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As reported earlier today, Zero Time Dilemma has a big feature in this week’s Famitsu. There are details about the game itself as well as an interview with director Kotaro Uchikoshi.

Some excerpts from the interview has now leaked out of Famitsu. Head past the break to see what Uchikoshi said about the name, resolving mysteries, extreme scenes (possibly 3DS’ first CERO-Z-rated game in Japan), and changing character designers.

Early next month, Nintendo will be closing down the Mario Kart TV website. This is taking place at the following days/times:

– 11 PM PT (April 4)
– 2 AM ET (April 5)
– 7 AM in the UK (April 5)
– 8 AM in Europe (April 5)

The Mario Kart TV site has the following notice regarding its closure:

“The Mario Kart TV website, which lets you watch highlight videos posted from Mario Kart 8, will be closing down as of 11:00 PM PT on Monday, April 4th 2016. We are very thankful to the many people who have used this website since it launched in 2014.

Even after the website shuts down, it will still be possible to watch Mario Kart TV and upload highlights from within Mario Kart 8 itself.
Highlight videos uploaded to YouTube from the game will not be deleted after the website shuts down.”

Nintendo did not go into detail as to the reason for the end of the Mario Kart TV site. If you’d like to give the page a look, head on over here.

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Super Mario World: Super Mario Advance 2 is slated for the European Wii U Virtual Console this Thursday. Watch the game’s trailer below.

Super Mario Advance hits the European Wii U eShop on Thursday. Check out the game’s official trailer below.

This week’s Famitsu review scores are as follows:

Digimon World: Next Order (PSV) – 8/8/9/8
Citizens of Earth (3DS) – 8/8/7/8
Omerta Code: Tycoon Kai (PSV) – 8/7/7/7
Assault Android Cactus (PS4) – 7/7/7/8
Sebastien Loeb Rally EVO (PS4) – 6/8/7/8
Infinite Dunamis (3DS) – 7/7/8/6
Bingo de Brain Training (3DS) – 6/6/7/5

Square Enix has been teasing Dragon Quest Monsters: Joker 3’s demo for awhile now. Today, the company finally announced that the download is due out on March 9 at 10 AM Japan time via the eShop.

Those who download the demo can try out the series’ “Monster Scout” system, along with new elements such as the “Ride System,” and monster and field object analysis using the new “Reactor” tool. Clearing it will award players with a “present code” that can be used in the full game.

Also, as a reminder, downloading the 3DS tool Dragon Quest X: Boukensha no Odekake Chou Benri Tool will allow users to obtain the “Reactor” tool in Dragon Quest X.

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Kotobukiya has started accepting pre-orders (overseas shipping not available) for the new Xenoblade Chronicles X plastic model, which is based on the game’s Formula Skell / Doll. In Japan, this will be released in July. Pricing is set at 8,424 yen.

The 175mm model (1/48 scale) comes with the ability to transform from Skell / Doll form to vehicle form. Armaments include Sword, Machinegun, Grenade, Beamsaber, and Shield. It also comes with decals that can be placed on the model.

The Legend of Zelda: Link’s Awakening started out as an idea for a modified version of A Link to the Past for the Game Boy. In the end though, that never came together. Link’s Awakening was ultimately born from, as Game Informer puts it, “an unsanctioned after-hours passion project for members of the Link to the Past team.”

Director Takashi Tezuka told the site:

“The main programmer wanted to challenge himself to create a Zelda experience on a portable system to see what he could do, and I was into the idea. We just had a passion to try and do something interesting. We didn’t really have permission to do it necessarily. We were just playing around.”

“Once we got it to a certain level of creation and completion that we wanted to show, then we took it to the company and got permission to continue developing it. But initially it was just a little pet project of ours. Because we started it that way – just making a game we wanted to make – it may defy Zelda conventions. It might have interesting characters and situations we may not have had otherwise.”

During an Iwata Asks discussion for Phantom Hourglass, Tezuka made a comment about how the experience of creating Link’s Awakening was similar to “making a parody of The Legend of Zelda.” He clarified these comments with Game Informer, in which he said:

“When we say parody, I’m not sure where that word comes from because maybe there are translation issues. With Zelda games we usually plan them out, every detail is considered. With Link’s Awakening, we were working on that after our other work was done. Kind of like a club of people who loved Zelda and got together to make it. It has a different feeling for that reason.”

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A few months ago, it was looking like The Binding of Isaac: Afterbirth wouldn’t be on Nintendo platforms. That still holds true for New 3DS, but it seems that the Rebirth expansion will be on Wii U after all.

Nicalis’ Tyrone Rodriguez just sent out several tweets stating that The Binding of Isaac: Afterbirth is wrapping up on consoles, and the goal is to have it released next month in both North America and Europe. The subsequent message listed Wii U as one of the included platforms.

The tweets are as follows:


The Binding of Isaac: Afterbirth is the biggest expansion for The Binding of Isaac: Rebirth. You can see what it looks like in a previous trailer below.

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We haven’t heard much about AcroStorm in recent months. Despite that, the project is still in the works, and Blue Comet Games passed along some new screenshots to show off its latest efforts. There’s still nothing in the way of a release date, but the images below will hopefully tide us over a bit longer.

Source


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