Nintendo Everything: DS

Sonic Classic Collection cut games/content, Crazy Taxi 4 pitch

Sonic_01_1080x720 Posted 1 week ago
By (@emitremmus22)
6 Comments

SonicStadium.org has found evidence that Sonic Classic Collection for DS was originally planned to include more games and content, as well as concept art for a Crazy Taxi 4 Pitch.

The info comes via former SEGA Studios Australia employee Brooke Luder’s portfolio, specifically an image that includes logos for Sonic SpinballSonic 3D Blast, and Dr. Robotnik’s Mean Bean Machine, all of which were never included in the retail game. Luder’s resume also indicates that video content was planned at one point. Check out the gallery below for more images.

Sonic-Classic-Collection-2

Perhaps even more intriguing is concept art for a Crazy Taxi 4 pitch. No information is given on the proposed game, but the single image shows a cab driver jumping from one cab to another.

Crazy-Taxi-4

Source, Via

 

Nintendo wins patent case filed against 3DS and other handheld systems

3ds Posted 1 month ago
By (@NE_Brian)
13 Comments

Nintendo has announced that the company has come out victorious in another patent case. Quintal Research Group, Inc. had filed a lawsuit against Nintendo with the assertion that the 3DS, DSi, DS, Game Boy Advance, and four other systems infringed a patent. On July 17, Judge Armstrong dismissed the case after determining that this was not so.

Devon Pritchard, Nintendo of America’s General Counsel and Senior Vice President of Business Affairs, said of today’s news:

“We are very pleased to have this case dismissed. The result in this case continues to prove that Nintendo will vigorously defend its innovations against patent lawsuits and will not pay to settle cases simply to avoid litigation. Nintendo continues to support patent reform efforts that reduce the unnecessary and inefficient burden cases like this one place on technology companies in the United States.”

Source: Nintendo PR

 

Uchikoshi has high aspirations for Zero Escape, wants the series to appeal to mainstream gamers

2372573-zero_escape_vol._2__virtue_s_last_reward__2_ Posted 1 month ago
By (@NE_Brian)
10 Comments

Zero Escape director Kotaro Uchikoshi has high hopes for the series. Speaking with Gamaustra, he mentioned how he wants it to reach the same sort of success as TV dramas like Lost and 24.

Uchikoshi also said that wouldn’t be satisfied with Zero Escape only being a cult hit, and he’d like for the franchise to “appeal to mainstream gamers.”

Uchikoshi’s comments in full:

“Compared to other media, I feel like fans support us feverishly. It’s very humbling and I appreciate it very much. The full impact is just beginning to hit me.”

“… if you look at TV dramas such as Lost, 24, and Prison Break, those are considered to be very successful. You have to be that big to consider yourself to be successful. I know you might laugh, thinking, ‘Wow, you’re comparing yourself to a different scale,’ but with my development staff, [publisher] Aksys’ help, and our fans’ continued support, I feel like it’s a possibility to reach that level.”

“Rather than being ‘a cult hit that only core players know,’ we are constantly thinking how we can appeal to mainstream gamers. Therefore, if we want to make our project even bigger, we need to work on it.”

Source

 

Zero Escape 3 – more philosophical, answers questions from Virtue’s Last Reward, importance of fans

zero_escape_virtues_last_reward Posted 1 month ago
By (@NE_Brian)
4 Comments

Zero Escape creator Kotaro Uchikoshi shared a few more details about the series’ third entry while speaking with IGN.

Uchikoshi started out by saying that moral elements “will be the main theme” for this new project.

“Your way of thinking, values, virtues will be intensely [shaken] during this game, This game is even more philosophical than the past volumes. Of course it’ll be entertaining too!”

Uchikoshi confirmed that Zero Escape 3 will answer all remaining questions from Virtue’s Last Reward. He added that “as a story [Zero Escape] will definitely end at Volume 3.”

“I intend to answer every mystery left during VLR and the mysteries in ZE3 would be solved as well. This game will not end in a cliffhanger. However please take it as one break…if there are still fans requesting, I can not deny that there will not be new incidents arriving either.”

Finally, Uchikoshi talked about how the fan responses led to 999 becoming a trilogy.

“I wasn’t thinking of doing a continuation during 999. However thanks to fans world wide giving the game a high praise it grew into a series. I am very thankful for this. Especially for Volume 2 and 3, my intentions were them being paired as a set so I really wanted to make Volume 3 happen.”

Source

 

Monolith Soft: From A to Xeno (Part 2)

monolithheader2 Posted 1 month ago
By (@Patricklous)
8 Comments

Missed Part 1? Go back to 2002

As June draws to a close, I’m back with a second look back at the history of Monolith Soft and the games they created over the last generation of Nintendo consoles – with the exception of the actual Game of the Month. This was a period of change for the company and saw the release of several more experimental titles. Bandai Namco sold the majority of their stock in Monolith Soft to Nintendo in 2007 and while they wouldn’t become a first-party developer until later, all games from this point on would be on Nintendo consoles. Despite this, Monolith would still keep close ties with their previous owner, who took on publishing duties for some of their more niche games. Following the release of Baten Kaitos Origins there was a gap of two years before Monolith Soft’s next title – Soma Bringer.

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