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We’re kicking off something very, very exciting on Nintendo Everything today. That’s right – as the title says, we’re starting our own line of comics!

Comics are something we’ve tinkered around before (years ago), but only in extremely early stages. We’ve also never had anything materialize from early discussions until now.

For Nintendo Everything’s official comics, we’ve teamed up with Don O’Herlihy who runs Wind-up Dog Animation. Don approached me about working together last year, though it wasn’t until recently that we began putting our plan into action.

It’s true that there are a lot of web comics out there. That being said, I felt like I couldn’t pass up the opportunity to work with Don. I sincerely believe that he’s an extremely talented individual, and I’m a big fan of his art style.

So without further ado, here’s our very first comic (click to see a larger version):

Nintendo Everything comic-1

As you can see, our debut comic is seven panels long. Most would probably be about half of that – we’re estimating four panels. The tentative plan is to have a new comic ready every Saturday. Although most will feature our own original characters that tie into Nintendo in different ways, we’ll be sprinkling in other things from time to time like this one-shot Zelda comic. Don may also prepare some other goodies aside from comics for the site down the road, but that’s a topic for another day.

With the explanations out of the way, let us know what you think about our first comic! All feedback will be taken into consideration from here on out. We’re sort of in a “beta” stage right now, so comments may influence where we take the comic from here.

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A few weeks ago, Japanese outlet Inside Games published a lengthy interview with Pokemon CEO/president Tsunekazu Ishihara. There was a tiny bit about the current status/future of the series (Pokemon GO), but it was more reflective about the franchise in general and its past. Ishihara went in-depth about how the game series started and the importance of the Link Cable which helped boost popularity, bringing the franchise overseas and naming Pokemon, and more.

It took some time, but we now have a complete translation of the interview. Head past the break to read it in full.

During the 25th anniversary Sonic panel at SXSW earlier today, attendees were treated to a history lesson of sorts. The session looked back upon some of the franchise’s more notable installments as well as the Blue Blur’s appearance in other games – including the Mario & Sonic series.

Here’s what Yuji Naka, one of the creators of Sonic, had to say about those initial conversations with Nintendo:

“So yes it is true. Back in the day I did go to Kyoto to visit Nintendo and wanted to have a meeting with Mr. Miyamoto and figure out could we make a game maybe with Mario and Sonic together. Although those original conversations happened about three years before the Olympics game came out, we weren’t able to really make a game that featured Sonic and Mario back from that original conversation, but because we had those conversations, it kind of kicked off future conversations with Nintendo which afterwards led to the Olympic game coming out.”

After these comments, SEGA’s Aaron Webber asked if it’s because of Naka that we have Sonic in Smash. In response, Naka noted the following, as relayed by his translator:

“The original Sonic becoming a part of the Smash Bros. game was also part of that conversation. During the GameCube development for Smash Bros., he really wanted to get Sonic into that game, but it was just too late in the development process and couldn’t get it in for GameCube, but they did move forward and put Sonic in for the Wii version.”

Miitomo has surpassed one million users, Nintendo has announced. That milestone was reached in just three days.

Miitomo debuted in Japan on March 17. It should be making its way to other territories before the end of the month, along with My Nintendo.

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My Nintendo Picross – The Legend of Zelda: Twilight Princess was made available as a My Nintendo reward in Japan this past week. Some footage of the download has now emerged – see the video below.

Update: We’ll keep the rumor tag until it’s 100% confirmed, but this is looking even more legitimate. Here’s another look at the same footage from one of the SXSW panel attendees:



Niantic may have just shown the first Pokemon GO footage during a panel at SXSW. Take a look at some off-screen gameplay below.

As this has not been 100% confirmed, we’re marking the post to indicate its current rumor status.

Sonic Boom: Fire & Ice is launching for 3DS on September 27, SEGA revealed today. That announcement was just made during a panel at SXSW.

Sonic Boom: Fire & Ice was originally on track to release last holiday. However, SEGA delayed the game last September. The company said this was done “to make sure the game has the time and polish needed”.

As part of a new feature on Yo-kai Watch, MCV spoke with Nintendo UK product manager Remy van Leeuwen about the series.

First, van Leeuwen discussed Yo-kai Watch’s potential in the west. The Yo-kai themselves, their emotional abilities, and the comedy aspect could all help to connect with kids.

He said:

“It is difficult to say whether it will have the same impact in the West, but I definitely think that there is a lot of potential for it, especially working together with the likes of [toy company] Hasbro and [TV company] Turner. Everyone is going to back it to its fullest. Because of the nature of Yo-kai and their emotional abilities, it makes it quite easy for kids to relate to them. For instance, there is a Yo-kai called Cheeksqueek, which basically makes people fart. That’s been a hit with kids in our research.”

“One of the other key aspects that will definitely resonate with kids in the UK is the comedy aspect to it. The characters themselves are just funny, and they’re quite deep, too. We will be trying to bring that out in our campaign.”

Who led the way on Miitomo, Nintendo’s first mobile app? It may not come as a huge surprise, but we now have confirmation that it’s a Yoshio Sakamoto joint. IGN’s Jose Otero shared that noteworthy tidbit of information during the latest Nintendo Voice Chat podcast.

Sakamoto was the producer on Tomodachi Life, and Miitomo takes several cues from the 3DS title. He’s also played a big role in Metroid as well as other series such as Rhythm Heaven.

Nintendo is keeping quiet on a number of other specifics surrounding Miitomo and other mobile apps. IGN asked about the team size and how long the app was in development, but couldn’t get answers to either question. Nintendo was also asked if the company has identified the other mobile titles they’re planning, but did not have much to say on this front either.

Bravely Second made its way to Europe last month. The RPG came with some changes in its western release, such as how completing optional side quests always provides players with a “good” ending.

Nintendo Life has now managed to obtain a statement from the Big N regarding this change. In its response, Nintendo noted that Bravely Second’s developers believed that this modification would be appropriate based on “overwhelming feedback” from Japanese players. Users “felt an unsatisfying disconnect between their intentions and the characters’ reactions” as “each side quest would end with the team lamenting the decision they made, regardless of the player’s decision.”

You can read up on Nintendo’s full statement below.


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