Video: How to win at Smash episode 4
Posted on 10 years ago by Brian(@NE_Brian) in 3DS, Videos | 0 comments
Bravely Second scans show Cat Master job and more
Posted on 10 years ago by Brian(@NE_Brian) in 3DS, Images | 0 comments
This week’s issue of GanGan magazine has a new feature on Bravely Second. The magazine gives us a look at two new boss characters and jobs designed by Soul Eater creator Okubo Atsushi. Check out the gallery above for a key illustration showing off the mysterious old man Astrologist, the Cat Master job (can talk to cats), and more.
More: Bravely Second, Japan, Square Enix
Video: DIY – Mushroom Kingdom inspired deviled eggs & warp pipe centerpiece
Posted on 10 years ago by Brian(@NE_Brian) in General Nintendo, Videos | 0 comments
Tomodachi Life behind the scenes with Annie and Haley (Bratayley)
Posted on 10 years ago by Brian(@NE_Brian) in 3DS, Videos | 0 comments
Renegade Kid is bringing Dementium to the 3DS
Posted on 10 years ago by Brian(@NE_Brian) in 3DS eShop, News | 7 Comments
Renegade Kid’s Dementium franchise is heading to the 3DS. While chatting with Vinesauce during a live stream event last night, co-founder Jools Watsham shared news about what’s planned for the IP.
Renegade Kid is bringing the first Dementium game to the 3DS eShop. The company is working to address some of the more “brutal” elements like enemies that constantly respawn and the save system. In the U.S. release of the first Dementium, players would return to the beginning of the chapter if they lost to a boss. Watsham mentioned that the European version addressed this somewhat by adding automatic checkpoints before boss encounters, though it was still “not quite there.” Dementium II featured save devices, and Renegade Kid would like to implement something like that into the new eShop release.
More: Dementium, Jools Watsham, Renegade Kid, top
Media Create software sales (12/1 – 12/7) – Top 50
Posted on 10 years ago by Brian(@NE_Brian) in 3DS, News, Wii U | 0 comments
This week’s expanded Japanese software sales are as follows:
01./00. [WIU] Super Smash Bros. for Wii U #
02./01. [3DS] Pokemon Omega Ruby / Alpha Sapphire
03./00. [3DS] Derby Stallion Gold
04./00. [3DS] Aikatsu! 365-Hi no Idol Days
05./08. [3DS] Super Smash Bros. for Nintendo 3DS
06./00. [PS3] Guilty Gear Xrd: Sign
07./07. [3DS] Monster Hunter 4 Ultimate #
08./09. [3DS] Yo-kai Watch 2: Ganso / Honke
09./00. [PSV] Samurai Warriors: Chronicles 3 #
10./02. [PSV] Phantasy Star Nova
11./13. [WIU] Mario Kart 8 #
12./00. [3DS] Attack on Titan: The Last Wings of Mankind – Chain
13./05. [PS3] Resident Evil HD Remaster #
14./00. [3DS] Samurai Warriors: Chronicles 3 #
15./00. [PS3] Call of Duty: Advanced Warfare – Dubbed Edition
16./00. [PS4] Guilty Gear Xrd: Sign #
17./14. [WIU] Captain Toad: Treasure Tracker
18./00. [PS4] Call of Duty: Advanced Warfare – Dubbed Edition
19./03. [3DS] Etrian Odyssey 2 Untold: The Knight of Fafnir
20./00. [PS4] The Crew #
More: charts, Japan, Media Create, sales
Discussing Everything #10 tomorrow
Posted on 10 years ago by Brian(@NE_Brian) in Discussing Everything | 0 comments
This week’s Discussing Everything will be taking place once again tomorrow. However, please note that we’ll be starting a half hour later – 4:30 PM ET / 1:30 PM PT. I’ve been noticing that a bunch more people have been showing up for the second half of the event, so I’ll be curious to see what happens if we begin 30 minutes later than usual. If it doesn’t work out, we’ll return to normal time next week.
FAST Racing Neo has been in the works since the end of 2012
Posted on 10 years ago by Brian(@NE_Brian) in News, Wii U eShop | 14 Comments
Shin’en has been working on FAST Racing Neo for quite some time. In an interview with KonsoliFIN, the studio’s Manfred Linzner revealed that Neo’s development kicked off at the end of 2012. The game began soon after Shin’en wrapped up Nano Assault Neo.
Linzner also spoke about how the team faced a “major challenge” to match or surpass other racers on the PlayStation 4, Xbox One, and PC from a visual perspective. The task was made all the more difficult since Shin’en wanted to hit 60 frames per second.
Below are Linzner’s full words:
We started with FAST Racing Neo right after we were done with Nano Assault Neo. So this was end of 2012. A major challenge was to get on par or even beyond what other racing games on PC,PS4 or XB1 offer visually. Those games are done by very large and professional teams (around 30x to 100x times bigger then us). Just the sheer amount of geometry you need to produce for that sweet ‘Nex Gen’ look is insane. Not even to mention the nearly impossible task to render that all at 60fps on the Wii U. Anyway, we liked that challenge. We feel we do our best work when being challenged. You need to find creative ways.
More: FAST Racing Neo, indie, interview, Shin'en
Video: Shantae and the Pirate’s Curse character spotlight: Uncle Mimic
Posted on 10 years ago by Brian(@NE_Brian) in 3DS eShop, Videos, Wii U eShop | 0 comments
November 2014 NPD: Sonic Boom, Persona Q, limited edition Mario Bros. 2 3DS XL sales
Posted on 10 years ago by Brian(@NE_Brian) in 3DS, News, Wii U | 23 Comments
NeoGAF’s “creamsugar” has come through with a new set of sales data leaks from this month’s NPD report.
First, let’s talk about software. Sonic Boom is off to a rough start, as Rise of Lyric only moved 25,000 copies in its first month. Sonic Boom: Shattered Crystal on 3DS apparently sold even lower.
On a somewhat brighter note, Persona Q: Shadows of the Labyrinth sold around 48,000 units last month. That’s not too bad considering the game launched during the very last week of November and was up against anticipated titles like Super Smash Bros. for Wii U.
Finally, we have news about the limited edition New Super Mario Bros. 2 3DS XL. Consumers snatched up 140,000 of these handhelds in the U.S. last month.