Project X Zone 2 site open
Posted on 9 years ago by Brian(@NE_Brian) in 3DS, Screenshots | 0 comments
Bandai Namco has launched the official site for Project X Zone 2. Access it here. We’ve also included another batch of new/old images below.
Project X Zone 2 devs on development, story, improvements, and surprises
Posted on 9 years ago by Brian(@NE_Brian) in 3DS, News | 7 Comments
Update: Fixed first names for Morizumi and Ishitani.
Bandai Namco officially unveiled Project X Zone 2 last week. After the announcement, Famitsu caught up with a few of the game’s developers for an interview. The magazine spoke with Kensuke Tsukanaka (producer, Bandai Namco), Souichiro Morizumi (Monolith Soft, development director), and Koji Ishitani (development producer, Monolith Soft).
Famitsu starts by asking when development on Project X Zone 2 kicked off. According to Morizumi, the team was “considering the project and playing new entries of featured games” after Project X Zone’s Japanese launch. Work truly began after the team received feedback from the western release in 2013.
Tsukanaka also said, “The release had very good reputation in North America and Europe. So given the situation both domestically and overseas, we started to create the sequel.”
Lots of Project X Zone 2 screenshots
Posted on 9 years ago by Brian(@NE_Brian) in Screenshots, Wii | 1 Comment
Famitsu has posted a ton of screenshots from Project X Zone 2. We’ve rounded all of the images up in the gallery below.
Xenoblade Chronicles X lets you disable head gear visuals while maintaining stats
Posted on 9 years ago by Brian(@NE_Brian) in News, Wii U | 5 Comments
Xenoblade Chronicles X director Koh Kojima is at it again. Over on the official Twitter account, Kojima published a few more tweets about the game.
Today’s update is all about head gear. Kojima reveals that there is a setting which allows players to disable hear gear visuals, but maintain stats at the same time. Basically, it’s an option for those who want to see characters’ faces during cut-scenes while head gear remains equipped.
Below are Kojima’s full tweets:
There is one little thing to continue on an earlier topic. It comes close to what I tweeted on April 6th. There is a setting which allows you to disable the visuals of head gear (although it is equipped, it isn’t visible). People who don’t like that characters’ faces are hard to see in cut-scenes can relax with that. In contrary to the fashion equipment, you can set this starting from the first playthrough.
More: Monolith Soft, top, Xenoblade Chronicles X
Lots of Xenoblade Chronicles X details about the Dolls
Posted on 9 years ago by Brian(@NE_Brian) in News, Wii U | 2 Comments
Details stemming from yesterday’s Xenoblade Chronicles X website update have now been translated. You can find them rounded up below.
– Take the “Doll License Certification Exam” once you reach a certain point in the story
– After you pass, you can obtain “Dolls”
– After the “Flight Pack” is developed, you can fly Dolls through the sky
– Dolls can accomplish an enormous variety of things
– Light, Medium, and Heavy Doll types
– Light: Low HP, high Accuracy and Evasion; excellent mobility in battle; low fuel capacity, but gets good mileage while flying; the price makes it a good choice for beginner pilots.
– Medium: Balanced in all areas, and easy to handle; excellent armor on all parts, making it difficult for them to be destroyed; mid-range priced Dolls recommended for pilots with battle experience.
– Heavy: Very high HP and Defense; able to make frequent use of high-powered weaponry due to its high fuel capacity; their heavy frames make them slow in battle, and they get poor mileage while flying; price, but appreciated by veterans and romantic pilots.
– Dolls perform auto attacks in battle with the Hand Weapons equipped to either hand
– Dolls use weapons equipped to other parts to use arts
– Hand Weapons(L/R)…Rods, Swords, Assault Rifles, Shotguns, etc
– Dolls can equip up to 8 weapons to use arts
– Back Weapons(L/R)…Railguns, Missiles, Grenade Launchers, etc. Use high-powered arts
– Shoulder Weapons(L/R)…Missiles, Chainguns, Laser Weapons, etc. Can use arts more powerful than Back Weapons.
– Arm Weapons(L/R)…Shields, Vulcans, etc. Tend to come with arts with extra effects.
– Spare Weapons(L/R)…Beam Sabers, Hand Grenades, etc. Have distinctly short Recast times.
– Just like fighting on-foot, you can expend 3000 TP to activate the “OC Gear”
– Can’t use fuel while in OC Gear
– When using arts, there’s a fixed chance you’ll enter “Cockpit Mode”
– All arts are instantly Recast after Cockpit Mode activates, allowing you to reuse them immediately
– Can “Catch” enemies who are suffering from “Break”
– This prevents them from moving for a fixed period of time
– All attacks against enemies in Catch are guaranteed to hit, and the damage inflicted against them is increased
– Dolls use up fuel while flying around, and when using arts in battle
– Fuel recovers slowly when you disembark from the Doll, but you can also refuel them at NLA
– Use the console at the BLADE Home to change your Doll’s equipment, name, coloring, etc.
Head past the break for details about the different Doll series.
Another wave of Xenoblade Chronicles X screenshots, art
Posted on 9 years ago by Brian(@NE_Brian) in Screenshots, Wii U | 5 Comments
The Japanese Xenoblade Chronicles X website received yet another update today. Along with the new Dolls videos, we have another batch of brand new screenshots and art. Take a look at the gallery below for the latest images.
Xenoblade Chronicles X Dolls videos
Posted on 9 years ago by Brian(@NE_Brian) in Videos, Wii U | 2 Comments
Nintendo and Monolith Soft uploaded three new Xenoblade Chronicles X videos to show more of the Dolls in action. We’ve rounded them up below.
More: Monolith Soft, top, Xenoblade Chronicles X
Xenoblade talk – cut ideas, Shulk in Smash Bros., New 3DS porting difficulties, and more
Posted on 9 years ago by Brian(@NE_Brian) in 3DS, New Nintendo 3DS, News, Wii, Wii U | 2 Comments
Game Informer was able to conduct an interview with Monolith Soft’s Tetsuya Takahashi, Nintendo, and Monster Games about Xenoblade Chronicles. Takahashi was able to speak about the original game while discussing cut ideas like wanting to have the ability to fly. He also revealed Smash Bros. director Masahiro Sakurai wanted Shulk in the Wii U/3DS games, and had the idea for the bathing suit skin. Other than that, there’s some Xenoblade Chronicles 3D-specific comments from Monster Games.
We’ve rounded up all of the various quotes below. For those that are interested, you can find Game Informer’s original article here.
Xenoblade Chronicles Shulk concept art
Posted on 9 years ago by Brian(@NE_Brian) in Images, New Nintendo 3DS, Wii | 4 Comments
Over on Facebook, Nintendo added a few pieces of concept art for Xenoblade Chronicles’ Shulk. You can find the full set below, along with descriptions from Monolith Soft of the first four images.
Shulk is a composed, intellectual character, not the sort of person to let his emotions get the best of him. I chose an appearance and outfit that, by RPG hero standards, isn’t too aggressive.
The way that the design expresses details with textures and color shades within limited polygon resources.
It expresses Shulk as a character who isn’t a soldier, but a research and designer who works on weapons for Colony 9’s military and tools for its people.
There weren’t any major changes, just things like whether we should make the clothing red or blue.
New/old Xenoblade Chronicles X screenshots
Posted on 9 years ago by Brian(@NE_Brian) in Screenshots, Wii U | 0 comments
Nintendo released an official batch of screenshots for Xenoblade Chronicles X today. They seem to be a mix of old and new images, but even the ones we’ve seen before are worth giving a second look! You can find them all below.