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Masahiro Sakurai has posted the latest Super Smash Bros. for Wii U screenshot, showing Riki from Xenoblade as an Assist Trophy. You can find the image below.


Mario Maker is unique in that it will allow players to create their own Mario levels for the first time. This led EDGE to ask Nintendo producer Takashi Tezuka in its latest issue if he believes the Wii U game could harm sales of future Mario titles.

Tezuka said in response:

“I think part of the fun of Mario is how you play and experience a series of courses, with boss battles, too, all of which get progressively harder. Mario developers build up the whole world, making sure the different courses all fit well together. I don’t think the overall fun you can have with an entire Mario game is the same as playing a single course made in Mario Maker, and of course future Mario games will include lots of new features… so I don’t think the two will ever be in competition.”

Mario Maker will be coming to Wii U in the first half of 2015. Players will be able to use assets based on the original Super Mario Bros. and New Super Mario Bros., though other classic Mario titles will likely be featured as well.

Square Enix has interest in bringing the Dragon Quest VII remake to the west. There’s just one thing: the company isn’t sure if it would sell.

Dragon Quest mobile producer Noriyoshi Fujimoto told Square Enix at PAX Prime 2014:

“In terms of DQVII, it has a lot of text to go through and translate, and we’ve received so many requests and so much positive feedback about the game, but unfortunately, we have to consider the cost and the manpower needed to handle the sheer load of text. In terms of scenario and script, the game is probably one of the largest in the DQ franchise. If a lot of people can buy it and support it… well, we can’t promise anything.”

“From Dragon Quest VIII and beyond, we’ve revamped the translation. For example, we’ve added regional twangs like those from Baltic regions sounding Russian and things like that. We’ve also updated the spells and monster names, so any classic titles we revisit, we want to say consistent. That being said, when we go back and update the classic titles, we make these changes. That’s another step in the process.”

“Going back to people who want DQVII to come out… we’ve gotten a lot of requests, we really want to do it, but right now, we need to hammer out what kind of resources we’d need to do it. We say this a lot, but, we can’t seem to get to the point where it’s justifiable.”

Something that may help? Telling Square Enix that you want Dragon Quest VII in North America and Europe. Send messages on Twitter, Facebook, and through email. With enough luck, perhaps Square Enix will be convinced that fans really do want to purchase Dragon Quest VII for 3DS overseas.

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Here’s a quick Random Thoughts reflection in which I discuss my excitement to play Super Smash Bros. on Nintendo’s portable. Question for you: if you had to choose between the two versions, would you go for Smash Bros. on Wii U or 3DS?


In last week’s issue of Famitsu, Masahiro Sakurai wrote a new column that goes into detail about the debugging process with games. Although nothing earth-shattering was revealed about the new Smash Bros., it’s quite an interesting read (though there is some Smash talk).

We’ve finally managed to put up a translation of Sakurai’s column. Head past the break to read it in full.

Nintendo of America president Reggie Fils-Aime spoke about a few different topics in a recent interview.

First, regarding the initial wave of Amiibo figures, he stated:

“We wanted to make sure that the breadth of characters we had for the initial ‘amiibo’ line-up supported the fan favorites, as well as showcase the variety of people Nintendo speaks to — from kids to adults. For example, you’ve got a character like Marth from the ‘Fire Emblem’ series. We thought exposing Marth to a wider collection of consumers through ‘amiibo’ made a ton of sense, but, of course, we had to have Mario, Princess Peach and Donkey Kong in that initial line-up, as well.”

Dengeki recently caught up with Motohide Eshiro, the producer of Ace Attorney 5. Eshiro spoke about the game’s difficulty, the possibility of an anime or even a drama series, where the Ace Attorney future lies after The Great Ace Attorney launches, and more.

The folks over at Court Records translated some of the tidbits from Dengeki’s interview. You can find them below.

– A lot of fans reacted positive to Apollo’s role in the game
– Some people thought the game was too easy and they’ll keep that in mind for future games
– Eshiro was overwhelmed when Apollo ranked first in the NicoNico GS character election (dates from August 2013). Also glad that characters like Blackquill and Fulbright ranked in high.
– Eshiro likes case 2 (he likes the creepy and mysterious atmosphere) and case 3.
– Yamazaki likes the last case
– Eshiro knows a lot of fans want an anime, but such a project costs a lot of time, and they just never managed to get the timing right for something like that. And just an anime would be boring, so he would like to do something special with it if they were to produce one.
– Personally, Eshiro would want to do a late night TV drama series, because he thinks the format fits GS well.
– The interviewer suggests a GS concert, to which Eshiro said he would think about it (laugh)
– Yamazaki would like to do something like a real-life game (i.e. escape the room games).
– GS5 is not the end of the GS series, DGS is coming and they’ll want to do even more after that.

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Nintendo is working with Level-5 to bring Fantasy Life to the west. The localization is based on the second (and newest) Japanese version, “Fantasy Life Link”.

Nintendo announced yesterday that Fantasy Life players in the west will be able to purchase “Origin Island” DLC, which is described as follows:

The mysterious island will mainly consist of forests, plains and beaches that will be great for fishing. It will also include a giant tower that reaches the sky, which Level-5 will be showing off on their next update.

Here’s the thing: Origin Island appears to be cut from the Fantasy Life Link’s main release. Nintendo and Level-5 are including the online multiplayer from Link, but everything else is being sold as day-one DLC in North America and Europe.

Some will likely view this in two ways. There will be those who are upset by the fact that the content already available in Link will only be available through paid DLC overseas. But on the other hand, some may be pleased with the fact that we’re getting Fantasy Life in the first place, and we will be able to access the extra “Link” content. In Japan, Level-5 did offer owners of the original Fantasy Life to upgrade for a lower price.

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Hironobu Sakaguchi revealed during a PAX Prime 2014 panel yesterday that he wanted Chrono Trigger to “evolve into something like a Final Fantasy” in terms of serialization.

Sakaguchi told attendees who stopped by his “Hironobu Sakaguchi Reflection: Past, Present, Future of RPGs” session:

“We wanted to continue it as a series… But — and I think the statue of limitations has passed and expired so I think I’m okay saying this — but we just didn’t see eye-to-eye with management, and so I went and fought for it, and I officially lost the battle.”

Sakaguchi also said the following when it comes to working on past projects like The Last Story:

“Just between some of us that worked on it, we would hope or we talk about it once in awhile that we’d like to. All those IPs, there isn’t a continuation or a series. Nothing’s confirmed. But again, it would be nice to be able to work on a continuation of my old creations.”

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