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Phoenix Wright: Ace Attorney – Dual Destinies is the series’ first game to be shown in 3D. As such, Capcom had to experiment with polygon models – including Phoenix himself – until they felt a proper transition from the 2D games had been made.

Here’s one of the first prototypes created by the team:

phoenix_wright_dual_destinies_prototype

And this is the final result:

phoenix_wright_dual_destinies_final

Localization director Janet Hsu gave an explanation of the prototype’s history in a Capcom-Unity post:


Uncade LLC’s David Byers – the studio’s one and only employee – is currently working on Another Castle for Wii U. But Byers has created other games as well, including “Haunted Hallway”, “Blast Ball”, and “Love Me Not” for PC. Could we also see some of these on Wii U?

Byers admitted to Dromble that he’s “thought about it”, but has yet to make any decisions. If these older games were to see a Wii U release though, they’d probably “be more of a remake as opposed to a port.”

According to Bryers:

“I’ve thought about it, but to be honest I’m not sure yet. I feel like console games should be larger experiences than those games offer right now, so if I ever make them for the Wii U it would be more of a remake as opposed to a port. This would take a fair amount of work, and right now my top priority is working on Another Castle.”

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Two 3DS eShop games are now on sale in North America.

First up, Tangram Style can be purchased for $3.99 until October 31. Classic Games Overload: Card & Puzzle Edition is also on sale for $9.99 until October 1.

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Super Street Fighter IV 3D Edition is now available on the 3DS eShop. Strangely, this item wasn’t mentioned in Nintendo’s download report earlier today.

You can purchase Super Street Fighter IV 3D Edition for $19.99. It takes up 13,492 blocks of space.

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Resident Evil 4 adopted a fairly different approach than its predecessors. For the game’s development, Capcom decided to make the game more action-oriented.

This was a conscious decision made by Shinji Mikami, who was director of the project. Because the 2002 remake of Resident Evil was a “commercial failure”, Mikami wanted to emphasize gameplay as opposed to scaring players.

Mikami told IGN in a new interview:



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