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The following is an excerpt from the latest round of Iwata Asks about the development of Wii Sports Club. Specifically, these quotes relate to the game’s online functionality (Miiverse included) and how the team (including folks from Namco Bandai, who helped the game along) tackled various issues that they came across:

“When we thought about how we want people to have fun with Wii Sports on the new hardware, the Wii U console, there was no way, given the expectations, that we couldn’t prepare online gaming. So as we began development, we set online gameplay of Tennis — the representative sport of Wii Sports — as our first goal. [We wanted to] pour our energy into how we could make [online gaming] fun.”

“In a typical online game, the information of the button presses are sent to your opponent, and the inputs are synchronized between the players, but for this game you have to send complex information from the gyro sensor and accelerometer of the Wii Remote Plus controllers, in addition to information from the buttons, which was a brand new challenge.”

– Nintendo EAD Takayuki Shimamura

Specifically regarding Miiverse:

“So we thought about how [Miiverse] should work. But if we were to simply implement Miiverse to a sporting game, the winners would probably write cheerful comments like ‘Yay! I won!’ But I bet the losers would hardly write anything at all, like ‘Oh I’m so frustrated I lost.’ We were concerned that Miiverse would become a cruel place. We also thought many people who play Wii Sports would have never played competitive games online.”

“Everyone has a hometown or someplace where they live, so we thought about setting it up in a way as if at first you join the sports club in the area where you live, and if we made sports clubs for the various states and provinces, each of the regions could compete.”

– Nintendo EAD Takayuki Shimamura

Via Polygon

The 64th episode means a tribute to Nintendo’s 64-bit console is in order! Aside from that we talk a lot about Pokémon X and Y, Wind Waker HD (and how it holds up), Phoenix Wright: Ace Attorney – Dual Destinies, answer a lot of listener mail, and go over your news. In addition, we’ve got into about our Extra Life 25-hour marathon here: http://www.youtube.com/watch?v=kusOu1k72hs

This Week’s Podcast Crew: Austin, Jack, and Laura


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Two reader polls this week!? Yup. We may save one for next week’s podcast, but in case we have the time today we wanted to sneak a second one in.

This is a survey that requires no signing up, accounts, clicking through ads, or anything. Just answer a required question, answer a non-required question (if you want) and make your voice heard in yet another NintendoEverything reader survey poll thing! Results will be read in the form of our top ten list on the next podcast! Thanks very much.

Thanks very much. As stated above the topic for you guys this week is “Would you play more HD remakes from Nintendo?” Check out two small questions in there.

Take the survey here! (more details inside if you’re confused)

Personally? One of my favorites. We’ll see how you guys feel about it.

This is a survey that requires no signing up, accounts, clicking through ads, or anything. Just answer a required question, answer a non-required question (if you want) and make your voice heard in yet another NintendoEverything reader survey poll thing! Results will be read in the form of our top ten list on the next podcast! Thanks very much.

Thanks very much. As stated above the topic for you guys this week is the Nintendo 64 and how you feel about it! Check out three small questions in there.

Take the survey here! (more details inside if you’re confused)

This is another episode of this show. Next week is a season finale of sorts, so we’ll be taking a short break before the next season starts up!

The following comes from Activision Publishing CEO Eric Hirshberg:

However, I think there’s something to do with allowing different media to do what each media does well. When I think of games as an art form, they start with being transportive. Because they’re interactive, because you are more involved in the experience than in any other form of entertainment, it all starts with being transported. And obviously a natural place to want to transport people is into an experience they can’t have in their everyday lives. Sometimes that’s driving a fast car, sometimes that’s being a professional athlete, sometimes that’s being a rock star, sometimes that’s being a hero or going into a fantastical future

“I think this is inherently what games do best and so I’d expect that to be the basis of games for a long time to come. I don’t know if romantic comedy fits that model. I think that’s something that movies and TV do well. There’s this strange desire to morph games into movies or have them behave more like movies; I don’t share that desire. Games are wonderful as they are and do different things better than other forms of media.”

Via VG247

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sonic lost world 3ds


“There is a lot of opportunity to engage with the younger audience on Sonic with the new entry-level Nintendo 2DS console. From launch to post launch we’ll be focused on kids. Peak season this year is without doubt a big celebration of Nintendo franchises and Sonic sits high on every platform gamers list of ‘must play’ titles.”

– Nintendo product manager Dani Robinson


Sonic: Lost World is out now in Europe, and on October 29th in North America.

Via MCVUK

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I hope you guys like talking about Pokémon and other JRPGs!


Another kick-butt show this week! ‘What we played’ contains lots of talk on Wind Waker HD vs. other Zelda games, the merits of JRPGs as a genre of game, and some talk about Pokémon X/Y. A heaping pile of listener mail on a huge variety of topics rounds out the end of the show. Thanks, everyone!

This Week’s Podcast Crew: Laura and Austin and Jack

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System: Nintendo Wii U
Release Date: October 22nd, 2013 (NA)
Developer: Eidos Montreal
Publisher: Square Enix


Author: Austin

Some games like to take themselves extremely seriously. Deus Ex: Human Revolution is one of those games.

The non-director’s cut (editor’s cut?) of this particular Eidos title came out back in 2011, and at the time it had not a home on a Nintendo console, which meant that folks who aligned themselves exclusively with the big N missed out on the game. When Square Enix saw the Wii U, apparently they also saw an opportunity to release an updated version of the game to a new audience– tag-lined “Director’s Cut”– and test the third party waters on this latest home console and its strange controller.

Roughly 7 months after the initial announcement, the game is out, and there’s good news: It’s pretty dang good.

Another Saturday, another Eggbusters. I did Mario 64 again this week because I didn’t have time to do anything else, but next week will be something new!

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