fire Emblem Warriors at the moment, but we can nonetheless learn a couple of things from them.

It seems like the game’s main characters, much like Fire Emblem Heroes, will be a brother and sister pair – original characters Shion and Lian. It also comes as no surprise that Marth will be playable as well.

We will have more information once we get our hands on the full issue of Famitsu tomorrow.

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Earlier today, Koei Tecmo and Gust announced that Nights of Azure 2 is launching in Japan on August 31. It was also confirmed that Switch will be receiving two special editions – the Premium Box and Special Premium Box.

Below are the contents of each:

Premium Box (10,300 yen on PS4, 9,300 yen on PS Vita)

  • A product code to download an Alushe-exclusive costume
  • Nights of Azure 2 visual book
  • Nights of Azure 2 official soundtrack
  • Scented B3 poster
  • Special Alushe 3D card
  • Beautiful girl bromide set

Special Premium Box (16,300 yen on PS4, 15,300 yen on PS Vita)

  • Secret warm-feeling bath poster
  • Beautiful girl acrylic key chain set (three key chains)
  • Special A3 tapestry set (three tapestries)
  • A product code to download an Alushe-exclusive costume
  • Nights of Azure 2 visual book
  • Nights of Azure 2 official soundtrack
  • Scented B3 poster
  • Special Alushe 3D card
  • Beautiful girl bromide set

Koei Tecmo also put out some screenshots showing Nights of Azure 2’s swimsuit DLC. We have those images below.

A new trailer has been released by Koei Tecmo for their upcoming Switch game Nights of Azure 2. Check it out:

The game will launch in Japan on August 31st this year.

Koei Tecmo and Gust issued a bunch of new content for Nights of Azure 2. Many details and screenshots are available, covering the demon Valderossa, more story elements, boss battles, cooperating with your Lily and subordinate demons, and developing your subordinate demons. We’ve rounded everything up below, courtesy of Gematsu.

Gematsu translated some details about Nobunaga’s Ambition: Taishi which was just recently announced for Switch. We’ve rounded up the information below.

– Out in Japan this winter
– 3D maps that were popular in the previous game are more detailed
– Nationwide maps are 100 times more detailed
– Will System: each character has a “Will”
– This “Will” means “way of life”
– Indicates how the warlords will act
– Since each warlord’s Will is different, how to proceed the game will also change
– Will also influences the commands you choose and specific tactics
– Battles consist of “Command Phases” and “Advance Phases”
– Calmly think about what you want to do without rushing to take action during the Command Phase
– Time is stopped during this phase
– Daimyo AI have will-associated goals
– In diplomacy, there is also multilateral judgment based on will
– Same scale of warlords appearing as in Nobunaga’s Ambition: Sphere of Influence – Ascension, which had over 2,000
– The team wanted to let you to taste the feeling of being against people, which was the basic design of Taishi
-The will system was born from there
– In previous games, actions by daimyo other than the player were decided based on the current situation
– In this game, goals are the underlying thought
– Actions are chosen from the idea of “what kind of actions are necessary to achieve my goal?”
– Partway through the final goal set for each daimyo, if he is judged to be “harmful” he will be seen as an enemy
– Then you’ll have to act according to that will
– There are plans to include new elements on the battle side
– Up until now, stocking up on lots of territory, troops, and vassals equaled strength
– This time, Koei Tecmo is using a system where the level of power exhibited will change based on the compatibility between the daimyo and vassals’ Wills.

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