Video: Masahiro Sakurai visits the Atlus office for an interview
Posted on 6 years ago by Matt(@OnePunchMaz) in Switch, Videos | 0 comments
Joker from Persona 5 will be the first paid DLC character to be added to Super Smash Bros. Ultimate. To promote this occasion, Masahiro Sakurai recently visited the office of Atlus for an interview, which you can see in the video below:
Super Smash Bros. Ultimate’s latest event will include an exclusive spirit
Posted on 6 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
Nintendo is giving Super Smash Bros. Ultimate players a particular reason to pay attention to this week’s Spirit Board event. At 10 AM and 10 PM PT, the Golden Dash Mushroom will be appearing. This will be an Ace class spirit.
It looks like you’ll need to defeat the Mii Brawler in order to obtain the Golden Dash Mushroom. The task won’t be an easy one as it has super armor, will be hard to launch or make flinch, is very fast (but can’t stop quickly), and has increased attack power.
Sakurai on Smash Bros. Ultimate – Joker’s reveal, getting some rest, and more
Posted on 6 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
We now have a full translation of the latest column Super Smash Bros. Ultimate director Masahiro Sakurai published in this week’s issue of Famitsu. In it, he discusses Joker’s reveal at The Game Awards, plans for a bit of rest, reducing the team size for the development of DLC, and a brief comment on online play.
Here’s our full translation:
Sakurai shares details on Joker’s development and reveal for Smash Bros., says online matchmaking is under investigation
Posted on 6 years ago by Devin(@Sonicb00m111) in News, Switch | 0 comments
Update: We’ve now prepared a full translation of the column here.
Original: In early excerpts from this week’s Masahiro Sakurai column in Famitsu, the Super Smash Bros. Ultimate Director has shared some new insight on the development of Joker as a playable character, the logistics of his reveal, and briefly addresses online play.
Thanks to user BlackKite on Twitter, translations of this information has been made known. The tidbits are included below.
Super Smash Bros. Ultimate getting a Mario-themed Spirit Board event
Posted on 6 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
Super Smash Bros. Ultimate will soon be cycling in one of its regular Spirit Board events. Starting on December 28, Nintendo is kicking off a new theme focusing on Mario.
While active, you’ll be able to find more Spirits centered around the Mario franchise. Defeating them will also net you more rewards than usual.
The Mario-focused Spirit Board event in Super Smash Bros. Ultimate will last for five days.
Sakurai on Smash Bros. Ultimate – development, Spirits, new fighters, online and eSports, future
Posted on 6 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
In last week’s issue of Famitsu, the Japanese magazine shared a lengthy interview with Super Smash Bros. Ultimate director Masahiro Sakurai. A slightly longer version was then issued on the publication’s website.
During the interview, Sakurai commented on most major aspects of the game. This includes when development itself actually started, Spirits (including World of Light), the new fighters, online play and eSports, and what lies ahead for the future. We’ve prepared a full translation of the discussion below.
Sakurai on how he wasn’t directly involved with character balancing in Smash Bros. Ultimate
Posted on 6 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
DenFamiNicoGamer was recently given the opportunity to speak with Super Smash Bros. Ultimate director Masahiro Sakurai. At one point of the discussion, Sakurai revealed that he wasn’t directly involved with character balancing for this game.
Siliconera translated the relevant portion of the interview. Here’s what Sakurai said on the subject:
PlatinumGames’ Hiroshi Yamaguchi on arranging Donkey Kong Country music for Smash Bros. Ultimate
Posted on 6 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
Super Smash Bros. Ultimate brought in a bunch of guest composers to arrange tracks for the game. Among these was Hiroshi Yamaguchi, who works at PlatinumGames. Yamaguchi ended up arranging “The Map Page/Bonus Level” from Donkey Kong Country.
Yamaguchi reflected on contributing to Smash Bros. in a post on PlatinumGames’ website this week. He shared the following:
Super Smash Bros. Ultimate – version 1.2.1 out now
Posted on 6 years ago by Matt(@OnePunchMaz) in News, Switch | 0 comments
A new update is now available for Super Smash Bros. Ultimate, which brings the game up to version 1.2.1. This is a rather small update, however the patch notes are pretty vague, only stating that “Several issues have been fixed to improve gameplay experience”. Based on the formatting for the previous patch notes, it seems like no individual characters received any changes in this patch. As such, replays are compatible with the previous version, 1.2.0. However, version 1.2.1 is required for online and local wireless multiplayer.
Super Smash Bros. Ultimate: Fire Emblem Fest (Part One) now live
Posted on 6 years ago by Matt O'Keefe(@matt_okeefe) in News, Switch | 0 comments
The second Spirit Board event is now playable in Super Smash Bros. Ultimate. Here’s a description of the first part of the Fire Emblem Fest:
Spirits from the Fire Emblem series have set up camp on the Spirit Board!
Some of the spirits who appear in Part One of this may not appear in Part Two, and vice versa. Defeat these spirits to receive more Spirit Points than normal.
In Part One of this event, Legend-class spirits Caeda and Azura, and Ace-class spirits Eliwood and Eirika will each appear for a fixed time. Part Two of this event is scheduled to take place next month.
Part One only runs through December 23.