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Square Enix

Last November, Square Enix trademarked “The Seeds of Salvation” (and “Luminaries of the Legendary Line”) in Japan. And just last week, Square Enix filed a trademark for the same name in the US. Is this another sign of a potential Dragon Quest 3DS game localization for the states?

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Bravely Second is still a long ways off, but producer Tomoya Asano and designer Akihiko Yoshida have been regularly talking with Japanese outlets about the upcoming 3DS game.

In a new interview with Famitsu, Yoshida said that the game will include enhanced graphics compared to Bravely Default. He said:

Basically the [battle] system does not change but the graphics are better than in the previous game. It’s possible to fill a dense background with thicker lines and strike a balance between the two. In the previous game, we felt the resolution was too low when zooming in. But this time, the denser background and camera zoom in does not affect quality, and unlike the previous game I don’t feel that [Bravely Second] falls apart when the camera is closer.

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Bravely Default hit Japan back in 2012, but Square Enix decided to re-release the game with over 100 improvements. This new version is the same title that’s being made available in North America and Europe.

After greatly changing and enhancing the original game, producer Tomoya Asano believes that there’s “really no need for any more improvements.”

Asano said the following when asked if Bravely Default’s world map would be improved for the sequel:

“In terms of Bravely Default […] we worked specifically on making improvements to it for almost a year after it was released in Japan, so we feel that there is really no need for any more improvements. In my opinion, if there more things you ‘could’ do with the map, for example, it might make some players feel that there were more things they ‘must’ do with it.

“In Bravely Default, we tried to eliminate all elements besides those which we wanted our players to enjoy, to streamline the experience.”

We also have this… unexpected comment from Asano:

“If I were a pretty girl, I would want to dress up as the Valkyrie job type. Unfortunately, I will have to give up on that idea, since I’m a middle-aged man of 35!”

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Dragon Quest X’s collaboration with the Final Fantasy series begins tomorrow.

Final Fantasy XI kicks things off, with Shantotto visiting after one of her magical experiments did not go as planned. Dragon Quest X users will be tasked with helping Shantotto obtain items for her chocobo including Gysahl Greens. Shantotto will be available through February 12.

Kuplu Kopo from Final Fantasy XIV: A Realm Reborn will join Dragon Quest X on February 15. The character ends up in the MMORPG after getting lost, and players will need to gather a bouquet of colorful flowers for the creature. Kuplu Kopo’s stay in Dragon Quest X lasts until March 12.

Finally, Square Enix intends to add special Final Fantasy emotes such as Shantotto’s laugh and a Cactaur pose.

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Famitsu has got its hands on new details for Dragon Quest Monsters 2’s Magic Keys. You can find the latest batch of information below.

– Unlock Malta castle’s key shop by clearing the game
– You’ll then be able to access a ton of Magical Keys
– Add your own “words” to the keys
– Depending on the material and word combination used to make the keys, the resulting world you’ll get will differ
– Quests they’ll offer differ as well
– This makes it easier to remember what combinations you can use to make the worlds you want
– Make a key and you’ll then be allowed to check out what kind of quests and monsters will appear int he world it can unlock
– Keys you make can be shared with others through StreetPass
– This is the best way to power up your post-game monsters
– There will be a “little more” to it than new grinding areas

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Square Enix continues to support the Japanese release of Bravely Default: For the Sequel with downloadable bosses.

Next up is “Leviathan”, who will be distributed between January 7 and January 9. Players are recommended to be at level 80 before facing him.

Lucifer will follow on January 10 and will be available until January 16. Before battling Lucifer, it’d be best to be at level 70 or higher.

Famitsu has published another wave of details on Dragon Quest Monsters 2 covering “New Life Fusion”. Read on below for the information summary.

– Can access more content after beating the game
– Ex: create SS rank monsters without having to breed generations of monsters
– “New Life Fusion”: instantly obtain a SS ranked monster from any family
– Players also get to switch out any of the monster’s characteristic traits with one from the parents
– Square Enix says the New Life Fusion method won’t be an easy task
– There are various conditions that must be met in order to pull it off.

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One new Virtual Console game is on track for the Japanese Wii U eShop next week. Final Fantasy III (Famicom) will be out on January 8. Pricing is set at 500 yen.

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Square Enix is cramming in extra content for Dragon Quest Monsters 2 after players complete the main adventure.

First, you’ll be given the opportunity to make monsters with Slime or Giga bodies. SS rank monsters can be created as well. If that wasn’t enough, Marvelous Keys – used to unlock different parts of Malta Castle – can be made and shared through StreetPass.

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