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Koei Tecmo

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Koei Tecmo has announced that its release of Hyrule Warriors has now shipped 1 million untits globally, with the possibility that the majority of those numbers are from the US.

At this time we have no data for Europe however we know that in its first month’s shipment alone of Hyrule Warriors we saw 190,00 units shipped in the US and another 100,000 in Japan. Now it seems as if we are seeing shipments of at least 400,000 in the US and at least 120,000 in Japan.

In honor of this Koei Tecmo has released wallpaper for your enjoyment. Check out the screenshots of the wallpaper below and click on the Koei Tecmo link to download your own.

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Hyrule Warriors has done quite well overseas – the United States in particular. Take a look at some data compiled by NeoGAF’s “ZhugeEX” that compares sales of Hyrule Warriors to other Warriors entries in the states:

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Since Japan is important, here’s a look at how Hyrule Warriors stacks up to other Musou entries:

Wii U

Hyrule Warriors ~130k
Warriors Orochi 3 Hyper ~35k
Fist of the North Star 2 ~15k

Wii

Samurai Warriors Katana – 35k
Samurai Warriors 3 – 320k
Samurai Warriors 3XL – 80k

New IP Musou – sales in Japan for first game
340k – Dynasty Warriors 2
1060k – Samurai Warriors
670k – Warriors Orochi (excl PSP/PC)
660k – Dynasty Warriors Gundam (inc PS2)
660k – Fist of the North Star
70k – Warriors Legends of Troy
860k – One Piece Pirate Warriors

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Last year, Koei Tecmo executive vice president Hisashi Koinuma mentioned that he’d love to use Mario in a Musou-type game. That was not a joke – Koinuma was being completely serious.

Koinuma elaborated on his original comment while speaking with Polygon, with the site reporting:

He sees Mario as a character that would need to branch out from hand-to-hand combat but could focus on his distinctive moves. Speaking hypothetically, Koinuma suggests Mario could “blast enemies off the screen or knock them unconscious” with his moveset. “I suppose the game would be balanced so the kids could enjoy it as their first action game experience, whereas the adults could enjoy the game with friends and families as a group,” he says.

Pokemon producer Junichi Masuda also weighed in on Musou. He’d be open to seeing the Pokemon franchise cross over with Koei Tecmo’s IP if it wasn’t too violent. During his discussion with Polygon, Masuda suggested that perhaps players could throw out a lot of Pokeballs. It would also need a new form of gameplay so as to not feel too familiar.

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Hyrule Warriors logo

Hyrule Warriors’ next update, version 1.5.0, is set to arrive alongside the Majora’s Mask pack. Here’s a look at what’s new:

Maximum level increased
New mixing materials
New medals
New weapon skills
Updated Junk Store – “Skills Cancellation,” “Skills Advice,” and “Weapons Sale” added
Updated Adventure Mode information screen – “Damage Taken” and “Retry from the Beginning” added

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This week’s Nintendo Direct showed a good portion of what’s included in the Hyrule Warriors Majora’s Mask Pack. We got a look at new playable characters and the new Adventure mode map. Additionally, new costumes were teased through silhouettes.

Now we know for sure just what those costumes are. Lana is receiving a new Skull Kid outfit, while there will be new Ocarina of Time outfits for Impa and Sheik respectively.

Zelda producer Eiji Aonuma took to Miiverse last night and posted a new message about The Legend of Zelda: Majora’s Mask 3D and Hyrule Warriors. View it below.



Hyrule Warriors logo

Technobubble published an interview with Zelda director/producer Eiji Aonuma and Koei Tecmo producer Yosuke Hayashi before the launch of Hyrule Warriors last year. While it’s a few months old, the discussion contains several noteworthy comments and we wanted to share those with you.

We hear, for example, that Tingle was considered for Hyrule Warriors as a playable character, but Aonuma advised the team against including him. Aonuma commented on the possibility of other Nintendo franchises seeing crossovers with the Zelda series, noted how he’s interested in applying what Hyrule Warriors did with bosses that move across the map for Zelda Wii U, and touched on Zelda remakes. On Hayashi’s side, he spoke about the possibility of Hyrule Warriors 2 and a few other topics.

Head past the break for several excerpts from the interview.


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