Minecraft devs on why the game has been a hit on Switch and more
Posted on 6 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
A little while back Famitsu published a Minecraft interview with a couple of the game’s key developers. Executive producers Roger Carpenter and John Thornton both talked about the title, including some Switch-specific topics.
Famitsu first started out by pointing out that Minecraft has been very successful on Switch, with the physical version having shipped over 300,000 units since June (around the time when the interview was done). Carpenter and Thorton both commented here, with the two stating:
Suda51 says No More Heroes 3 likely won’t happen if Travis Strikes Again doesn’t sell, so he’s determined to make it a success
Posted on 6 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
The No More Heroes series finally returns in January with Travis Strikes Again. However, fans are also curious about the next true entry in the series – No More Heroes 3.
We’ve heard Suda51 speak about No More Heroes 3 ever since Travis Strikes Again was announced. And in an interview with Kotaku UK, he once again touched on the topic.
Pokemon: Let’s Go director on the shorter play time needed to reach the Hall of Fame compared to other RPGs
Posted on 6 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
Compared to some other recent RPGs, reaching the “end” of Pokemon: Let’s Go, Pikachu and Pokemon: Let’s Go, Eevee doesn’t take terribly long. Director Junichi Masuda was asked about this in the Japanese strategy guide, which was then published in the English version.
Masuda explained that he didn’t want Pokemon: Let’s Go to entirely monopolize your time – especially in the age of smartphones and the fact that people play other games. The team therefore increased the walking speed “and kept the playtime needed to reach the Hall of Fame on the shorter side.”
[Let’s Talk] Your favorite games of 2018
Posted on 6 years ago by Brian(@NE_Brian) in Let's Talk | 0 comments
2017 was a fantastic debut year for Switch. It seemed like month after month, Nintendo was putting out a big game. Zelda: Breath of the Wild kicked off the system’s launch, with Splatoon 2, Super Mario Odyssey, Xenoblade Chronicles 2, and others to follow. You could make a case that 2018 didn’t reach those same heights, but this year had plenty of great games. We saw the likes of Kirby Star Allies, Pokemon: Let’s Go, Pikachu / Eevee, and Super Smash Bros. Ultimate – and that’s just on the first-party side of things. Third-parties contributed with hits like Octopath Traveler, and many top indies found a home on Switch including Celeste, Hollow Knight, Dead Cells, The Messenger, and many more.
Since 2018 is just about over, it’s time to take a minute to reflect on things. What were your favorite games of 2017? Even if they weren’t on Switch (we can’t forget about the 3DS!), be sure to let us know in the comments below.
Nintendo president says those who played Smash before came back for Ultimate, leading to high sales
Posted on 6 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
In just three days, Super Smash Bros. Ultimate sold five million copies worldwide. Nintendo president Shuntaro Furukawa commented on the early success while speaking with The Sankei News.
Furukawa said, “The people who’ve played Smash before are coming back for this one; that accumulation of players contributed to the initial push [in sales]”. He also said that Nintendo needs to continue selling “and not get caught up in that initial momentum.”
Travis Strikes Again: No More Heroes – “Coffee and Doughnuts” trailer
Posted on 6 years ago by Brian(@NE_Brian) in Switch, Videos | 0 comments
Grasshopper Manufacture has come out with a brand new “Coffee and Doughnuts” trailer for Travis Strikes Again: No More Heroes. Have a look at it below.
Persona Q2 devs on fans’ reactions, improvements, and more
Posted on 6 years ago by Brian(@NE_Brian) in 3DS, News | 0 comments
Recently, Japanese magazine Famitsu interviewed Persona Q2 director Yuta Aihara and producer Daisuke Kanada. Two discussions were published in back-to-back issues. Aihara and Kanada spoke about the reactions from fans, improvements made compared to the first entry, and more.
We’ve readied a full translation of both interviews. You can read the talks in full below.
More: Atlus, Daisuke Kanada, highlight, interview, Persona Q2, top, Yuta Aihara
Game Freak reflects on the past year, hopes to surprise players in 2019
Posted on 6 years ago by Brian(@NE_Brian) in General Nintendo, News, Switch | 0 comments
This week’s issue of Famitsu contains New Year’s greetings for a variety of developers. Two representatives from Game Freak were included as part of the feature: Junichi Masuda and Shigeru Ohmori. Both reflected on the past year and vaguely teased what’s to come in the future:
Here’s what Masuda and Ohmori said:
More: Game Freak, Junichi Masuda, Shigeru Ohmori, top
Zelda: Breath of the Wild artist on making the Guardians, scrapped “giant, fortress-like” design
Posted on 6 years ago by Brian(@NE_Brian) in News, Switch, Wii U | 0 comments
Takafumi Kiuchi was the lead artist on The Legend of Zelda: Breath of the Wild. One of his major roles was coming up with the designs for the Guardians. In the recently-translated Zelda: Breath of the Wild – Creating a Champion art book, Kiuchi spoke about their creation.
Interestingly, Kiuchi revealed that the Guardians weren’t set as being Link’s allies or enemies when development was in its early stages. He therefore went with a design that was more neutral. Kiuchi also said that “there was a design for a giant, fortress-like Guardian that was equipped with multiple beam cannons, but we were ultimately unable to implement it.”