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Shigeru Miyamoto

Nintendo’s E3 2014 lineup was varied to say the least. We saw plenty of action titles. RPGs. A game that lets you make your own Mario levels. A colorful shooter.

Shigeru Miyamoto, speaking at Nintendo’s Annual Shareholders Meeting last week, said the company “looked very unique” and received positive reactions thanks to its variety of games. That’s in contrast to other titles at the show, which Miyamoto felt were mainly “bloody shooter software that was mainly set in violent surroundings or, in a different sense, realistic and cool worlds”.

Here’s Miyamoto’s comments in full:

At Nintendo’s Annual General Meeting of Shareholders meeting last week, one investor asked when we will next see The Legend of Zelda for Wii U. Unfortunately, Shigeru Miyamoto wasn’t able to say, but he did speak more about the game in general terms. Miyamoto specifically discussed Zelda Wii U’s “open world” – a term that he personally doesn’t like to use when making software, “but we used this term in order to make it easier for consumers to understand.”

Miyamoto went on to discuss The Legend of Zelda: A Link Between Worlds and how Nintendo started to change up the series’ formula with that game. And very interestingly, Miyamoto teased unannounced “ideas” for 3DS that he hopes fans will look forward to.

Pac-Man in Super Smash Bros. for Wii U/3DS

Pac-Man is joining the Super Smash Bros. series for the first time through the upcoming Wii U and 3DS games. However, it turns out that the classic character could have been included in the previous entry, Super Smash Bros. Brawl.

Masahiro Sakurai wrote in the latest issue of Famitsu that Pac-Man was a possibility for Brawl courtesy of a suggestion from Shigeru Miyamoto:

“During development of Smash Bros. Brawl, Mr. Shigeru Miyamoto of Nintendo approached me and asked, ‘Can’t we have Pac-Man as a guest character?’ At the time, imagining the image of Pac-Man and his incomplete pizza shape, I thought to myself, ‘Hmmm… That’s a little too farfetched.'”

Sakurai also mentioned in his column that coming up with character ideas for a Smash Bros. game may seem easy, but it takes a great deal of work to implement on the development side.

Last week, we heard that Shigeru Miyamoto would be attending the Japan Expo in France. Those plans have sadly since been scrapped.

Nintendo of France announced on Twitter that Miyamoto won’t be at the expo for person reasons. Specifically, his absence is due to the health of his father.

We regret to announce that Mr Miyamoto will not present at Japan Expo for personal reasons related to the health of his father.

Source

“I really think there needs to be a Nintendo genre,” legendary video game designer Shigeru Miyamoto has said.

Speaking with the LA Times, Miyamoto stated:

“Nintendo isn’t one simple element of an overall gaming industry. I really think there needs to be a Nintendo genre, that’s almost its own entity.

Miyamoto later spoke of designing games as making performance art. As opposed to making “games seem really cool”, the folks at Nintendo enjoy laughing at themselves and he believes the company is almost like a group of “performers.”

It’s not that I don’t like serious stories or that I couldn’t make one, but currently in the video game industry you see a lot of game designers who are working really hard to make their games seem really cool. For a lot of us at Nintendo, it’s difficult to decide what cool is. In fact, it’s a lot easier for us to laugh at ourselves. It’s almost as if we’re performers. Our way of performing is by creating these fun, odd and goofy things.”

Source

Shigeru Miyamoto

Shigeru Miyamoto is confirmed to be appearing at the 2014 Japan Expo next week in Paris.

Miyamoto will be attending the event on Friday, July 4. Those who show up that day will be treated to “an exceptional masterclass, from 2.45 pm to 4.15 pm on the video game stage.”

Full details are below:

Nintendo president Satoru Iwata has previously spoken about unifying its console and handheld development. The company hasn’t said if we’ll ever see a system that embodies both types of hardware, but Nintendo wants its systems to take advantage of the same type of “architecture”.

Shigeru Miyamoto recently commented about what this may mean for the future while speaking with Kotaku. The site went a bit further and even asked if there could ever be a day in which games could be made across Nintendo devices/teams making projects that could be played on the TV/on the go.

Here’s what was shared:

Shigeru Miyamoto and Shinya Takahashi, who oversees the Nintendo SPD teams, both commented on Minecraft as part of an interview with Kotaku. Both had pretty positive things to say.

First, here’s what Miyamoto shared:

Super Smash Bros. for Wii U and 3DS are the first two games to truly take advantage of communication features between both of Nintendo’s systems. You might be wondering why this functionality hasn’t been pursued sooner.

Shinya Takahashi, the GM of Nintendo Software Planning & Development, told IGN:

“With Smash Bros., because the two games have the same gameplay and the same controls, that game in particular is designed where you’ll want to start playing on the 3DS first and build up your characters there, and then transfer that character data over to the Wii U and play with them there.”

Shigeru Miyamoto also chimed in:

Kotaku recently caught up with Shigeru Miyamoto, who made a bit of an interesting request of sorts.

Miyamoto suggested that the site ask its readers which game fans want to see Nintendo make for Wii U. He then said, “if you get a good answer, you can give us a call.”

Here’s what Miyamoto told Kotaku:


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