Nintendo Download (Europe, 10/23/14)
Posted on 10 years ago by Jarop(@gamrah) in 3DS eShop, News, Wii U eShop | 0 comments
This week’s Nintendo downloads are as follows:
Wii U
Bayonetta 2 (available October 24) – €49.99/£39.99 (Only €29.99/£24.99 if you have downloaded Bayonetta)
Bayonetta (available October 24) – €29.99/£24.99 (Only €9.99/£9.99 if you have downloaded Bayonetta 2)
Just Dance 2015 (Ubisoft) – TBA
My Style Studio: Hair Salon – €4.99/£4.49
Wii U VC
Donkey Kong Country 2: Diddy’s Kong Quest (SNES) – €7.99/£5.49
note: This is the European version of the game which was originally optimised to feel like the US version however demos and animations may run at PAL speed
Namco Museum (GBA) – €5.99/£5.39
Wii U Special offers
Master Reboot – €5.99/£4.99 (Ends November 6)
Color Zen – €2.24/£2.24 (Ends October 30)
Color Zen Kids – €2.24/£2.24 (Ends October 30)
Angry Bunnies: Colossal Carrot Crusade – Free if you downloaded Angry Bunnies on Nintendo 3DS. (Offer ends October 30)
3DS
My Style Studio: Hair Salon – €4.99/£4.49
Power Rangers Super Megaforce – €34.99/£24.99
Disney Magical World (available October 24) – €39.99/£34.99
DLC:
Disney Magical World: Seasonal Set – Halloween – €0.99/£0.89
Disney Magical World: Witches Pumpkin Lantern – Free
Disney Magical World: Casual Skull T-Shirt – Free
Disney Magical World: Shiny Mickey Headband – Free
Disney Magical World: Shiny Minnie Headband – Free
3DS VC
Donkey Kong Land 2 (GB) – €3.99/£3.59
Legend of the River King 2 (GBC) – €4.99/£4.49
3DS themes
Animal Crossing: New Leaf Jack, the Czar of Halloween (available October 24) – €1.49/£1.39
NES Halloween Link (available October 24) – €1.49/£1.39
3DS special offers
Color Zen – €2.24/£2.24 (Ends October 30)
Color Zen Kids – €2.24/£2.24 (Ends October 30)
Angry Bunnies – Free if you downloaded Angry Bunnies: Colossal Carrot Crusade on Wii U. (Offer ends October 30)
Fishdom H2O: Hidden Odyssey – €3.74/£3.35 (Ends October 30)
Bubble Pop World – €3.74/£3.35 (Ends October 30)
More: Europe, Nintendo Download, top
Super Smash Bros. for Wii U screenshots (10/20/14)
Posted on 10 years ago by Jarop(@gamrah) in News, Screenshots, Wii U | 3 Comments
Today Sakurai gives us a look at all the different customization options available for use in the console version:
He continues:
Going clockwise from the top-left corner, here are the pictures that appear for Rules, Time Limit, Custom Fighters, Stage Choice, Damage Ratio, and Handicap.
In the Wii U version, you can customize additional rules from the beginning of the game. Here are the pictures displayed for Stock Time Limit, Team Attack, Pause Function, SD Penalty, Damage Display, and Score Display. You can almost hear Fox’s cry in the picture displayed for SD Penalty settings.
[Giveaway] Paper Monsters Recut
Posted on 10 years ago by Brian(@NE_Brian) in Site updates, Wii U eShop | 71 Comments
Update: Here are our winners!
Main site: ToMario, Alejandro Vasquez
Twitter: DarkRegulus
We’ll be in touch soon with your codes!
We usually tend to hold most of our giveaways on Twitter, but there’s no reason why we can’t share the love on the main site from time to time… right?! And so that brings us to our latest giveaway: Paper Monsters Recut.
There are two ways to win this snazzy-looking Wii U eShop game. We’ll be giving away two copies right here on the site, and all that’s required of you is to leave a comment in the post below. We’re also giving away one copy on Twitter – make sure you’re following us and re-tweet this message!
That’s all. This will be a pretty quick giveaway, so all winners will be chosen tomorrow. Please keep in mind that these codes were specifically made for US Wii U console owners.
