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Yuji Horii

Yuji Horii, the creator of Dragon Quest, has spoken about the differences between his series and Final Fantasy.

Both IPs are juggernauts when it comes to the JRPG space. They’re now owned by Square Enix, but way back in the day, they were with separate companies. Square had Final Fantasy why Dragon Quest was with Enix.

Retirement doesn’t seem to be on the mind of Dragon Quest creator Yuji Horii. In fact, it looks like he’s interested in continuing working until the day that he dies.

Horii spoke about his future in an interview with Game Informer. He spoke about his love for Dragon Quest and how he thinks he’ll be working on it until he passes away. That said, he wants to see Dragon Quest’s 50th anniversary in 2036.

Horii said:

Dragon Quest 3 3D remake

According to Dragon Quest creator Yuji Horii, Square Enix gave consideration to a Dragon Quest 3 remake in 3D.

Towards the end of last year, Square Enix ended up releasing a new version of the classic RPG in HD-2D. Horii said this was the best call as going the 3D route “significantly changes the feeling of the game”.

Dragon Quest, Dragon Quest II, and Dragon Quest III are out on Switch starting today. To celebrate, series creator Yuji Horii has shared a new message with fans.

It reads in full:

Dragon Quest XI S: Echoes of an Elusive Age – Definitive Edition is out now on Nintendo Switch. To celebrate the occasion, Nintendo shared a special message from series creator Yuji Horii and the game’s director Hokuto Okamoto:

While Switch owners are still waiting on Dragon Quest XI, the RPG technically came out well over a year ago. That leaves some fans wondering when we’ll see the next true entry in the series. Creator Yuji Horii commented on that very subject during a panel at the computer entertainment developers conference CEDEC + KYUSHU 2018.

Level-5 president and CEO Akihiro Hino moderated the panel, and asked Horii, “How is the 12th entry going?” That prompted Horii to say, “I actually already came up with the keywords, but I can’t say anything here. (Laughs.)”

Dragon Quest XI could have taken an open-world approach. In an interview with DenfaminicoGamer, series creator Yuji Horii said that the idea was considered towards the start of development.

Dragon Quest XI has a little bit of open-world gameplay, but is still based on the franchise’s linear approach. Horii said that some players might have a difficult time understanding what to do next in an open-world, and creating a big story would be difficult.

Here’s the full exchange between Horii and DenfaminicoGamer, as translated by Siliconera:

We’re in a strange place with Dragon Quest XI on Switch right now. Last week, the long-awaited RPG launched in Japan on 3DS and PlayStation 4. Despite that, we still have yet to see a single image from the Switch version. Square Enix has also chosen not to provide any information thus far.

Dragon Quest XI was actually “announced” for Switch way back in 2015 during the NX days. However, Square Enix then said it was only “considering” bringing the game over to Nintendo’s new platform. Square Enix then clarified that it was officially happening last year. We also received another confirmation when Switch was initially unveiled . Finally, this past May, series creator Yuji Horii noted that they’ll say something when they are able to. 

With Dragon Quest XI’s release just on the horizon, Japanese magazines are publishing big features about the game this week. That includes Dengeki PlayStation, who has an interview with series creator Yuji Horii, producer Yosuke Saito, and director Takeshi Uchikawa.

All three developers shared a ton about Dragon Quest XI. They talked about creating the 3DS version, teased surprises, talked about homages, and confirmed no plans for DLC. Find everything rounded up below, courtesy of Siliconera.

Dragon Quest VIII is arguably one of the more important entries in the series. This was in part due to the game’s world, which was quite huge at the time.

Speaking about Dragon Quest VIII in this month’s issue of Game Informer, series creator Yuji Horii said:

“If you can see a mountain in the distance, you can run to that mountain and climb up it. Nowadays, this is pretty commonplace technology, but when Dragon Quest VIII was first released, this was groundbreaking.”

“I thought that laying out the story as a guiding path would make it possible to adventure and have fun in the world. While we have provided that path, we also intended for it to be possible to diverge from the path and enjoy the game freely.”


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