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This week’s UK software sales are as follows:

Individual Formats

individual formats july 27th 2015

All Formats

all formats july 27th 2015

Source: Chart-Track

This week’s European Nintendo Downloads are as follows:

Wii U Download

BADLAND: Game of the Year Edition -€9.99 / £8.99 / CHF 14.00 until 13/08/2015 (Regular price €11.99 / £10.79 / CHF 16.80)

Legend of Kay Anniversary (available July 28) – €29.99 / £19.99 / CHF 29.99

Wii U Demo

Just Dance 2016 (available July 28)

3DS Download

PICROSS e6 – €5.00 / £4.50 / CHF 7.00

Lucky Luke & The Daltons – €29.99 / £24.99 / CHF 38.90

Flick Golf 3D – €4.99 / £4.49 / CHF 7.00

3DS Themes

The Magic Unicorn – €0.99 / £0.89 / CHF 1.40

Hello Kitty and friends – €0.99 / £0.89 / CHF 1.40

Cupido – €0.99 / £0.89 / CHF 1.40

Blu bubbles – €0.99 / £0.89 / CHF 1.40

Hello Kitty Little Princess – €0.99 / £0.89 / CHF 1.40

Hello Kitty Bundle – €3.99 / £2.84 / CHF 4.20

eShop Sales

Wii U

Elliot Quest – €10.99 / £8.00 / CHF 11.89 until 13/08/2015 (Regular price €12.99 / £9.49 / CHF 13.99)

TNT Racers – Nitro Machines Edition – €4.99 / £4.49 / CHF 7.49 until 13/08/2015 (Regular price €7.99 / £6.99 / CHF 11.99)

3DS

Tomodachi Life – Tomodachi Life Friendship Fiesta Sale: €27.99 / £24.49 / CHF 36.30 until 06/08/2015 (Regular price €39.99 / £34.99 / CHF 51.90)

Bit Boy!! ARCADE – €0.99 / £0.89 / CHF 1.40 until 27/08/2015 (Regular price €7.99 / £7.19 / CHF 11.20)

PUZZLEBOX setup – €0.99 / £0.89 / CHF 1.40 until 27/08/2015 (Regular price €2.99 / £2.69 / CHF 4.20)

Code of Princess – €14.95 / £12.49 / CHF 19.45 until 13/08/2015 (Regular price €29.99 / £24.99/ CHF 38.90)

Sayonara Umihara Kawase – €12.40 / £9.99 / CHF 15.95 until 13/08/2015 (Regular price €24.99 / £19.99 / CHF 31.90)

Castle Conqueror Defender – €3.49 / £2.79 / CHF 4.10 until 20/08/2015 (Regular price €4.99 / £3.99 / CHF 5.90)

Demon King Box – €2.99 / £2.39 / CHF 3.60 until 20/08/2015 (Regular price €3.99 / £3.19 / CHF 4.80)

Quell Memento – €2.99 / £2.39 / CHF 3.50 until 20/08/2015 (Regular Price €3.99 / £3.19 / CHF 4.70)

Source: Nintendo PR

Yesterday, several patents relating to Nintendo’s planned Quality of Life platform were published. As was previously announced, they mostly seem to center around monitoring the user’s health via non-wearable devices. Of course, as is the case with all patents, it seems unlikely that all of these will appear in exactly these forms in the final product(s), but it’s nonetheless an interesting look at what Nintendo has plannend.

qol patent

This information processing system comprises a portable terminal. The portable terminal detects sensor information for assessing a user’s emotions. It would be permissible, as an example, for the sensor information to be sound information which is detected by a microphone, or image information which is captured by a camera. The information processing system assesses the user’s emotions on the basis of the sensor information. The portable terminal detects the sensor information in a period when the said portable terminal is in a standby state. As an example, the said standby state is a state wherein a display of the portable terminal is off.

 

qol patent 2

This display system is provided with a sensor, a projector, and a control means. The sensor detects user information for calculating a state relating to sleep of a user. The user information is, for instance, biological information, such as pulse rate. The projector displays, by means of projection, a predetermined image. For instance, the projector displays, by means of projection, an image on a ceiling by projecting the image upward. The control means controls the projector corresponding to the sleep-related state calculated on the basis of the user information.

 

qol patent 3

A terminal system acquires physiological information from a user and transmits transmission information to a server system, said transmission information including the physiological information and/or health information relating to the health or the body of the user, obtained from said physiological information. The server system associates the transmission information received from each terminal system, and/or information obtained from said transmission information, with the user, and stores these as stored information. The server system also stores conditions relating to the generation of provided information, to be provided to the user in order to improve metrics obtained from the stored information, or metrics included in the stored information. The provided information is generated on the basis of the stored information and the conditions, and is transmitted to the user’s terminal. The server system performs an analysis of transmission information acquired after the provided information has been provided, for a plurality of users that have received the provided information, and updates the conditions on the basis of the analysis results.

 

Source Source2 Source3 Via

Bandai Namco just released the second trailer for Super Robot Wars BX. Check it out below:

Super Robot Wars BX will be out in Japan on August 20th.

Eurogamer recently had the chance to sit down with Tsubasa Sakaguchi, one Splatoon’s directors. I’ve summarized some key statements from Sakaguchi below, but if you wanna read the whole interview, check it out here.

– “Splatoon, of course, has many elements of a shooter, but it didn’t start off with us wanting to make a shooter game. It was more that we found fun in colouring in vast areas and spaces around us, and as part of that visualisation of the movement of the characters we found really exciting, and this is how the project started.”

