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I truly hoped to host our third Discussing Everything event last week, but a personal matter made that impossible. We’re back this week though! Our usual Sunday time slot is set once again. Join us at 4 PM ET / 1 PM PT to discuss this week’s news, general Nintendo topics, and other random things!

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This week’s exclusive indie-game screenshot from upcoming Wii U platformer Paper Monsters Recut shows off something that, according to the laws of physics as discovered by Newton, Einstein, and their comrades, shouldn’t exist! This is a video game though, so that doesn’t matter too much. I’ll let our friend at Mobot Studios explain what you’re seeing above, because they’re actually working on the game:

Paper Monsters Recut is our take on a classic 2D platformer, but our new space levels change the gameplay up a bit with a cool jetpack and laser bolt powerup, for epic space battles! You’ll also face different enemies in space from the ones you’ll find in Paperland, such as the flying Pterry and the mini Twirkle shown here.

The other thing we wanted to highlight with this screenshot was how the GamePad is used (which you can see in the lower right hand corner). Different powerups work differently, and the gamepad will always display the current powerup’s controls for quick reference based on what type of level you’re playing. Of course if you are in Off-TV play on the GamePad you can always reference this by hitting pause, but we think it’s pretty handy to have it at a glance.

Austin and I talk about some of the more notable pieces of Nintendo news from the past week. There’s some chatter about the Smash Bros. Wii U date, Captain Toad: Treasure Tracker, and plenty more.

One of these days we’ll record Just a Chat when I’m not dead tired!


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System: Nintendo 3DS (what a shock)
Release Date: October 3, 2014
Developer: Sora Ltd/Bandai Namco Games
Publisher: Nintendo


Author: Patrick

The long-awaited fourth entry in Nintendo’s crazy crossover series is finally out, but it finds itself on a curious platform – the 3DS. A multiplayer fighting game is a strange fit for the portable console, but this new instalment retains the addictive style of fighting and throws in a few new ways to battle. Even on the 3DS, the frenetic pace of previous entries is still present (to an extent – this ain’t Melee) and Smash is still very much an experience accessible to both newcomers and seasoned players, with plenty of weird Nintendo references, of course. As a sequel, the game promises more of everything: more characters, more items, more assist trophies, more stuff to collect… the problem is that in some cases Smash on the 3DS feels like a lesser game than the ones that’ve come before it. Make no mistake, the game is still an incredibly enjoyable time, especially with a few friends, but the series makes the jump to the 3DS with a couple of compromises.

Update: It’s over, but you can check out the full replay below!


This will be an entirely Smash Bros. 3DS focused Discussing Everything, and it’ll be a bit on the short side. Still, I’m sure we’ll have some enjoyable discussions!

We’ll kick things off at 4 PM ET / 1 PM PT as usual. Note that you can log in with Facebook/Twitter, but these are optional. You can choose a random username as well!


Live Blog Discussing Everything #2
 


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One last bump for this, as Discussing Everything is today! You can find a countdown here.


Last week’s debut of Discussing Everything went much better than I initially expected. There were plenty of discussions about a wide array of topics, and we ended up continuing the talk for an extra hour!

I do want to maintain the momentum we gained last week by hosting another Discussing Everything on Sunday. However, I unfortunately have something personal to attend to… meaning this week’s event will be on the short side. We’ll again be kicking things off at 4 PM ET / 1 PM PT, but due to the short nature of the talk, it will be entirely dedicated to Super Smash Bros. for 3DS. I imagine you guys will have plenty to say in any case given that the game is launching on Friday!

So join us on Sunday to chat a bit about the new Smash Bros. Hope to see some of you then!

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It’s been a little while since we last featured a game from an independent developer on the top of Nintendo Everything through the “Weekly Screenshot” feature, but after Shin’en wrapped up their tenure with us showcasing exclusive Art of Balance images, we decided to take our time looking for a developer that had a game with something worth sharing with your eyes. Our choice this time? Mobot Studios’ Paper Monster Recut, which falls under the categories of “Wii U eShop game” and “charming platformer”. You can find plenty of info about the game around the site through the sidebar to the right.

Our liaison at Mobot Studios is Jon Williams, and he’s going to give us a bit of context on the intriguing screenshot above:

“Here’s our first screenshot. It’s from a new night time level in the first world of the game. We really like the look we were able to achieve with the angle of light from the moon reflecting off the top of objects, the glow from the new bloom lighting, and the real time shadows that are all new in Paper Monsters Recut.”

Update: Now over, but you can find a full replay of the chat below. A huge thanks goes out to those who joined us!

I’ll let you guys know when we’ll be hosting the next Discussing Everything. Next week may be tricky, but October 12 should be clear for sure.


We’ll be kicking off the first Discussing Everything in just a bit! The chat will officially go live at 4 PM ET / 1 PM PT.

Have no idea what Discussing Everything is about? Simply check out this post!


Live Blog Discussing Everything #1
 


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One last bump, since Sunday is the big day! We’ll make a post just a short bit before 4 PM ET / 1 PM ET. Countdown here.


I’ve been taking a look at the feedback you guys left in last week’s Discussing Everything announcement post. After going through the different comments, it seemed like choosing Saturday/Sunday for the live chat would be best option.

And so we’ll be kicking off the first Discussing Everything this coming Sunday at 4 PM ET / 1 PM PT. By doing so, we’re hoping to accommodate people in the most relevant timezones while fitting the feature into my own schedule. I’m actually thinking of going with Saturdays (at the same time) more often than not, but I do want to see if a Sunday afternoon will work well. I’ll be sure to provide an update each week in any case!

As for how Discussing Everything will play out: this will be your opportunity to interact with the staff (myself, Austin, etc.) and (potentially) other readers on the site. You’ll be able to ask us any question/comment on anything that’s on your mind – be it Nintendo-related, gaming in general, or something else entirely. You’ll be able to submit questions/comments in real time as we’re discussing various topics (like recent news). We decided to implement things this way simply because a regular chat could become chaotic with comments flooding in, and we’re aiming for something a bit more organized. We may, however, add a secondary chat option or change the format entirely in the future depending on feedback.

Also, I do want to mention that you will not need to register for any sort of account to participate in Discussing Everything.

Still confused? Just show up next week! In the end, this is simply an opportunity to hold a live chat of sorts with you guys. I do seriously hope that some of you will join us as I’m looking forward to upcoming discussions and being able to chat with you directly. It should be a fun time!


One last piece of business to take care of. It’s time to announce the winner of our Mighty Gunvolt giveaway! We asked you guys to leave a comment in our Discussing Everything post, and after choosing a random entry, the lucky winner is Za23. We will be in touch shortly with the code. Thanks to all who participated!

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System: Wii U
Release Date: September 26, 2014
Developer: Koei Tecmo
Publisher: Nintendo


Author: Vincent

Calling me a Legend of Zelda fan would be a bit of an understatement. If you were to step into my room, you’d be blinded by the posters and merchandise scattered from one wall to another, all finished off with my saddening number of physical Zelda titles. So with the announcement of Hyrule Warriors during last December’s Nintendo Direct, I was nothing short of excited; providing an excuse for having our beloved Zelda worlds and characters collide in one epic horde fighting action game sounds like a dream come true, and every day I spent waiting for the game felt like an eternity. Now that I’ve sped my way through this long journey over the past week, I can safely say my excitement was placed in good hands.


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