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A couple of new character profiles are in for Langrisser Re:Incarnation Tensei. Today we learn about Maya as well as Ansel. For their full bios, read on below.

Maya (voiced by Yumi Uchiyama)

Maya is a maid with the Rovina family who waits on Ares hand over foot. Her lordly demeanor, coupled with her knowledge and insight into world affairs proves to be usedful as she goes about educating Ares. She also seems knowledgeable about magic and the military, although the source of that remains entirely unknown. Her past is utterly shrouded in mystery.

Ansel (voiced by Junji Majima)

Ansel is the son of a carpenter from a former Bright territory with close ties to the Imperial Army. He lives an easygoing life, but once the war starts, he joins up with a band of vigilantes. Though he’s memorized military tactics, he doesn’t understand their deeper meaning and nuances. Around women, he’s often a slovenly human being, but nevertheless hates making mistakes.

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It wasn’t mentioned in this week’s digital download announcement, but one new 3DS theme can now be purchased in Europe. One based on Mario vs. Donkey Kong: Tipping Stars is available via the Theme Shop. Pricing is set at €1.99 / £1.79.

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Another tidbit has come in regarding Warner Bros.’ rumored LEGO toys-to-life game. In a new article on VideoGamer, it’s said that the title is being developed under the working title “LEGO Dimensions”.

Nothing else was shared by the site beyond that. Warner Bros. has still yet to officially confirm LEGO Dimensions.

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Nintendo Life recently caught up with Hiro Yamada, general coordinator of Xenoblade Chronicles 3D. Yamada addressed several topics about the project, including when it began, challenges in porting to New 3DS, why it couldn’t be done on the regular 3DS, use of the two screens for information, and amiibo.

We’ve rounded up the various comments from Yamada below. For those who are interested, the original interview is located here.

Doodle Dash, which was first announced last August, now has a more specific release window. Pocket Dragon Games has confirmed that its game will launch on the Wii U eShop this summer in North America. There are also plans to bring out Doodle Dash in Europe “as close to the North American release as possible.”

Pocket Dragon Games is now starting to show Doodle Dash’s various mini-games. The first is titled “Night Watch”. Read on below for an official description of Night Watch from Doodle Dash’s lead designer, and screenshots can be found above.

“Hey! Brandon here! Lead Designer for Doodle Dash! I’ll be the first to detail the minigame I’ve been working on lately! It’s called Night Watch. You play as a group of hooligans come to vandalize an art museum after hours. A lone security guard patrols to stop your handiwork. As he paces the screen, if you draw while he is suspicious, he will erase everything you have done so far! Have the players who are guessing warn you when he is getting close! The art is still mostly placeholder for now but the game is pretty dang fun! Stay tuned for more posts from the other designers!”

Source: Pocket Dragon Games PR

This video is on Twitch, which has the annoying auto-play issue. Therefore we’re putting the footage after the break!

The Unlikely Legend of Rusty Pup has been in the works for about two years. However, it sounds like the project still has quite a bit of development remaining before it’s completed.

In an interview with Retro, Gory Detail’s Chris Seavor said that creation of Rusty Pup is going well. There’s currently a plan in place to have the title launch by the end of this year, though it may slip to 2016 “if the game is not ready”.

Seavor’s full comments are as follows:

It’s going really well at the moment. We’ve got all the major mechanics in place now and everything seems to work fine. As usual (due to my slightly erratic approach to design), lots of new and interesting ones also fell out during the process. It’s also looking lovely if I do say so myself, way beyond our initial expectations for the game, which I’ll be showing off some sneak peeks soon in our first, somewhat informal “dev diary” on the Gory Detail blog. Everyone should check that out.

I’ve learned a long time ago to try not to stick to deadlines. If you don’t have any deadlines, then you can’t miss them.

I’m being facetious, a little. We are heading for a release window by the end of this year, but if the game is not ready, then obviously we won’t release. Needless to say, every day we get something new done. A bug gets fixed and progress is being made.

I’m very excited about Rusty Pup. I think it’s got some interesting ideas, both in terms of narrative and how we’ve approached the traditional puzzle platformer genre. It won’t be for everyone, which is just fine, because if it was (if that’s even possible), then I’d have failed miserably as a designer.

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