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A few more Smash Bros. tidbits from Sakurai – Smash Run length, music, tips, daily screenshot
Posted on 10 years ago by Brian(@NE_Brian) in 3DS, News, Wii U | 3 Comments
We’ve translated a few, final tidbits about Super Smash Bros. for Wii U/3DS from director Masahiro Sakurai’s latest Famitsu column. These excerpts cover the Smash Run time, music, tips, and how Sakurai goes about handling the “pic of the day”.
As usual, you can find all of the responses below!
Discussing Everything #3 – full replay
Posted on 10 years ago by Brian(@NE_Brian) in Discussing Everything | 0 comments
Update: Now over, but the full replay can be found below. I greatly appreciate those who joined and chatted with us!
This week’s Discussing Everything will begin at 4 PM ET / 1 PM PT as usual. We’ll be talking about the latest news, including the Smash Bros. Wii U leak on Amazon and plenty more! You’ll also have the chance to submit any random questions/comments towards the end of today’s event.
Note that you can log in with Facebook/Twitter, but these are optional. You can choose a random username as well!
[Developer Musings] Oozing Integrity; three game developers reminisce on the man that gave indies a spot with Nintendo
Posted on 10 years ago by Brian(@NE_Brian) in Developer Musings, General Nintendo | 2 Comments
It’s been quite some time since Dan Adelman left Nintendo for greener pastures in the independent space (he “helps indies with the business stuff” now, according to his Twitter bio), but it does appear that he left something of a legacy behind with him through the games he helped release on WiiWare and the Nintendo eShops. World of Goo — perhaps the single most notable WiiWare game ever released — was released digitally almost entirely because of his appeals, and the recent release Shovel Knight came out as a Nintendo-focused game initially due to his support.
As sort of a tribute to these developers, this nice man, and the games that they, together, helped give us, we asked a few folks that Dan worked with over the years to talk about what he did and how he helped them get their games out. If you’ve ever wanted to know some of what goes on behind-the-scenes between platform holders and developers, there’s quite a bit worth reading down below.
(Unsure as to what Developer Musings is about? Check out our first entry here for an explanation.)
[Weekly Screenshot] Paper Monsters Recut #3 – Rickety Old Minecarts
Posted on 10 years ago by Brian(@NE_Brian) in Screenshots, Weekly Screenshot, Wii U eShop | 0 comments
Hey… wait a second… Isn’t Paper Monsters Recut out on the Wii U eShop this week? Why are we still sitting around here talking about screenshots when we could all just go buy the game for the low low price of $7.99!? Lord knows I can’t explain it. But either way, we have another screenshot from the game for you showcasing some of the darker underground levels of the game. Check out what Mobot Studios has to say about it below:
In Paper Monsters Recut, you’ll spend time fighting your way through a number of bright outdoor levels in Paperland, but we’ve also tried to more variety for Wii U as well, and this darker atmospheric mine level is a good example. You’ll encounter some different bad guys when you venture underground, and change up the gameplay with a fun ride on this rickety old minecart. We hope you’ll enjoy it!
More: highlight, Mobot Studios, Paper Monsters Recut, top
Discussing Everything #3 scheduled for Sunday
Posted on 10 years ago by Brian(@NE_Brian) in Discussing Everything | 2 Comments
I truly hoped to host our third Discussing Everything event last week, but a personal matter made that impossible. We’re back this week though! Our usual Sunday time slot is set once again. Join us at 4 PM ET / 1 PM PT to discuss this week’s news, general Nintendo topics, and other random things!
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Sakurai on why Smash Bros. 3DS came out before the Wii U version, changes in Final Smashes, stage tidbit
Posted on 10 years ago by Brian(@NE_Brian) in 3DS, News, Wii U | 16 Comments
Super Smash Bros. director Masahiro Sakurai published a new column in this week’s issue of Famitsu. That was a bit of a surprise, as Sakurai only tends to write columns on a bi-weekly basis.
In any case, numerous topics about Super Smash Bros. for Wii U/3DS were once again discussed. Sakurai commented on why the 3DS version launched before the Wii U game as well as changes in Final Smashes. He also shared a tidbit about one of the unlockable stages in the 3DS version.
Head past the break for the full Q&A.
Level-5 CEO wants the company to become like Disney
Posted on 10 years ago by Brian(@NE_Brian) in General Nintendo, News | 4 Comments
Level-5 CEO Akihiro Hino has some pretty ambitious plans for the company.
In a recent interview, Hino stated that he hopes to transform Level-5 into something like Disney. The company would focus on worldwide entertainment as opposed to just games.
Hino mentioned that he hopes to accomplish this within five years.