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Capcom published a new interview today on its blog all about Apollo Justice: Ace Attorney. After previously landing on DS many years ago, it’s now coming to 3DS this month. Series creator Shu Takumi was brought in to discuss the classic game.

In the interview, Takumi reflected on wanting to use the DS’ features (as well as its new power), how one aspect was inspired by Resident Evil, and coming up with the new characters like Apollo himself. You can read the full discussion below.

SEGA’s latest annual report has updated total sales figures for a bunch of different franchises. Along with data for its own series like Sonic, we also have numbers for IPs like Megami Tensei and Etrian Odyssey.

Here’s the full breakdown:

Following Pokemon Black and Pokemon White, Game Freak created a sequel to the two games. At the time, that was a bit surprising. Many fans were anticipating that Game Freak would make a third version as opposed to Black/White 2.

In this month’s issue of Game Informer, Game Freak co-founder Junichi Masuda explained the studio’s mindset at the time. Many staff members were interested in expanding on the original story, and they thought about creating “a game that was set a couple years after Black and White wrapped up to kind of show how things changed and expand on the events of the previous one”.

The World Ends with You is celebrating its 10th anniversary today. The game originally appeared on DS in Japan on July 27, 2007.

To celebrate, Gen Kobayashi – who worked with Tetsuya Nomura on character designs – shared a new piece of art. We’ve attached it above.

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A new interview has appeared with Level-5’s CEO. Glixel recently spoke with the company’s Akihiro Hino.

Hino had plenty to say about the Layton series, including its success in the west, continued popularity today, and how it came to be in the first place. He also commented on other topics as well. These include how Level-5 is different from other developers and how it has changed as a company, and more.

You can read up on notable excerpts from the interview below. Head on over here for the full interview.

It took more than two decades, but Star Fox 2 is finally seeing the day of light after so many years. Nintendo will be including the game on the Super NES Classic Edition later this year.

Dylan Cuthbert was among the developers who worked on Star Fox 2 way back in the day. As it turns out, that isn’t the only game Nintendo put on hold after it was so close to completion.

In an interview with Gamasutra, Cuthbert vaguely spoke about a DS game – apparently “one of Miyamoto’s pet projects” – that was 90 percent complete:

“There is a game we worked on with Nintendo, one of Miyamoto’s pet projects for the DS, but apart from that I can’t divulge anything. It got canceled at about a 90% state of completion but didn’t go through Mario Club or the QA process. It was a pretty interesting project!”

Sadly, Cuthbert didn’t say anything else about the project. That only leaves us to speculate as to what the game was and why Nintendo put the breaks on it.

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Another piece of significant information has been reported stemming from the April 2017 NPD report. According to Mat Piscatella, an analyst for the company, Mario Kart is the all-time best-selling racing franchise in the U.S.

Mario Kart 8 Deluxe was the best-selling game in the U.S. last month despite being on the market for just two days. In that short period, over 460,000 physical units sold. With digital sales included, the total exceeds 550,000 units.

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Q-Games founder Dylan Cuthbert conducted a new Reddit AMA today. As a Star Fox developer who has played an influential role in the Star Fox series, he had plenty to say about the franchise. He spoke about an old-school re-make pitched to Nintendo, working on Star Fox Command (and its endings), and his own personal ideas for a new game. Cuthbert also weighed in on Switch, Nintendo’s Game Boy title for “X” and why it never left Japan, and more.

We’ve collected a number of important responses from the Reddit AMA below. You can read the full thing right here.

Today, Gamasutra published a big interview with Motoi Okamoto. Okamoto spent a decade at Nintendo beginning in 1998, and contributed to games like Pikmin, Super Mario 64 DS, Wii Play, and Wii Fit.

Gamasutra spoke with Okamoto about his experiences at the company in its interview. He touched on Shigeru Miyamoto’s high aspirations for Pikmin, rejected Wii Play games, and more.

Head past the break for notable excerpts from the interview. You can read the full thing here.

The Silver Case is being revitalized on new platforms. However, some of you may remember that a DS port was planned many years ago. Sadly, it never came to fruition.

Game Informer caught up with Suda51 recently and asked about why the plug was pulled on The Silver Case for DS. He explained to the site:

“One reason was the issue of an English localization. We wondered if a game with this much text could be localized correctly to be able to bring it to the West.

Another reason was the quality of the port. We actually had a full, working version, but we just couldn’t figure out a way to make use of the DS’s main feature, the dual screens. Since we were working on several other games on the time we just didn’t have the energy to figure it out. We actually thought about just handing the DS version out at Tokyo Game Show for free, but even that would have cost a lot of money, so we couldn’t even do that either! Unfortunately, we then had to cancel to the project.”

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