Nintendo Everything: DS
USGamer put up a massive piece that recounts the history of Inti Creates. There are plenty of quotes mixed in from Takuya Aizu, the company’s president.
One of the more interesting topics concerns Mega Man Zero. Aizu first explains how Inti Creates originally wanted to kill off X, but Capcom intervened.
The main concept that we wanted to explore was Zero killing X. We wanted to come up with something really sensational. There was something about Mega Man Zero at first that we felt wasn’t quite right — it wasn’t true to our idea of the character. So we tried to resolve that by coming up with this dramatic concept.
Within the team, there was no resistance at all. In fact, right up until we went to master the game, the plot played out with Zero defeating X. However, Capcom as a company… it didn’t serve well for the company to have a series in which X is the hero and then another title where that same hero gets killed off. And so because of that, at the very, very, very end, like right before we sent the game to be manufactured, we had to change it so that the X that Zero kills was actually a copy. We didn’t have time to change the game play, though, so just the story changed slightly.
During Sakura Con this past weekend, Kodansha Comics announced that it has acquired the license to publish Satoru Matsuba’s Devil Survivor manga in the U.S. This is based on the original Devil Survivor title for DS. It isn’t clear when the manga will be available, but I’m sure we’ll be receiving additional news in the months ahead.
Between March 29 and April 4, Target will be holding a buy 1, get 1 50% off sale. This will apply to all games sold by the retailer.
Although it’s not quite as significant, a separate buy one, get 1 free sale will kick off at Target on March 15. It’s for non-planogram games – essentially clearance titles.
If you need further details about either sale, check out the image above.
Sumo Digital has uploaded a bunch of photos from Sonic & SEGA All-Stars Racing, showing original concepts and 3D artwork. You can find the full set above.
The Mario Party series has sold more than 39.6 million copies worldwide, Nintendo has revealed. A message posted on the company’s European website confirms the news.
That figure takes all sales into account up through December 2014. It also includes all games – Mario Party for the N64 up through Mario Party: Island Tour on the 3DS.
Mario Party 10 is the first Wii U instalment in the revered Mario Party series, which since its debut – Mario Party – on Nintendo 64 in 1999 has sold over 39.6 million* copies globally.
* Figure as of December 2014. This figure incorporates the following titles: Mario Party (Nintendo 64), Mario Party 2 (Nintendo 64), Mario Party 3 (Nintendo 64), Mario Party 4 (Nintendo GameCube), Mario Party 5 (Nintendo GameCube), Mario Party 6 (Nintendo GameCube), Mario Party 7 (Nintendo GameCube), Mario Party 8 (Wii), Mario Party 9 (Wii), Mario Party Advance (Game Boy Advance), Mario Party DS (Nintendo DS), and Mario Party: Island Tour (Nintendo 3DS).
The next Mario Party game, Mario Party 10, launches next month.
For two years, fans have been cooking up a new hack for Super Mario 64 DS in hopes of importing Super Mario Sunshine levels. The latest results can be seen in the video above. The project still has a ways to go before being completed, but progress made thus far is fairly impressive!
When it was released back in 2003, the first WarioWare title was praised by critics for its innovative manner of transforming a series of minigames into an addictive gauntlet of five-second challenges. The surprise Game Boy Advance hit introduced the world to its unique bite-sized forms of gameplay, a variety of visual styles, a new cast of characters and enka music, but some of its more “innovative” aspects actually originated from earlier Nintendo experiments. It makes sense that a weird game would have a weird history behind it, and in WarioWare’s case it comes from one of the weirdest consoles – the Nintendo 64 Disk Drive.
Sonic Generations was one of the few recent entries in SEGA’s long-running series that never made it to Wii. However, it seems there were initially plans to bring the game to both Nintendo’s console as well as the DS.
In a new report, Unseen 64 writes:
The next update on Sonic Anniversary came from Madrid’s Gamefest 2010, courtesy of Sonic news site, Sonic Paradise. As corroborated by Sonic Reikai, a SEGA representative reportedly let slip an abundance of information on the game to one of their reporters. Without the authorisation of SEGA, the rep. disclosed that it was to be a combination of 2D and 3D gameplay, and would be developed for Nintendo Wii, PSP, PS3 and DS. When asked whether or not it was planned to come to Xbox 360, the employee indicated that talks were still ongoing.
Eventually, the game was officially announced as Sonic Generations on April 18, 2011 for Xbox 360 and PS3. It is uncertain how far the Wii, PSP and DS versions progressed, but our sources suggest that they were cancelled not long into development.