Gargoyles Remastered confirmed for Switch
Posted on 1 year ago by Brian(@NE_Brian) in News, Switch | 0 comments
Gargoyles Remastered has now been officially confirmed for Switch. Additionally, Limited Run Games has revealed it has plans for a physical release.
If you hadn’t heard about this previously, we can’t blame you. It was casually announced during the Disney & Marvel Games Showcase that took place nearly a year ago, but almost nothing was shared for the time. The only tidbit shared thus far is that Empty Clip Studios is handling development. We unfortunately don’t have any sort of trailer.
Gargoyles first released on the SEGA Genesis in 1995. It’s an adaptation of the Disney animated series that ran for three seasons.
We’ll let you know when we have an update on Gargoyles Remastered.
Clock Tower remaster announced for Switch
Posted on 1 year ago by Brian(@NE_Brian) in News, Switch | 0 comments
A remaster of Clock Tower is in development for Switch, it’s been announced. The game will be available in early 2024.
Clock Tower is a survival horror game originally released on Super Famicom in 1995 in Japan. Now it’s not only coming to Switch, but getting a translation for North America and Europe. Additions include a new vocal theme song performed by Mary McGlynn (Silent Hill series), a new animated opening, motion-comic cutscenes before and after the game, a bonus art gallery, border artwork, save states, multiple language options, and more.
More: Clock Tower, Sunsoft, top, WayForward
Jurassic Park Classic Games Collection details revealed
Posted on 1 year ago by Brian(@NE_Brian) in General Nintendo, News, Switch | 0 comments
Limited Run Games has provided new details on Jurassic Park Classic Games Collection. We first found out about this a few months ago, but little information was initially provided.
The Jurassic Park Classic Games Collection uses Limited Run’s Carbon Engine. It’ll feature Jurassic Park and Jurassic Park Part 2: The Chaos Continues, originally released across NES, Game Boy, and SNES.
Here’s the official blurb:
Super Crazy Rhythm Castle, rhythm adventure game, announced for Switch
Posted on 1 year ago by Brian(@NE_Brian) in News, Switch | 0 comments
Super Crazy Rhythm Castle is on the way to Switch, publisher Konami and developer Second Impact Games just announced. The title does not yet have a release window.
Super Crazy Rhythm Castle is a character-based rhythm adventure game in which players go on an adventure through a bizarre castle, with a cruel king hell-bent on throwing them off rhythm. The game can be played alone or with up to three friends.
Mario Kart 8 Deluxe update out now (version 2.4.0), patch notes
Posted on 1 year ago by Brian(@NE_Brian) in News, Switch | 0 comments
Mario Kart 8 Deluxe just started distribution of its latest update, version 2.4.0.
The patch is highlighted by the new Booster Course Pass DLC. Eight more tracks across two cups have been added, along with new playable characters – specifically Kamek (Mario Kart Tour), Petey Piranha (Mario Kart Double Dash!!), and Wiggler (Mario Kart 7).
Even if you don’t plan on nabbing the DLC, you’ll want to download the update as some other aspects are included. These include performance improvements of some characters and vehicle customizations, adjusted invincibility time of some characters, lowered appearance rate of Mirror and 200cc races in Worldwide and Regional settings, and more.
More: Mario Kart 8 Deluxe, title update, top
Mario Kart DLC’s exciting new tracks, Pokemon Sleep, Kid Icarus, and more | Nintendo Everything Refresh Ep. 059
Posted on 1 year ago by Nicholas Serpa in Podcast, Switch | 0 comments
As life races by at the speed of a Blue Shell, it’s important that we all take the time to enjoy some good old-fashioned vroomin’ from time to time. Fortunately, in this week’s episode of Nintendo Everything Refresh we finally get to take a deeper look at the next round of Mario Kart 8 Deluxe DLC, which is bringing back some classic tracks that have at least one of us unreasonably excited. Nick and rising co-host Dawn will also discuss what the heck is going on with Pokemon Sleep, nerd out about the newest Sakurai deep-dive on Kid Icarus Uprising’s development, and much more!
Bandai Namco was originally opposed to the Baten Kaitos name
Posted on 1 year ago by Brian(@NE_Brian) in News, Switch | 0 comments
The Baten Kaitos series is set to return with new Switch versions later this year, but you might be interested to know that Bandai Namco wasn’t originally on board with the name.
Yasuyuki Honne, the director of the series, recently reflected on Baten Kaitos in light of its comeback. He revealed that “there was a lot of opposition”, but the name got passed through in the end.
[Let’s Talk] Are you sold on Pikmin 4?
Posted on 1 year ago by Brian(@NE_Brian) in Let's Talk, Switch | 0 comments
Pikmin 4 is the next big game from Nintendo, and it’s actually one that’s going to need to carry Switch for a bit – at least from a first-party perspective. As things stand now, Nintendo won’t be publishing a brand new game until October. That’s when things get busy as the company will be involved with Detective Pikachu Returns, Super Mario Bros. Wonder, WarioWare: Move It, and Super Mario RPG in the span of a month or so.
Pikmin originated from Shigeru Miyamoto, the creator of hits like Mario and Zelda, but this particular franchise hasn’t quite reached the same heights as those IPs from a sales perspective. Still, the series has continued on since the GameCube days. Pikmin is also one of the few Nintendo franchises with a presence on mobile.
Sonic Chronicles dev shares story details on sequel that never came to be
Posted on 1 year ago by Brian(@NE_Brian) in DS, News | 0 comments
BioWare had ideas for Sonic Chronicles 2 back in the day, but the sequel never materialized. However, lead designer Miles Holmes has now shared details about what the studio had in mind for the story.
For those that never played Sonic Chronicles: The Dark Brotherhood on DS, that game actually ended with a cliffhanger. The sequel would have picked up right where things left off with Eggman taking over the world, and BioWare had planned certain plot points that would leave the door open to even more games.
[Interview] Little Kitty, Big City game director on game design, development process, and cats (of course)
Posted on 1 year ago by Nicholas Serpa in Interviews, Switch eShop | 0 comments
One of the standout indie games we played at Summer Game Fest Play Days was Little Kitty, Big City, an exploration-driven game that was highlighted in a recent Nintendo Direct a while back (check out our new hands-on impressions here). It may be the first release from Double Dagger Studio, but it’s far from being the first project for game director Matt Wood, who’s contributed to numerous influential games released over the past twenty-five years. During our hands-on demo, we had the chance to chat with Matt about his experience developing Little Kitty, Big City, what made him want to make a game about a cat in the first place, and much more.