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Paradise Lost: First Contact is in its final day on Kickstarter. You can check out the project here.

Super Mario 3D World sold about 100,000 copies in Japan in its first week. According to Media Create, the game sold through 57.17 percent of its shipment. That means Nintendo must have shipped roughly 175,000 copies at launch – a somewhat low figure given the Mario brand, though perhaps understandable given the Wii U’s install base.

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Nintendo says this is episode three… but I don’t believe we ever saw episode two.


The amount of work Masahiro Sakurai puts into the new Smash Bros. games is kind of unbelievable. One of his tasks has him inputting a ton of different parameters, which under normal circumstances, would be a job for multiple staffers – not just one employee.

Sakurai wrote in his weekly Famitsu column this week:

“With the previous Smash Bros. games, I would input all the fighter specs and attack hitboxes, and with the new games I’m doing something very similar. If I were to hand over the work to someone else, it would be a full-time, multi-person designated workload.”

Why would Sakurai take on such an involved task by himself? For one thing, he’s working with a new team. Collaborating with Namco Bandai does have its advantages though, as he says the company has created development tools that are more advanced and allow for more immediate trial and error.

Sakurai also says working alone is “faster and more accurate”.

M2 and SEGA are cooking up another round of 3D Classics for Japan. We’ve kind of heard about this vaguely in the past, but SEGA CS3 producer Yosuke Okunari seems to have officially confirmed the news on Twitter. If the new games succeed in Japan, Okunari says we could see them launch in other parts of the world.


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What would Teslagrad look like if it were made for the Game Boy? Rain Games artist Ole Ivar Rudi provides an answer through one of his recent tweets:


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