Metroid Prime Trilogy largely done by four Retro staffers, half of the work was for scan log changes
Posted on 3 years ago by Brian(@NE_Brian) in News, Wii | 0 comments
During the Kiwi Talkz podcast, Metroid Prime senior game designer Mike Wikan touched on Metroid Prime Trilogy, including the insane amount of work that went into the scan logs.
Wikan started out by revealing that it was just a team of four “doing the entire trilogy recompile.” While the controls were adjusted, there were other changes as well – including modifications for the “notoriously difficult” Spider Ball and Boost Ball Guardian bosses. Co-producer Kensuke Tanabe actually led to these battles being tougher than Retro wanted them to be “in the last three days before we went gold.” For Metroid Prime Trilogy, Wikan was able to go back and adjust the difficulty.
More: interview, Metroid Prime Trilogy, Mike Wikan, Retro Studios, top
Nintendo put an end to crunch at Retro Studios after Metroid Prime 1
Posted on 3 years ago by Brian(@NE_Brian) in GameCube, General Nintendo, News | 0 comments
In a new episode of the Kiwi Talkz podcast, former Retro Studios developer Mike Wikan spoke about early crunch at the company, which Nintendo put an end to.
Wikan said that Retro Studios experienced significant crunch during the development of Metroid Prime 1. He even spoke about a instances in which he “was there 48 hours straight with one hour of sleep, and then a couple of 36-hour days.” But despite what may have been previously reported about Metroid Prime 2, there wasn’t much crunch on the game after Nintendo came in and put Michael Kelbaugh – who is currently the president and CEO of Retro – in the main leadership role.
Below is Wikan’s full words:
Former Retro Studios dev says a Metroid Prime Trilogy Switch port “would take a lot of effort” and is “skeptical” of it happening
Posted on 3 years ago by Brian(@NE_Brian) in GameCube, News, Wii | 0 comments
With Metroid Prime 4 in the works for Switch, many fans have hoped that Nintendo would bring the series’ first three games to the platform. It’s unclear whether or not that will ever happen, but a former developer at Retro Studios has weighed in by sharing his own thoughts.
Michael Wikan spent many years at Retro having played a big role in all three mainline Metroid Prime titles as well as Donkey Kong Country Returns. In fact, he was a senior designer on each one of those projects.
Retro Studios reportedly plans to move into new headquarters by next summer, hires veteran GTA producer
Posted on 4 years ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
Data published by US sales intelligence firm Intelligence360 has revealed that Metroid Prime 4 developer Retro Studios intends to move into a new headquarters by next summer. The company is investing $500,000 in the custom 40,000 square feet office.
In other news, Marisa Palumbo joined Retro Studios earlier this month. Palumbo previously spent close to a decade at Rockstar Games having worked in production and as a producer on Grand Theft Auto IV and V, L.A. Noire, Max Payne 3, Red Dead Redemption, and Manhunt 2. More recently, she was with Blizzard’s Overwatch team for six years.
More: Retro Studios, top
God of War designer joins Retro Studios as environment designer
Posted on 4 years ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
In July, Retro Studios added a longtime staffer from Sony Santa Monica. Jon Marcella, who worked on the most recent God of War games, is now with the Metroid Prime 4 developer as an environment designer.
Marcella was a designer on God of War: Ascension having been involved with elements such as game collision. Then for God of War on PlayStation 4, he was a senior game designer (level designer), and was involved with layouts, AI scripting, navigation sequences, fight spaces, puzzles design, and more. On the whole, Marcella spent over seven years with Sony Santa Monica.
Nintendo announced in January 2019 that it had completely rebooted the development on Metroid Prime 4, with Retro Studios taking the helm. The company previously created all other mainline entries in the series. Plenty of talent has joined the team since then, including a Halo artist, DICE art director, the director of Warhawk, among others.
More: Retro Studios
Warhawk director Dylan Jobe joins Retro Studios as director of development
Posted on 4 years ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
Earlier this year, Warhawk director Dylan Jobe joined Metroid Prime 4 developer Retro Studios. He’s on board as director of development.
Jobe has over 25 years of development experience in the gaming industry. Aside from Warhawk, he previously contributed to Doom, Twisted Metal: Black, and Call of Duty: Modern Warfare Remastered.
