Star Fox Zero director comments on the game’s visual style
Posted on 9 years ago by Brian(@NE_Brian) in News, Wii U | 147 Comments
Yugo Hayashi, the director’s working on Star Fox Zero from Nintendo’s side, has weighed in one the game’s visual style.
Speaking with EDGE this month, Hayashi said:
“We decided to have two screens displaying 3D graphics at 60 frames per second. It was this and a few other factors, including it being the first time players will be using two screens like this on the Wii U, that led us to decide to base the graphical design on Lylat Wars. But I’m sure that seeing the Arwing, which everyone is so familiar with, transform naturally into a land-based Walker will be a fun and exciting new experience.”
This isn’t the first time someone involved with Star Fox Zero has commented on the game’s visuals. A few months ago, Shigeru Miyamoto said that they were made with a purpose. He additionally mentioned that games these days “look so realistic that they all look the same.”
Star Fox Zero was revealed during E3 2015 back in June. It’s due for release on November 20 around the world.
More: interview, PlatinumGames, Star Fox Zero, Yugo Hayashi
New Star Fox Zero screenshots
Posted on 9 years ago by Brian(@NE_Brian) in Screenshots, Wii U | 46 Comments
Nintendo brought out new screenshots from Star Fox Zero today. For a look at the latest images, hit up the gallery below.
More: PlatinumGames, Star Fox Zero, top
Star Fox Zero vs. Star Fox 2 – Walker transformation comparison
Posted on 9 years ago by Brian(@NE_Brian) in Videos, Wii U | 8 Comments
Nintendo World Report has put a video together comparing the Walker transformation in Star Fox Zero and Star Fox 2. Check it out below.
Of course, Star Fox 2 never actually made it to market. At least we’re able to see the Walker transformation live on in Zero!
More: comparison, PlatinumGames, Star Fox 2, Star Fox Zero
Updated Star Fox Zero boxart
Posted on 9 years ago by Brian(@NE_Brian) in Images, Wii U | 24 Comments
As part of today’s announcement from Nintendo, the company issued an updated boxart image for Star Fox Zero. We’ve gone ahead and attached it above.
More: boxart, PlatinumGames, Star Fox Zero
Hideki Kamiya very much open to working with Capcom again
Posted on 9 years ago by Brian(@NE_Brian) in General Nintendo, News | 11 Comments
Hideki Kamiya spent many years at Capcom. He worked on the Resident Evil and Devil May Cry series, and eventually moved on to Clover Studio – a subsidiary of Capcom – where he directed Okami as well as Viewtiful Joe.
Despite what some may think, there’s no bad blood between Kamiya and Capcom. It was actually his decision to leave the company, which he “felt a little bad for”. And if the opportunity were to present itself, he’d be very much open to teaming up with Capcom once again.
Kamiya told Metro during an interview at Gamescom last week:
…I can honestly say that if there’s ever an opportunity, that makes sense for me or the studio, to work with Capcom again I would very much welcome that opportunity. Of all the publishers, not just Japanese publishers or partners, I can say with confidence that Capcom still holds a very, very special place in my heart and I love them dearly. It’s one of my favourite companies.
[laughs] And why I say that is because they really helped shape me to who I am today. I spent a long amount of time with them and they helped me grow into who I am. They are one of the few remaining companies in Japan… you know we’ve seen so many other companies being merged and bought out and acquired but they remain the Capcom that they started out as. So seeing that strength and power that still is Capcom today is very reassuring. And it shows the confidence, it shows the love and passion of what they do. So I really do welcome the opportunity to work with Capcom again.
More: Capcom, Hideki Kamiya, interview, PlatinumGames
Star Fox Zero character art
Posted on 9 years ago by Brian(@NE_Brian) in Images, Wii U | 49 Comments
Nintendo put out some character art for Star Fox Zero today. We’ve included the images in this post.
More: PlatinumGames, Star Fox Zero
Miyamoto on Star Fox 2, how Nintendo approaches characters, has “many” successors, more
Posted on 9 years ago by Brian(@NE_Brian) in General Nintendo, News, Wii U | 63 Comments
Last month, The Wall Street Journal was given an opportunity to interview Shigeru Miyamoto. Miyamoto discussed a number of topics, including Star Fox 2, why Nintendo’s characters are so endearing, his successor, and more.
You can read up on what Miyamoto had to say after the break. We have most of his comments in the post, though you can find some additional words from him on The Wall Street Journal here.
More: interview, PlatinumGames, Shigeru Miyamoto, Star Fox Zero, top
Star Fox Zero devs on working with Miyamoto/Nintendo, not “a simple game”, Walker transformation talk
Posted on 9 years ago by Brian(@NE_Brian) in General Nintendo, News, Wii U | 39 Comments
In an interview with Wired, PlatinumGames’ Yusuke Hashimoto spoke about what it’s like working with Nintendo in creating Star Fox Zero. On a similar note, Nintendo’s Yugo Hayashi commented on how it can be working with legendary designer Shigeru Miyamoto.
Here’s what the two shared:
“This is the first time I’ve ever done this kind of collaborative design. It’s not just with Mr. Miyamoto, but also with Mr. Hayashi here. I’m struck by how fast this goes. The turnaround between the exchange of the two parties is very quick. It’s a kind of development speed I haven’t really seen before.” – Hashimoto
“The three of us are always working together and it’s very fun, but obviously when Mr. Miyamoto shows you something and is like, what do you think of this, and you have to come up with a good answer, it’s very nerve-wracking.” – Hayashi
More: interview, PlatinumGames, Star Fox Zero, top, Yusuke Hashimoto
Star Fox Zero devs – origins, co-op, amiibo, not a remake, GamePad importance, and more
Posted on 9 years ago by Brian(@NE_Brian) in News, Wii U | 31 Comments
In a new article coming from Polygon, Nintendo’s Yugo Hayashi and PlatinumGames’ Yusuke Hashimoto discussed Star Fox Zero in-depth. That includes talk about the project’s origins, amiibo, how it’s not a remake, the importance of the GamePad, and more.
We’ve rounded up a good amount of Hayashi and Hashimoto’s comments below. You can find some additional comments from the developers over on Polygon.
More: interview, PlatinumGames, Star Fox Zero, top, Yusuke Hashimoto
Miyamoto on learning the controls in Star Fox Zero
Posted on 9 years ago by Brian(@NE_Brian) in News, Wii U | 35 Comments
One of the big points of contention surrounding Star Fox Zero is how the game controls. With hands-on impressions coming out of E3, some have questioned if they’ll offer an intuitive experience.
German site Spiegel Online was able to ask Shigeru Miyamoto about Star Fox Zero’s controls during a recent interview. Here’s what was shared:
Spiegel Online: The controls of “Star Fox Zero” are due to the two screens a challenge.
Miyamoto: Compared to other games, it is a bit complex. There are many ways how video games entertain the player. One of it is the process understanding how a game works – another the process to master the controls. With mastering the controls you improve, which results in having fun. Out intention was not that players suggest: “There are two screens, that is making it complicated” Instead: “There are two screens, I can do different things on them.”
Spiegel Online: How long does it take to get into the game?
Miyamoto: It is hard to understand the basics, if you just try Star Fox Zero for a few minutes at like a games expo. Anyhow, if people buy the game and play it at home, after one or two days, they will reach the point where they understand how it works, how to master it – that is the moment the fun begins.