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In North America and Europe, the first Splatfest for Splatoon will be taking place on July 4. A Splatfest is planned for Japan on this day as well, but it will be their second.

Japan’s new Splatfest is once again focused on food, and promotes the Maruchan brand of instant noodles. The Red Fox (udon) will be pitted against the Green Tanuki (soba).

The second Japanese Splatfest will be held between 3 PM on July 3 through 3 PM on July 4.

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Another two weapons are now live in Splatoon. Nintendo has given players access to the Custom Dual Squelcher as well as the Carbon Roller.

Here’s an overview of both weapons from Nintendo:

Custom Dual Squelcher

It’s got range, rapid fire, and Squid Beakons to give your squid buds a place to Super Jump to. And with the Killer Wail special you can zone your enemies for days!

Carbon Roller

This lightweight roller excels in the mobility department. It’s fling attack doesn’t toss a ton of ink, but it’s coupled with Burst Bombs for ranged splattage. Throw an Inkzooka in the mix and it’s on like Crusty Sean!

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Siliconera has gone live with a new Mighty No. 9 interview featuring associate producer Nick Yu. Yu talked about the 3DS version, the partnership with Deep Silver, and more.

Head past the break for excerpts from the interview. Siliconera has the full Q&A.

Several new games out came out this week on the Wii U and 3DS eShops. If you’re interested in checking out what’s new in screenshot form, take a peak at the gallery below.

Earlier today, we posted a video from V-Jump that showcased new footage from the 3DS version of Dragon Quest VIII. Siliconera has now translated some of the information that was shared. Read on below for new details about Morrie and Red along with a few other tidbits.

– Morrie’s job class would be something like an evolved mix of the Martial Artist and Minstrel in Dragon Quest IX
– Red is considered an advanced class version of the Thief
– Morrie can use different healing and support spells
– Also has a special ability with his name in it, but it’s still a secret
– Red can heal as well and has some status effect spells
– Stereoscopic 3D works while looking at the characters in the menu
– Morrie can use claws, boomerangs, and blunt weapons
– Red uses fans, whips, and short swords
– Morrie has a funny way of walking
– He can use the “Tiger Claw” weapon, which was seen in Dragon Quest X
– In the original Dragon Quest VIII, you always had to spend all of your skill points obtained after leveling up, but this time you’ll get to save them for when you’d like to use it next time
– Normal and fast battle speed options
– Fast option increases the battle speed by x1.5
– Red also has the “Steal” ability
– This can be used in battle to steal items and Gold from the monsters
– Morrie will have access to his “Call Team” ability, which is actually voiced in the game

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Lightwood Games has shared a new video from Word Party that gives us a look at the Fridge Magnets mini-game. We’ve posted it below.

Like many Nintendo games these days, Star Fox Zero will have amiibo support. But the one thing players won’t have to worry about is content being locked away behind figures.

Shigeru Miyamoto told Kotaku at E3 2015 last week that amiibo usage in Star Fox Zero will be on the lighter side of things. Tying in significant content like abilities or a special mode isn’t planned. Instead, having amiibo will offer players “a little something extra” – perhaps “a different skin for the Arwing or something like that.”

Miyamoto said:

“In terms of being able to unlock content, I don’t really want to go down that path. For this game, I think of it more as, for people who have the Amiibo, they’re going to get a little something extra and that’s how I’m planning on it with this game. So rather than actual abilities or things like that changing in the game, it would be like getting a different skin for the Arwing or something like that.”

“So, I don’t really want to talk about Nintendo in general today, but in terms of what I’m doing with Star Fox, I’m really not thinking about there being locked content or there being a mode that you won’t be able to play if you don’t have one. Since we already have the existing Smash Bros. Amiibos I basically want to put in something so if you already have those Amiibos, I imagine people will try and tap them on Star Fox anyway, and I want to make sure there is something that gives them a nice charge when they do that.”

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During a recent interview with Yahoo, Shigeru Miyamoto once again weighed in on virtual reality. He explained that, currently, the technically isn’t “a good fit for Nintendo’s philosophy of trying to create entertainment that people can play together in the living room.”

Miyamoto said:

“The current types of virtual reality aren’t really a good fit for Nintendo’s philosophy of trying to create entertainment that people can play together in the living room. We’re constantly looking at different technology and experimenting with different elements of it, but we’re not feeling virtual reality is currently in a place where it’s ready to be released – as a product that fits with our philosophy of fitting in the living room.”

Elsewhere in the interview, Miyamoto focused on the present rather than the future. He said this is why Nintendo didn’t bring along “any samples of potential virtual reality type experiences.”

“We’re here at E3 this year to really focus on the games that are launching within the next year or so. We’re not showing off or showcasing anything that’s further down the road, and that’s why you don’t see us here with any samples of potential virtual reality type experiences.”

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Paper Mario: Sticker Star was primarily an Intelligent Systems product, but Vanpool worked on the game as well. Nintendo’s Kensuke Tanabe recently said that Vanpool ended up on Sticker Star since help was needed to make its 2012 launch.

Vanpool is now contributing to Chibi-Robo!: Zip-Lash alongside Skip. Taro Kudo, a director at the company, previously worked at Square and Love-de-Lic with Skip’s founders.

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WhootGames is bringing its adventure/action puzzle game “Castles” to Wii U later this year.

The game tasks players with making matches to raise a tower to improbable heights. Castles includes over 50 stages, single-player and co-op match-three mechanics, a story mode, plus Survival and Versus modes.

Take a look at a trailer for Castles below.

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