As for his new role at Retro, VGC points out that Jobe “is responsible for Metroid Prime 4’s schedule, scope and product quality”. He’s additionally expected to “handle performance evaluations of development team members and act as the liaison between departments to meet production goals.”
More: Dylan Jobe, Retro Studios
[Let’s Talk] Metroid Prime 4 hopes and dreams
Posted on 4 years ago by Brian(@NE_Brian) in Let's Talk, Switch | 0 comments
Metroid fans have been waiting a long time for Metroid Prime 4, and it seems that the game is still pretty far out. When Nintendo made the original announcement at E3 2017, there wasn’t much to see. We were just given a logo… and that’s basically it. It’s more than likely that development hadn’t reached a point where Nintendo felt comfortable showing anything from the game itself.
The big blow concerning Metroid Prime 4 came at the start of 2019. It was never officially confirmed which developer was working on the project, but Nintendo decided to scrap everything that had been done up to that point and have Retro Studios take over. It was definitely not a bad idea to have the original Metroid Prime team lead development, but that meant fans would be forced to wait even longer for a proper look at the game, let alone the actual launch.
There’s very little that we know about Metroid Prime 4. As we wait for a proper update, now’s the time to think about what we’d like to see from the game. It should be a first-person adventure, but everything else is on the table. Is there a certain direction you’d like to see Retro take with Metroid Prime 4? Do you have any particular gameplay mechanics in mind? Let us know in the comments below.
More: highlight, Metroid Prime 4, Retro Studios, top
Retro Studios seeking lead producer to work on Metroid Prime 4
Posted on 4 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
Retro Studios is continuing to expand the team as it develops Metroid Prime 4. Today, the company posted a notice on Twitter regarding an open position for a lead producer. This person would be responsible for maintaining project timelines and forecasting products in development, studio-wide communication of project status, and more.
Outside of the lead producer role, Retro Studios has a number of other open positions related to graphics, design, art, and more. You can see the various listings here.
Metroid Prime 4 was first announced at E3 2017. In January 2019, Nintendo announced that it would be restarting the entire game’s development, with Retro Studios taking over all work.
More: Metroid Prime 4, Retro Studios
Retro Studios still staffing up, adds Battlefield and Star Wars artist as VFX lead
Posted on 4 years ago by Brian(@NE_Brian) in General Nintendo, News, Switch | 0 comments
Retro Studios continues to staff up as the company develops Metroid Prime 4. It has added a number of VFX artists to its arsenal, including Adad Morales, who previously contributed to Battlefield Hardline and the cancelled Star Wars Ragtag project at EA’s now-shuttered Visceral studio. Morales is on board as Retro’s new VFX lead.
Another new hire is Bryan Erck, who worked on Shadow of the Tomb Raider as that game’s lead VFX artist. And after spending twelve years at Gearbox, Nicholas Wilson is now a senior VFX artist at Retro.
More: Retro Studios
[Nintendo Everything Podcast] – episode #79 – Zelda and Mario Kut Koncepts, MK11 Aftermath pushback
Posted on 4 years ago by Oni Dino(@Oni_Dino) in Podcast | 0 comments
Hello my lovely Boos and Sheikah! This week on Nintendo Everything Podcast, we muse over Retro Studios’ old concept art for Sheik and Boo projects—we really get excited about the Boo one. We cover the Switch’s growing success with the 2019 financial briefings, then talk Mario Kart Mortal Kombat 11 Aftermath and the bitter reaction online to the pricing structure. This evolves into a larger discussion of these trends in the gaming industry among many publishers. Is the industry incentivizing consumers to wait to buy their games until after all post-launch content is available? And to respond to this situation they’ve created, do they exploit consumers’ dedication to franchises and FOMO? And finally, we theorize how we could’ve saved the console that was met with a terrible fate: the Wii U.
Check our links and timestamps below, and come hang out.
If you’re enjoying NEP, please consider giving us a 5 star review on Apple Podcasts, and share us with a friend. It’s incredibly helpful in getting us exposed to new listeners through algorithms, so we would greatly appreciate your help. Thank you for listening!