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Fire Emblem Echoes’ Japanese launch is still a few weeks away, but the game has somehow managed to leak. Fans are already pouring through all of its files and contents to see what secrets Nintendo packed in.

One interesting discovery concerns amiibo functionality. As previously mentioned, Fire Emblem figures from the Smash Bros. line can be used to summon an Illusory Hero of that character during battle. The Corrin amiibo is included even though Nintendo has yet to say when it will be in stores.

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We’re not yet sure what this week’s NeoGeo game on Switch will be, but we do already have news about next week’s release. According to a listing on the European eShop, Samurai Shodown IV is scheduled for April 13. It will cost $7.99 / €6.99 / £6.29.

Here’s a closer look at the listing:

Atlus updated the Shin Megami Tensei: Deep Strange Journey website today with new content. Along with additional details, new screenshots are now available.

Below is the rundown of information, courtesy of Gematsu:

Story

– Set in 20XX AD
– Environmental destruction and ethnic conflict
– Takes place on a future earth where various problems still haven’t been solved
– “It” suddenly appeared
– Schwarzwelt, the ruined land that appeared in the Antarctic, continued to expand while swallowing everything on the earth into nonexistence
– Strike Team goes to this mysterious land in hopes of saving humanity
– The things they witness will reveal the terrible truth of Schwarzwelt

Protagonist (voiced by Jun Hirose)

– USMC officer who underwent intense combat and command training between tours of duty
– Transferred to the Schwarzwelt Investigational Team by U.N. request
– Member of the Strike Team
– Duties include off-ship missions and providing security for the expedition
– On the crew roster for ship 1, the Red Sprite

AeternoBlade II was announced in late 2015. Corecell Technology originally intended to bring the game to 3DS, but those plans have since been scrapped. It’s now targeted for Switch due to the team incorporating Unreal Engine 4.

In other news, the art team behind AeternoBlade II has resigned. Corecell Technology will be looking for support from the community when it opens an Indiegogo campaign “soon”.

The company wrote on Facebook:


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Party Golf, originally released towards the end of last year, is now heading to Switch. Developer Giant Margarita shared the news on Twitter yesterday.


Despite it being April 1 when the message was posted, Giant Margarita assures fans that it was not an April Fools’ Day joke.

For those who haven’t heard about Party Golf previously, here’s an overview:

It was back in 2014 when we first heard about Animal Gods. Still Games funded its project on Kickstarter, and promised a version for Wii U.

Animal Gods ended up releasing towards the end of 2015. About a year and a half later, it’s finally launching on Wii U. A listing on the eShop shows a date of April 6.

We have the following overview:

The Animal Gods have fallen. Once sacred, they are now husks—haunted beasts lost to toxic fumes from a great bronze industry. Play as Thistle, a small & agile warrior hellbent on destroying the curse that plagues these creatures. Wield a 17th century BC Bronze Sword… and set the Gods free.

Key Features

Cloak of Flame
Dash / warp through toxic-maze like rivers. Dashing moves Thistle a fixed distance over a fixed amount of time and upgrades to The Long Dash.

Map of The Unholy
Lets you choose dungeons in any order. Journey to the Gardens of Gwyn, the Halls of Eynd, and the Coast of Syn. Find the weapon and weapon upgrade in each dungeon to defeat the Animal Gods.

Light Puzzling
Puzzles rely on approximately 75% skill and 25% strategy. Each dungeon asks players to assess the obstacle ahead and approach cautiously. Puzzles are largely skill-based requiring a hint of strategy and luck.

Character Driven Story
Find notes left by occult-leader Rodrik, starry-eyed Juliette and Scientist Sven. Animal Gods’ story balances the relationship between three key characters and their ties to the dark underbelly of the City of Sky Mirror.

Lives-09-Mode
09-Lives mode unlocks after successfully completing Animal Gods on “normal” and challenges you to complete dungeons with 09-lives or less.

And some screenshots:

Pokemon GO

Pokemon GO got off to an incredible start last summer. It essentially became a phenomenon, and had millions upon millions playing each day.

No one expected Pokemon GO to keep up its initial playerbase and revenue stream. Still, by the end of last year, it was still doing fairly well.

As reported by Recode based on comScore data, Pokemon GO was averaging around five million daily unique visitors late last year. That’s a far cry from the initial 28.5 million, but respectable nonetheless.

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It’s time for the latest Famitsu‘s most wanted games chart. Various Nintendo games continue to rise, including Splatoon 2, Fire Emblem Echoes, Mario Kart 8 Deluxe, and Super Mario Odyssey.

Head past the break for the full chart. All votes were cast between March 16 and March 22.

The Mega Man animated series was originally set to debut this year. However, an announcement made by Dentsu Entertainment today indicates that it will premiere in 2018 instead.

Also, the show will officially be airing on Cartoon Network. It was previously thought that Disney XD would be the home of Mega Man’s upcoming cartoon.

Dentsu Entertainment, DHX Media, Man of Action, and Capcom are all working together on the project. It sounds like plans are in place for merchandising as well with a focus on toys as well as a global business development.

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GoldenEye 007

Ken Lobb might not be a name everyone is familiar with, but he had a major impact on Nintendo back in the day. As a former executive at Nintendo of America, he influenced both software and hardware.

The N64 megahit GoldenEye 007 was one game Lobb was involved with. In a lengthy interview with Game Informer this month, Lobb discussed the game in-depth starting with its origins up through release.

GoldenEye 007 started out with “a tiny team at Rare,” Lobb said. Speaking about why this happened, he explained:

“Let’s just say, the ‘bigs,’ or the more experienced Rare developers were busy. They also weren’t super thrilled about making a game with a license. The license had come from Japan, from Mr. [Hiroshi] Yamauchi. He started the negotiations for it. Tim and Chris had agreed to take on the project. But the people making Donkey Kong, Banjo, Killer Instinct – they’re all busy. So, Martin Hollis and a little group of people began working on it.

They worked in barns at the time. Rare was called the Manor Farmhouse. It was this beautiful old farmhouse with a bunch of developers in it, and all these barns that were converted into development spaces. One was for Banjo, one was Killer Instinct, the smallest one had Martin Hollis, David Doak, and the whole team behind GoldenEye. I was visiting Rare a lot, once every 8 to 10 weeks to work on Killer Instinct 2. Actually, the end of Killer Instinct and into Killer Instinct 2, while they were making GoldenEye. I developed a friendship with Martin. That had a couple, shall we say, interesting impacts…”


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