Zelda: Ocarina of Time 2DS skin available for purchase
Posted on 11 years ago by Brian(@NE_Brian) in 3DS, News | 0 comments
Over 10 million Pokemon have been exchanged in Pokemon X/Y
Posted on 11 years ago by Brian(@NE_Brian) in 3DS, News | 2 Comments
Game Freak director Junichi Masuda shared an impressive Pokemon X/Y statistic at the “Salon del Manga de Barcelona” convention earlier today. Between the two games, over 10 million Pokemon have been exchanged/traded. Fans responded to the announcement with a strong ovation for Masuda.
More: Junichi Masuda, Pokemon, Pokemon X, Pokemon Y, top
Band Brothers P commercials
Posted on 11 years ago by Brian(@NE_Brian) in 3DS, News | 0 comments
More: Band Brothers P, commercial, Japan
Mario & Sonic at the Sochi 2014 Olympic Winter Games – champion race footage
Posted on 11 years ago by Brian(@NE_Brian) in Videos, Wii U | 0 comments
Media Create software sales (10/21 – 10/27) – Top 50
Posted on 11 years ago by Brian(@NE_Brian) in 3DS, DS, News, Wii, Wii U | 0 comments
This week’s expanded Japanese software sales are as follows:
01./01. [3DS] Pokemon X / Y #
02./00. [PS3] Jikkyou Powerful Pro Baseball 2013
03./00. [PS3] BlazBlue: Chronophantasma #
04./02. [3DS] Monster Hunter 4 #
05./03. [PS3] Grand Theft Auto V
06./00. [PSP] Jikkyou Powerful Pro Baseball 2013
07./00. [PSV] Jikkyou Powerful Pro Baseball 2013
08./04. [3DS] Battle For Money Sentouchuu: Densetsu no Shinobi no Survival Battle!
09./00. [PSP] Kamigami no Itazura #
10./00. [PSP] Diabolik Lovers: More, Blood #
11./10. [PSV] Dangan-Ronpa 1-2: Reload
12./00. [PS3] Samurai Warriors 2 with Xtreme Legends & Empires HD Version #
13./06. [PS3] FIFA 14 #
14./13. [3DS] Animal Crossing: New Leaf #
15./11. [3DS] Friend Collection: New Life #
16./08. [PS3] Soccer Tsuku: Pro Soccer Club!
17./09. [PS3] Tales of Symphonia Chronicles
18./00. [3DS] Sonic Lost World
19./17. [3DS] Disney Magic Castle: My Happy Life #
20./07. [PS3] Beyond: Two Souls
More: Japan, Media Create, sales
Mario 3D World devs on game’s engine, difficulty, no DLC; plus art style, working with an external studio, more open Mario, Miyamoto working on small projects
Posted on 11 years ago by Brian(@NE_Brian) in General Nintendo, News, Podcast Stories, Wii U | 7 Comments
Gamekult recently conducted an interview with Shigeru Miyamoto, Yoshiaki Koizumi, and Kenta Motokura. As you can tell by the title of this post, it’s filled with tons of interesting bits about Super Mario 3D World and Mario in general.
As far as 3D World is concerned, the three commented on the game’s engine, difficult, DLC (and a bunch of other things). General topics include the possibility of introducing a radical art style for Mario, working with an external studio, a more open Mario, and Miyamoto’s plan to work on smaller projects.
You can find the full interview roundup below (note: Google Translate used). You can also find Gamekult’s piece here.
IronFall tech preview video
Posted on 11 years ago by Brian(@NE_Brian) in 3DS eShop, Videos | 8 Comments
Note: You can download a 60FPS version here (advised to play in Windows Media Player). VD-Dev says a gameplay demo will be available later.
A look at Ubisoft’s original Red Steel 2 project
Posted on 11 years ago by Brian(@NE_Brian) in News, Wii | 6 Comments
Ubisoft originally had a much different plan in mind for Red Steel 2.
The game maintained a similar aesthetic, but possessed a different style. The initial project also would have included online multiplayer. Naturally, because the peripheral wasn’t out at the time, Red Steel 2’s first concept would have lacked MotionPlus support.
Ubisoft ended up cancelling the first Red Steel 2 around 2007/2008 even though it was fairly far along in development. Eventually, a new version was born and released in 2010.
More: Red Steel, red steel 2, top, Ubisoft
Images: Fan makes Majora’s Mask replica
Posted on 11 years ago by Brian(@NE_Brian) in General Nintendo, Images | 3 Comments
Zelda fan Mario Mayer has created an impressive, real-life Majora’s Mask replica. Three months were needed to put the thing together. You can find various photos of the piece above.
More: fan art, Majora's Mask, The Legend of Zelda
Aonuma elaborates on the ideas Zelda Wii U will include from Wind Waker HD, benefits of developing multiple games at once
Posted on 11 years ago by Brian(@NE_Brian) in General Nintendo, News, Podcast Stories, Wii U | 27 Comments
Wind Waker HD was used as a starting point of sorts for Zelda’s first original outing on Wii U. Series producer Eiji Aonuma has previously spoken about how the updated GameCube release was a way for the development team to get its feet wet in terms of creating Zelda games for Nintendo’s latest console. Additionally, the two are connected in the sense that elements used in Wind Waker HD will be brought over to the brand new Wii U title.
Aonuma discussed this further with GamesTM this month. While speaking with the magazine, he said Wind Waker HD’s GamePad interface and motion control aiming will be included in Zelda Wii U. He also mentioned a desire “to bring the experience of being able to explore the Great Sea however you want to locations other than the sea.”
Aonuma said: