Splatoon devs talk more about the game’s origins and new IPs at Nintendo, original characters were the only fit
Posted on 10 years ago by Brian(@NE_Brian) in News, Wii U | 2 Comments
Game Informer caught up with Splatoon producer Hisashi Nogami and co-director Tsubasa Sakaguchi at E3 2014. The two were asked about several topics, including what it’s like to get new IP started at Nintendo, and they also discussed why original characters were the only fit as opposed to established ones.
As usual, we’ve picked out some excerpts from the interview below. You can find the full interview on Game Informer.
More: Hisashi Nogami, interview, Splatoon, top, Tsubasa Sakaguchi
Aonuma may have something to show about Zelda being more than a single-player experience next year
Posted on 10 years ago by Brian(@NE_Brian) in News, Wii U | 19 Comments
During a Nintendo Direct last year, Zelda producer Eiji Aonuma spoke about changing the conventions of the series. One of these points concerned the tradition of playing by yourself.
Hyrule Warriors, while not an actual/traditional Zelda game, does offer a multiplayer component. This led Game Informer to ask Aonuma in a recent interview if the Wii U title is a step in this direction and if there will be multiplayer in the next true Zelda release.
Aonuma responded by stating that we “will see in the future, maybe next year.”
Aonuma’s comments in full:
More: Hyrule Warriors, interview, top, Zelda Wii U
Hyrule Warriors – dev length, put in elements because of fan feedback, more
Posted on 10 years ago by Brian(@NE_Brian) in News, Wii U | 0 comments
Game Informer published a new Hyrule Warriors interview today with general producer Hisashi Koinuma and development producer Yosuke Hayashi as well as supervisor and overall Zelda producer Eiji Aonuma. The three spoke about how long the game has been in the works, talked about how fan feedback influenced the game, and more.
You can check out a few excerpts from the interview below. More comments can be found on Game Informer.
More: Eiji Aonuma, Hyrule Warriors, interview, Omega Force, Team Ninja, Tecmo Koei, top
Nintendo on how Splatoon came to be, couldn’t have been made without the GamePad
Posted on 10 years ago by Brian(@NE_Brian) in News, Wii U | 1 Comment
In an interview with Eurogamer, Splatoon producer Hisashi Nogami opened up on the game’s origins. It started out as a prototype with an idea from programmer Shintaro Sato, who was attempting to create something new.
Nogami said:
“It’s something we do a lot of at EAD. We’re constantly making different prototypes with different game ideas to see what’s going to be good. One prototype that a programmer made was just this kind of idea of shooting ink on the ground, and doing a territory control game. We played it, thought it was really fun and maybe we can make a full game out of this.”
More: Hisashi Nogami, interview, Splatoon, top
Miyamoto and Takahashi comment on Minecraft
Posted on 10 years ago by Brian(@NE_Brian) in General Nintendo, News | 18 Comments
Shigeru Miyamoto and Shinya Takahashi, who oversees the Nintendo SPD teams, both commented on Minecraft as part of an interview with Kotaku. Both had pretty positive things to say.
First, here’s what Miyamoto shared:
More: interview, Shigeru Miyamoto, Shinya Takahashi, top
Nintendo teases Wii U/3DS communication plans, including unannounced projects – Mario and Donkey Kong
Posted on 10 years ago by Brian(@NE_Brian) in 3DS, News, Wii U | 5 Comments
Super Smash Bros. for Wii U and 3DS are the first two games to truly take advantage of communication features between both of Nintendo’s systems. You might be wondering why this functionality hasn’t been pursued sooner.
Shinya Takahashi, the GM of Nintendo Software Planning & Development, told IGN:
“With Smash Bros., because the two games have the same gameplay and the same controls, that game in particular is designed where you’ll want to start playing on the 3DS first and build up your characters there, and then transfer that character data over to the Wii U and play with them there.”
Shigeru Miyamoto also chimed in:
More: interview, Shigeru Miyamoto, Shinya Takahashi, top
Platinum discusses the Nintendo costumes in Bayonetta 1
Posted on 10 years ago by Brian(@NE_Brian) in News, Wii U | 14 Comments
PlatinumGames put up a blog post today covering the Nintendo costumes in the first Bayonetta. Players will be able to try out Link, Samus, and Peach outfits.
One interesting tidbit concerns Hideki Kamiya’s involvement – the game’s original director. He “carefully checked” each one, and Kamiya was said to be “very particular about how each costume should look before passing approval.” Kamiya also requested using the original Power Suit for the Samus outfit.
You can check out the full blog post here.
More: Bayonetta, Hideki Kamiya, PlatinumGames, top
Mario Kart 8 Mercedes-Benz DLC confirmed for the west
Posted on 10 years ago by Brian(@NE_Brian) in News, Wii U | 6 Comments
Mario Kart 8’s Mercedes-Benz DLC is heading west, Nintendo has announced. Players will be able to get their hands on the free car sometime this summer.
Tweets published by Nintendo of America and Europe confirm:
We’re planning to release a GLA-Class kart from @Mercedesbenz for #MK8 this summer. Stay tuned for more info! pic.twitter.com/c5Gp886s7e
— Nintendo of America (@NintendoAmerica) June 20, 2014
Mario Kart meets Mercedes-Benz, with a special GLA-class kart, planned to arrive on #MK8 in summer as add-on content! pic.twitter.com/B217WPavvO
— Nintendo of Europe (@NintendoEurope) June 20, 2014
More: DLC, Mario Kart 8, top
Nintendo planning two separate Bayonetta 2 retail releases in Europe
Posted on 10 years ago by Brian(@NE_Brian) in News, Wii U | 6 Comments
Nintendo is finally starting to clarify how it’s handling the release of Bayonetta 2 and its predecessor.
In Europe, consumers will be able to choose between three options. This includes two separate retail releases.
According to Nintendo:
1) Bayonetta 2 solus
2) Bayonetta 1 + Bayonetta 2 (2 discs in one packaging)
3) The digital versions available in the Nintendo eShop in Europe will be sold separately
No additional announcements have been made at this time
More: Bayonetta, Bayonetta 2, Europe, top
Super Smash Bros. for Wii U screenshot (6/20/14)
Posted on 10 years ago by Brian(@NE_Brian) in Screenshots, Wii U | 6 Comments
Along with today’s screenshot, Sakurai passed along the following message on Miiverse:
Here’s Donkey Kong’s third standard special attack, Storm Punch!! Thanks to the customization options, each fighter is stocked with 12 different special moves. The number of attacks is pretty appalling.
We’ve made it so that customization options, including special attacks, will be disabled when you’re playing online in With Anyone mode. After all, we have to think about game balance, and it’s crucial for anonymous players to be able to use reliable tactics against one another. When you’re playing in single player, battling with friends online, or playing locally, you’re free to play however you want–with or without customization.