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Update: Bumped to the top. Added in Sunday’s updates.


Nintendo Badge Arcade has been receiving daily updates since heading. Because it’s continually updated with content, we’re rounding up all of the additions and changes in a weekly post.

Here’s what’s on tap for the week of April 11:

– 1 DS panel
– 1 N64 panel
– 1 GBA panel
– 1 Wii panel
– 3 Zelda II panels
– 2 Kid Icarus panels
– 4 Mario Maker panels
– 1 Punch-Out!! panel
– 2 Metroid panels
– 1 SNES panel
– 1 Game Boy panel
– 3 Famicom panels
– 1 Zelda weapons panel
– 4 Kirby panels (1 day left)
– 1 pixel sushi panel (1 day left)
– 3 pixel bird panels

Before coming out with the Game Boy Advance, Nintendo was looking into a completely different type of portable device. Many years ago, the company was experimenting with a Game Boy successor under the apparent codename “Project Atlantis”. In the end, it never turned into a consumer product.

German outlet Nintendo-Online has taken a look at what’s known about Project Atlantis based on previous information floating around (plus a few other separate, but interesting tidbits). The site passed along the following information:

– “Project Atlantis” is usually regarded as the GBA’s codename, which is NOT true – the GBA was codenamed “Advanced Game Boy”
– “Project Atlantis” was a Game Boy successor that Nintendo developed around 1995. Rumours about the system started in early 1996. It was supposed to be a 32 Bit color handheld, to have four buttons and to have a screen bigger than the final GBA. Media reported the system was supposed to release in late 1996.
– Rumours further suggested that “Project Atlantis” had power comparable to the N64 and used a 160 MHz processor – it would have been way more powerful than the final GBA. Also, “Project Atlantis’s” battery time was supposed to be 30 hours.
– Although Nintendo confirmed the system’s existence in mid-1996, “Project Atlantis” never got released. The newly released Game Boy Pocket sold well enough so that Nintendo delayed the release of “Project Atlantis” to the end of 1997.
– Finally the system never came to the market. The reason was that the system was simply way too big to be a Nintendo portable system. Also it was too power-consuming, too expensive to manufacture and Nintendo apparently wasn’t satisfied with it’s performance.
– DSi lead developer Masato Kuwahara who also participated in the development of “Project Atlantis” showed the prototype in a GDC 2009 lecture. Here’s the picture he showed, with a DSi as a size comparison.
– Bonus fact 1: Kuwahara also showed an unreleased Touch Screen Adaptor for the Game Boy Color that he developed in 1998. His picture shows the prototype attached to a Game Boy Advance SP.
– Bonus fact 2: The dev team also experimented with a fold up model for the Game Boy Advance, the like of which the GBA SP and the DS are. Because back then the system would have been to thick, they discarded the idea.
– Bonus fact 3: The development of the final GBA didn’t start until the Game Boy Color was released and only took about two years.

Some interesting things here for sure! It’s always neat to look back on Nintendo’s history, and get a glimpse at products that never made it to market.

Source, Via

More:

Angry Video Game Nerd II: ASSimilation initially came out a couple of weeks ago. It should be making its way to Nintendo platforms in due time, but for now, watch some footage below.

In the latest issue of Famitsu, there’s a sizable update on Etrian Odyssey V. The magazine has more information on the game’s races and some of the classes. We’ve rounded up all of the information below.

Races

Earthrun (human)

– Balanced stats and rather high durability
– The most prosperous race which lives in many parts of Arcadia
– Has more jobs available compared to other races

Race skills

– Fishing: able to fish at fishing spots in forests
– Martial Arts: increase resistance against “seals” on each parts of body

Stone Shire’s 1.1 patch came out in Europe towards the end of last month. In North America, the update is now available as well.

The 1.1 release for Stone Shire actually came out on Thursday. Finger Gun Games confirmed the news on Miiverse, and also noted that another update is in the works.

Here’s the full Miiverse post:


If you missed them, you can find the Stone Shire version 1.1 patch notes here.

Source

Thanks to CoroCoro, we have a new look at the Team Kirby Clash mini-game in Kirby: Planet Robobot. We’ve posted the gameplay video below.

We have some new official b-roll footage of Star Fox Guard. There are three videos in total, two of which show views of both the TV and GamePad. Here’s the full set:

With Bravely Second having just launched in North America, Game Informer spoke with co-producer at Square Enix Masashi Takahashi for an interview. The two sides chatted about player feedback, the new approach to character designs with this game, how the job classes are decided, and the series’ future.

You can find comments from Takahashi about all of these comments below. Head on to Game Informer here for the full interview.

V-Jump has gone live with another round of footage from Star Fox Zero. Get a look at some additional gameplay below.

Utopian World of Sandwiches previously brought Chompy Chomp Chomp Party to the European Wii U eShop late last month. In North America, it’ll be a few more weeks before launch. The game’s website confirms a release date of May 19.

Source


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