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Did you know that it’s Bayonetta 2’s first anniversary today? The game came out in Japan on September 20. Developer PlatinumGames celebrated with a special cake – see below.

bayonetta-2-anniversary

Bayonetta 2 director Yusuke Hashimoto also shared a message in an official PlatinumGames blog post. He spoke about the Nintendo costumes in the game, and also revealed a cut idea. He had wanted to include a costume based on Famicom Tantei Club, a game that Nintendo only brought to Japan. Unfortunately, it never made it into the final game.

You can read up on Hashimoto’s full message below.

Yugo Hayashi, the director’s working on Star Fox Zero from Nintendo’s side, has weighed in one the game’s visual style.

Speaking with EDGE this month, Hayashi said:

“We decided to have two screens displaying 3D graphics at 60 frames per second. It was this and a few other factors, including it being the first time players will be using two screens like this on the Wii U, that led us to decide to base the graphical design on Lylat Wars. But I’m sure that seeing the Arwing, which everyone is so familiar with, transform naturally into a land-based Walker will be a fun and exciting new experience.”

This isn’t the first time someone involved with Star Fox Zero has commented on the game’s visuals. A few months ago, Shigeru Miyamoto said that they were made with a purpose. He additionally mentioned that games these days “look so realistic that they all look the same.”

Star Fox Zero was revealed during E3 2015 back in June. It’s due for release on November 20 around the world.

Nintendo brought out new screenshots from Star Fox Zero today. For a look at the latest images, hit up the gallery below.

Nintendo World Report has put a video together comparing the Walker transformation in Star Fox Zero and Star Fox 2. Check it out below.

Of course, Star Fox 2 never actually made it to market. At least we’re able to see the Walker transformation live on in Zero!

As part of today’s announcement from Nintendo, the company issued an updated boxart image for Star Fox Zero. We’ve gone ahead and attached it above.

Hideki Kamiya spent many years at Capcom. He worked on the Resident Evil and Devil May Cry series, and eventually moved on to Clover Studio – a subsidiary of Capcom – where he directed Okami as well as Viewtiful Joe.

Despite what some may think, there’s no bad blood between Kamiya and Capcom. It was actually his decision to leave the company, which he “felt a little bad for”. And if the opportunity were to present itself, he’d be very much open to teaming up with Capcom once again.

Kamiya told Metro during an interview at Gamescom last week:

…I can honestly say that if there’s ever an opportunity, that makes sense for me or the studio, to work with Capcom again I would very much welcome that opportunity. Of all the publishers, not just Japanese publishers or partners, I can say with confidence that Capcom still holds a very, very special place in my heart and I love them dearly. It’s one of my favourite companies.

[laughs] And why I say that is because they really helped shape me to who I am today. I spent a long amount of time with them and they helped me grow into who I am. They are one of the few remaining companies in Japan… you know we’ve seen so many other companies being merged and bought out and acquired but they remain the Capcom that they started out as. So seeing that strength and power that still is Capcom today is very reassuring. And it shows the confidence, it shows the love and passion of what they do. So I really do welcome the opportunity to work with Capcom again.

Nintendo put out some character art for Star Fox Zero today. We’ve included the images in this post.

Last month, The Wall Street Journal was given an opportunity to interview Shigeru Miyamoto. Miyamoto discussed a number of topics, including Star Fox 2, why Nintendo’s characters are so endearing, his successor, and more.

You can read up on what Miyamoto had to say after the break. We have most of his comments in the post, though you can find some additional words from him on The Wall Street Journal here.

In an interview with Wired, PlatinumGames’ Yusuke Hashimoto spoke about what it’s like working with Nintendo in creating Star Fox Zero. On a similar note, Nintendo’s Yugo Hayashi commented on how it can be working with legendary designer Shigeru Miyamoto.

Here’s what the two shared:

“This is the first time I’ve ever done this kind of collaborative design. It’s not just with Mr. Miyamoto, but also with Mr. Hayashi here. I’m struck by how fast this goes. The turnaround between the exchange of the two parties is very quick. It’s a kind of development speed I haven’t really seen before.” – Hashimoto

“The three of us are always working together and it’s very fun, but obviously when Mr. Miyamoto shows you something and is like, what do you think of this, and you have to come up with a good answer, it’s very nerve-wracking.” – Hayashi

In a new article coming from Polygon, Nintendo’s Yugo Hayashi and PlatinumGames’ Yusuke Hashimoto discussed Star Fox Zero in-depth. That includes talk about the project’s origins, amiibo, how it’s not a remake, the importance of the GamePad, and more.

We’ve rounded up a good amount of Hayashi and Hashimoto’s comments below. You can find some additional comments from the developers over on Polygon.


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