– “Humans can move our hands less when we’re moving them downwards, and more when we move it upwards. When we were doing the mapping for the gyro sensor, we incorporated these subtle human movements into the game. It might not be apparent at first glance, but maybe you might notice it in the future.”

– “We were slightly concerned about whether users might feel the gyro controls were a little bit difficult. But I like to use the analogy of riding a bicycle. You need a lot of practice, but once you’ve learnt that the bicycle becomes one with your body and it opens the whole world to you. In that sense, we’re really happy that many users have learnt to ride the bicycle!”

– “About 70-80 per cent of players are using the gyro controls. That’s not to say we’re forcing it on to them. From our point of view, we think that the gyro controls are the best way to play Splatoon, the reason being there are two main movements you need for a shooter. One is moving the body, the other is aiming where you’re shooting. In that sense, we think for Splatoon the gyro gives that subtle movement and more precise actions to be able to really experience the game in a much better way.”

– “When we were designing Splatoon, reaching level 20 was going to take quite a lot of time. Learning the game mechanics with the gyro sensor – we thought that would take a lot of time. In that sense we’re surprised that people have reached the level cap in such a short time. We’re actually really worried about those people – worried that they’re still sleeping and eating! We recognise that a lot of people have reached level 20, and that there’s not much left to do in the game. There’s not much I can announce today, but I hope you can look forward to some future announcements.”

– “At the moment, we’re not planning any paid download content. Beyond August, there’ll be new stages and new weapons slowly being released.”

Source

Kyogre is the next event Pokemon in Pokemon Shuffle that is back for a “rerun”. If you missed your chance to catch it the first time around, you can have another shot at it now. The event will run until July 31st.

Source

Gamescom will take place in Cologne from August 5th to August 9th. If you attend, be on the lookout for the Pokemon area if you own a copy of Omega Ruby or Alpha Sapphire since you’ll be able to receive a code card that gives you access to 2 out of 4 possible Pokemon. They were selected by Shigeki Morimoto, a developer at Game Freak who has worked on most Pokemon games. The Pokemon are as follows:

Aromatisse with Trick Room, Heal Pulse, Disable, Moonblast; Held item: Babiri Berry; Ability: Aroma Veil

Malamar with Superpower, Knock Off, Facade, Rock Slide; Held item: Assault Vest; Ability: Contrary

Sableye with Calm Mind, Will-O-Wisp, Recover, Shadow Ball; Held item: Sablenite; Ability: Prankster

Bouffalant with Head Charge, Facade, Earthquake, Rock Slide; Held item: Choice Band; Ability: Soundproof

Source

Update by Brian (7/23): We’ve bumped this to the top. Game Informer has now posted its unabridged interview, which you can find here. John Numbers also posted a response on Twitter to the site’s original piece in order to clarify what he originally said.


Game Informer recently interviewed John Numbers, who won the 2015 Nintendo World Championship. Some excerpts from the interview:

Where did the name John Numbers come from?

Before I got into the Smash community, I basically used John followed by a few numbers for Internet aliases. I did the same thing when I first got into the Brawl competitive community one year after its released. A few years in people were just like, “Hey John. John 12346 sounds stupid. How about John Numbers.” And eventually it just stuck.

Did you go back and watch Cosmo’s performance during Mario Maker?

I’m actually a very big 2D Mario buff. I have a lot of experience with pretty much every 2D Mario game. I was going in pretty hard on that. I said, “What happened Cosmo? You were doing so well on the first and third levels?” To see him just perform like that? It was a letdown honestly. I was hoping it would be a good match, but he only got into the pipe as I killed Bowser. I got a chance to talk to him and he didn’t choke or anything. He just wasn’t familiar with the mechanics, that’s all.

What was it like meeting Shigeru Miyamoto?

When I won, I was like “Oh boy a trophy,” and I was being snarky because I knew I was getting a trophy – they said so on twitter. But it wouldn’t be any fun without some surprises, so here’s a guest: Miyamoto. And oh my gosh, I was star struck when that happened. I was floating there and I shook his hand. I was overjoyed to meet the man. I shook his hand and basically said thank you for all of the games and experience you’ve provided for us over the years. I’ve had a good time gaming with Nintendo. And he said thank you. He more or less understood what I said.

What are you doing with your 3DS and your trophy?

I was a little annoyed Cosmo got a 3DS, too. My prize was a 3DS and trophy, but he got a 3DS, too. The 3DS I’m going to keep for a very long time, at least for sentimental purposes. I might sell it one day, I probably won’t, but you never know. It might be worth a lot in the future. I’m more likely to sell the trophy because that thing doesn’t even have my name on it (laughs). It’s just a really heavy, 25 lb trophy. I think it’s made of lead.

Check out the full interview here.

Source

Nintendo Benelux just announced that Tomodachi Life, which has been a huge success worldwide, is getting a Dutch translation in October. This is quite unusual since the game has been out in Europe for over a year now and usually games aren’t getting a separate Dutch translation since the level of English proficiency is quite high in the Netherlands. Nintendo might be aiming to attract younger players with this decision.

Check out the announcement video below:

Via

If you live in the UK, you can now “express your interest” in Xenoblade Chronicles X at Nintendo’s online store. Visiting this link, you can answer a short question about which aspect of the game you’re looking forward to the most and sign up for news about pre-order details and store offers with your e-mail address.

Source


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