PlatinumGames’ Scalebound started out as a Wii game
Posted on 10 years ago by Brian(@NE_Brian) in News, Wii | 25 Comments
Microsoft is publishing Scalebound, a new Xbox One title from PlatinumGames. But as fate would have it, the project was originally imagined for Wii.
Director Hideki Kamiya recently spoke with GameSpot about his original ambition for Scalebound, which would have had players using the Wii remote to provide orders to dinosaurs rather than dragons. It also starred a little girl rather than the current protagonist Drew.
Kamiya said:
“If you look at the long span of it, the first idea [for Scalebound] was when we started the company and were thinking of ideas and games that we want to make. The idea popped up there, but then we made Bayonetta. Then after Bayonetta, we revived the idea and made a prototype but that prototype failed and the game got cancelled. It was put on a backburner for a variety of reasons and we moved on to The Wonderful 101.”
“When they first started, the idea was for a Wii game and we wanted to use a Wii remote to do the orders for the dinosaurs. You were in control of the dinosaurs, you were ordering the dinosaurs around, and they’d do cool things. Then after we made Bayonetta, we started the prototype. The first thing that I made a change to was making it a dragon game.”
“We changed the dinosaurs to dragons, but at that point the lead character was even weaker than [current protagonist] Drew is in the context of Scalebound. She was actually a little girl who was with these dragons. As we were making this prototype, I realized that I didn’t want to just be watching the fight, I wanted to be more participatory in the fight. And I started talking with the staff about how maybe we should change this to be a swordsman or someone a little bit older. This was when the prototype got put on the backburner, so to speak, and the project was halted. Then we made The Wonderful 101.”
More: Hideki Kamiya, interview, PlatinumGames, Scalebound, top
Bayonetta 2 director on the Nintendo costumes, including a cut idea
Posted on 10 years ago by Brian(@NE_Brian) in News, Wii U | 18 Comments
Did you know that it’s Bayonetta 2’s first anniversary today? The game came out in Japan on September 20. Developer PlatinumGames celebrated with a special cake – see below.

Bayonetta 2 director Yusuke Hashimoto also shared a message in an official PlatinumGames blog post. He spoke about the Nintendo costumes in the game, and also revealed a cut idea. He had wanted to include a costume based on Famicom Tantei Club, a game that Nintendo only brought to Japan. Unfortunately, it never made it into the final game.
You can read up on Hashimoto’s full message below.
More: Bayonetta 2, PlatinumGames, top, Yusuke Hashimoto
Star Fox Zero director comments on the game’s visual style
Posted on 10 years ago by Brian(@NE_Brian) in News, Wii U | 147 Comments
Yugo Hayashi, the director’s working on Star Fox Zero from Nintendo’s side, has weighed in one the game’s visual style.
Speaking with EDGE this month, Hayashi said:
“We decided to have two screens displaying 3D graphics at 60 frames per second. It was this and a few other factors, including it being the first time players will be using two screens like this on the Wii U, that led us to decide to base the graphical design on Lylat Wars. But I’m sure that seeing the Arwing, which everyone is so familiar with, transform naturally into a land-based Walker will be a fun and exciting new experience.”
This isn’t the first time someone involved with Star Fox Zero has commented on the game’s visuals. A few months ago, Shigeru Miyamoto said that they were made with a purpose. He additionally mentioned that games these days “look so realistic that they all look the same.”
Star Fox Zero was revealed during E3 2015 back in June. It’s due for release on November 20 around the world.
More: interview, PlatinumGames, Star Fox Zero, Yugo Hayashi
New Star Fox Zero screenshots
Posted on 10 years ago by Brian(@NE_Brian) in Screenshots, Wii U | 46 Comments
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