Miyamoto answers several yes/no questions about his personal life and more
Posted on 10 years ago by Brian(@NE_Brian) in General Nintendo, News | 7 Comments
Aside from an interview with Masahiro Sakurai, this month’s issue of Nintendo Dream also features an interview with Shigeru Miyamoto. Miyamoto answered several yes/no questions covering his personal life and more. What’s interesting is that these questions were asked before, and Nintendo Dream shares how his answers stack up to the past.
Here’s a translation of what was included in the magazine:
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Iwata talks about Miyamoto, says he used to think of him as a rival
Posted on 10 years ago by Brian(@NE_Brian) in General Nintendo, News | 4 Comments
Another excerpt from 4Gamer’s interview with Nintendo president Satoru Iwata has been translated. This time around, we get to read about Iwata’s thoughts on Miyamoto.
Interestingly enough, when Iwata was first starting out, he determined – in an arbitrary manner – that Miyamoto was his rival. Of course, Iwata had plenty of praise for the creator of Mario and Zelda as well.
Check out the full translation below:
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Video: Miyamoto plays Mario Kart 8 with iJustine
Posted on 10 years ago by Brian(@NE_Brian) in Videos, Wii U | 15 Comments
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Miyamoto on amiibo cards, open world for Zelda Wii U, “very different” Star Fox Wii U mechanics, Mario film unlikely, Mario’s future, and new hardware
Posted on 10 years ago by Brian(@NE_Brian) in 3DS, News, Wii U | 60 Comments
The Associated Press has published a truly noteworthy interview with Shigeru Miyamoto. There is such a wide array of interesting questions and answers asked that we’re posting the discussion in full below.
Here’s an overview of topics addressed:
– amiibo cards
– The open world of Zelda Wii U
– Star Fox Wii U and how the game will play
– The Sony hack, and how a Mario film is unlikely
– Mario taking on a new role/appearing on a new game on Nintendo’s next platform
– A tease for what lies ahead after Wii U: “we have production lines that are working on ideas for what the next system might be”
Head past the break for all of Miyamoto’s juicy comments!
More: interview, Mario, movie, Shigeru Miyamoto, Star Fox Wii U, top, Zelda Wii U
Miyamoto hints at amiibo support for Zelda Wii U, Star Fox Wii U
Posted on 10 years ago by Brian(@NE_Brian) in News, Wii U | 5 Comments
Will Zelda Wii U and Star Fox Wii U make use of amiibo? It certainly sounds like it.
During Shigeru Miyamoto’s recent interview with iJustine, he indicated that both titles will feature amiibo integration of some sort. Specifics were not shared, however.
Miyamoto said:
“I can’t really say just yet… but we do plan on doing something so that people who have amiibo will get some enjoyment out of having amiibo and using them in those games.”
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Miyamoto talks more about Mario Maker’s online features, will have popularity rankings
Posted on 10 years ago by Brian(@NE_Brian) in News, Wii U | 3 Comments
Another excerpt coming from today’s iJustine Shigeru Miyamoto video concerns Mario Maker. Miyamoto once again confirmed online functionality for the title, and went as far as to say that popularity rankings are being implemented.
Miyamoto’s full words are below:
You’ll be able to see what happens when other people play your course, or when you play other peoples courses… there’ll be popularity rankings for the most popular courses and things like that… so there’s a lot on the community side.
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Miyamoto interview excerpts about Zelda Wii U
Posted on 10 years ago by Brian(@NE_Brian) in News, Wii U | 10 Comments
We shared iJustine’s new interview with Shigeru Miyamoto a short while ago, but I figured this was worth a separate post. When we get comments about Zelda Wii U, they’re certainly worth paying the extra attention to.
Here’s the Q&A about the new game:
You showed the Zelda trailer and that’s such a huge world. How is that going to be for you guys to approach as far as gameplay and story, because it’s such a huge world.
With Zelda games, what we’ve always done is try to make them where you enter this big world of Hyrule and there’s a lot to explore and discover, but because of the hardware limitations, what we’ve had to do is segment off each area and piece those segments together in a way that make them feel like a big world. Now, with the hardware capabilities of Wii U, we first started by saying if we can take an entire world the size of the world from Twilight Princess, and make that the size of one of the areas in the game.
Do you see that as a game where people will go to complete a certain mission and they end up doing fifty things along the way?
Yeah, there may even be times where you forget what your goal is, because you are doing other things on the side. There may be times where you go in to one big one long dungeon, or you’re headed for a dungeon and doing other things on the side. What we’re trying to do is design it in a way where you don’t have to play it for a super long time, but more matched to today’s lifestyle where you can think for a little bit, and say “maybe I just want to play for a little bit today and do this one thing.” and get that thing done, then take a break.

