Masuda says he wants Let’s Go “to serve as sort of a base or starting point for the next 20 years of Pokemon”
Posted on 6 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
In terms of popularity, Pokemon couldn’t be in a better place than it is right now. Pokemon GO created another surge for the franchise a few years ago while games on consoles continue to sell and the IP itself is known around the world.
Speaking with The Verge, Pokemon developer Junichi Masuda touched on the huge success of Pokemon GO, stating:
More: Game Freak, interview, top
Pokemon originally discovered in the Sinnoh region now live in Pokemon GO
Posted on 6 years ago by Brian(@NE_Brian) in Mobile, News | 0 comments
Following yesterday’s update, new Pokemon are now live in Pokemon GO. The mobile game has added creatures originally discovered in the Sinnoh region, includong Turtwig, Chimchar, and Piplup.
Niantic says that new Pokemon will be rolled out in waves. These monsters will show up “over the next few weeks appearing in the wild, hatching from Eggs, and battling in raids.”
More: Niantic, Pokemon GO, top
Game Freak on Pokemon: Let’s Go Master Trainers, Meltan’s reveal, open-world game “still on the cards”, more
Posted on 6 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
Eurogamer has come forward with its own interview for Pokemon: Let’s Go, Pikachu / Eevee. Once again, director Junichi Masuda and designer Kensaku Nabana have shared some comments about the new entry and other topics. They discussed the post-game Master Trainers, the handling of Meltan’s reveal, the possibility of an open-world game like Zelda: Breath of the Wild, and more.
We’ve rounded up some of the more notable excerpts from the interview below. Read the full discussion on Eurogamer here.
Game Freak experimented with “a more photorealistic approach” for Pokemon: Let’s Go
Posted on 6 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
IGN published a new article today about Pokemon: Let’s Go, Pikachu / Eevee. It includes comments from director Junichi Masuda and lead game environment designer Kensaku Nabana. One of the big things we learn is that the team experimented with “a more photorealistic approach” when it came to visuals, but ultimately felt that the graphics didn’t fit in with the vision of a “more kind and soothing and inviting experience”.
We’ve rounded up comments from IGN’s article below. You can read the full piece here.
Masuda says Pokemon: Let’s Go co-op makes the game easier, but tough trainers await in the post-game
Posted on 6 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
Pokemon: Let’s Go, Pikachu and Pokemon: Let’s Go Eevee are making things more accessible than usual. One way players will find an easier experience is by playing co-op.
Director Junichi Masuda, speaking with Polygon, noted that the co-op feature is included “to get around players encountering barriers.” He said:
Capcom on Mega Man 11 – how the series returned, only 40 devs, why pixel art wasn’t used, more
Posted on 6 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
Capcom posted a lengthy interview today with Kazuhiro Tsuchiya, the producer of Mega Man 11. Tsuchiya had much to say about how the series returned after such a long hiatus, the development team, the visual style, and more.
Read up on the full interview with Tsuchiya below.
More: interview, Kazuhiro Tsuchiya, Mega Man 11, top
Diablo III: Eternal Collection Switch bundle revealed
Posted on 6 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
Update 2: Added a promo video below.
Update: GameStop has opened pre-orders here.
Original: Nintendo has revealed another brand new Switch bundle featuring Diablo III: Eternal Collection. The package will contain a Switch system and dock with Diablo III artwork, a download code for the game, and themed carrying case.
Consumers will be able to purchase the bundle in both North America and Europe. In the states, it’ll be exclusive to GameStop. A release is planned for November 2.
Here’s the full announcement:
LUNAXXX intended for worldwide release, physical version in the west, new details
Posted on 6 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
LUNAXXX is a Switch game that could be easy to forget about. It had a low-key reveal at BitSummit last May, but is worth keeping an eye on since original Chibi-Robo director Kenichi Nishi is involved.
What we saw last year was more of a prototype. The game returned to the Tokyo Game Show a couple of weeks ago in a more complete form, and Pygmy Studio provided a proper update on its status.
More: LUNAXXX, Pygmy Studio, top
Everything we know about Chocobo’s Mystery Dungeon Every Buddy
Posted on 6 years ago by Eric Zauch in Switch eShop, Videos | 0 comments
Originally a Wii game, Chocobo’s Mystery Dungeon is making its way to the Switch. This time around, the game boasts a 2-player mode that is for “Every Buddy” and if you don’t have a friend an NPC will accompany you on your voyage into the dungeons. There is plenty more that is new to this version and some questions that remained unanswered. Now grab your Gysahl Greens, for this Chocobo is hungry for information and is going to need all the stamina he can get.
Mario Tennis Aces devs on why Luigi gets the spotlight in the story mode and surprising players
Posted on 6 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
Luigi has a fairly significant role in Mario Tennis Aces’ story mode. Its his actions early on that lead to things spiraling out of control, and he appears later on as well.
Camelot president Hiroyuki Takahashi and vice president Shugo Takahashi along with Nintendo producer Toshiharu Izuno spoke about Mario Tennis Aces’ story mode in-depth in a recent issue of Japanese magazine Nintendo Dream. Hiroyuki mentioned that giving Luigi a larger focus would help accomplish the goal of surprising players and that “Mario would be burdened with a sense of sadness for his brother that’d come from a pretty deep place.” He also mentioned that there was difficulty in balancing the story with gameplay.