[Interview] Nicalis talks Crystal Crisis – inspiration, choosing the roster, and more
Posted on 6 years ago by Brian(@NE_Brian) in Interviews, Switch | 0 comments
It was nearly a year ago that we first found out about Crystal Crisis, a new puzzle-based fighting game from Nicalis. The game is currently on track to launch on May 28. Ahead of its release, we spoke with Nicalis president Tyrone Rodriguez to learn a bit more about what fans can look forward to.
In our interview, Rodriguez spoke about where the inspiration for Crystal Crisis came from, how characters were decided, teased the story more, and commented on trying to appeal to both casual and competitive players. You can read our full discussion below and check out some brand new screenshots.
More: Crystal Crisis, highlight, Nicalis, top, Tyrone Rodriguez
[Interview] Gear.Club Unlimited 2 devs on making the game Switch exclusive and from the ground up
Posted on 6 years ago by Brian(@NE_Brian) in Interviews, Switch | 0 comments
Microids and Eden Games came out with Gear.Club Unlimited in 2017. Essentially one year later, the two sides have returned once again with a sequel. Unlike its predecessor, Gear.Club Unlimited 2 was made from the ground up for Nintendo’s console and as an exclusive – it has no mobile ties unlike last year’s release.
Shortly before Gear.Club Unlimited 2’s launch, we caught up with lead designer Yannick Berthier. Berthier spoke with us about why the team made its new racer exclusively for Switch and the benefits that allowed for. You can read our full interview below.
More: Eden Games, Gear.Club Unlimited 2, highlight, Microids, top
[Interview] Enter the Gungeon dev talks unused guns, more content, and next project
Posted on 6 years ago by Eric Zauch in Interviews, Switch | 0 comments
PAX Australia has been and gone for another year and us gamers will now go back to playing the game we know best, the waiting game. Luckily for me, I had the opportunity to chat with some folk who made it down to Australia’s largest gaming convention. This interview is with Dave Crooks (or a Mimic) from Dodge Roll; the developers behind the hugely successful game Enter the Gungeon in which we discussed unused guns, content for the future, and the team’s next project. Please enjoy the interview!
More: Devolver Digital, Dodge Roll, Enter the Gungeon, highlight, top
[Interview] Party Crasher devs talk trillions of combinations, creating a series, and Party Poppers
Posted on 6 years ago by Eric Zauch in Interviews, Switch eShop, Videos | 0 comments
PAX Australia has been and gone for another year and us gamers will now go back to playing the game we know best, the waiting game. Luckily for me, I had the opportunity to chat with some folk who made it down to Australia’s largest gaming convention. This interview is with Lindsay Wells and Ian Lewis from Giant Margarita; developers of Party Golf, Party Crashers, and recently announced Party Poppers. If you enjoy playing with friends in the same room, lots of customization, and bananas, then this series is for you. Please enjoy the interview!
More: Giant Margarita, highlight, top
[Interview] Soundfall devs talk inspirations, making a world generated by music, and the characters
Posted on 6 years ago by Eric Zauch in Interviews, Switch eShop, Videos | 0 comments
PAX Aus 2018 has been and gone for another year and us gamers will now go back to playing the game we know best – the waiting game. Luckily for me, I had the opportunity to chat with some folks who made it down to Australia’s largest gaming convention. This interview is with Julian Trutmann and Nick Cooper, from Drastic Games; developers of the up and coming Soundfall. Soundfall is a rhythm driven dungeon crawler that is procedurally generated to your music.
Please enjoy the interview!
More: Drastic Games, highlight, Soundfall, top
[Interview] Golf Story dev on Wii U origins, cut ideas, and more
Posted on 6 years ago by Brian(@NE_Brian) in Interviews, Switch | 0 comments
It was nearly a year ago that Golf Story debuted on Switch. With that in mind, we recently caught up with Sidebar Games about the well-regarded title.
We chatted with the studio’s Andrew Newey about a number of topics, including Golf Story’s Wii U origins and plans when it was in development for the older console. Newey also discussed some scrapped ideas (including DLC that never materialized), and we also had to ask about Sidebar’s next game – though he was understandably quiet on that front.
More: Golf Story, highlight, Sidebar Games, top
[Interview] A Hat in Time dev talks five-year development, Switch port, and what’s next
Posted on 6 years ago by Eric Zauch in Interviews, Switch eShop | 0 comments
We recently had the opportunity to sit down and talk with Jonas Kaerlev from Gears for Breakfast, the studio behind A Hat in Time. We had a terrific discussion about where it all started, the Switch port, the studio’s next game, and more. You can listen to the full 30-minute interview below or feel free to read the shortened transcribed version.
More: A Hat in Time, Gears for Breakfast, highlight, top
[Interview] YoYo Games on the ease of porting GameMaker Studio 2 projects to Switch, more titles to come soon
Posted on 6 years ago by Brian(@NE_Brian) in Interviews, Switch eShop | 0 comments
Earlier this year, GameMaker Studio 2 was announced for Switch. The news was significant as it paves the way for even more developers to bring their titles to the system.
Following the recent news about GameMaker Studio 2 entering open beta on Switch, we caught up with YoYo Games general manager James Cox to learn more about the origins of supporting Nintendo’s console, how easy it is to port games, what lies ahead for the future, and more. You can read our full interview below.
More: highlight, James Cox, top, YoYo Games
[Interview] Blade Strangers director teases Story Mode, talks making an accessible but deep fighter, more
Posted on 7 years ago by Brian(@NE_Brian) in Interviews, Switch | 0 comments
At E3 last year, a surprising crossover fighter was announced for Switch. Studio Saizensen is working together with Nicalis on Blade Strangers, a game that features characters from Cave Story, Code of Princess, Sayonara Umihara Kawase, and more.
We recently had a chance to speak with director Toshinobu Kondo to learn more about Blade Strangers. Kondo talked with us about topics such as the game’s Story Mode, trying to create an accessible but deep fighter, and more. We also asked about keeping online lag to a minimum and making use of Switch’s features.
Our full discussion with Toshinobu Kondo can be found below.
More: Blade Strangers, highlight, Nicalis, Studio Saizensen, top
The Messenger dev discusses taking game beyond Ninja Gaiden influences
Posted on 7 years ago by Tyler(@tylerlelliott) in Interviews, Switch eShop | 0 comments
Announced during the Nindies Showcase Spring 2018, The Messenger is a 2D action game influenced by classic Ninja Gaiden titles coming to the Switch. In an interview with GamesBeat, Martin Brouard–cofounder of the game’s developer, Sabotage–shares how the team is advancing the game beyond its surface level Ninja Gaiden inspirations: