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The 64th episode means a tribute to Nintendo’s 64-bit console is in order! Aside from that we talk a lot about Pokémon X and Y, Wind Waker HD (and how it holds up), Phoenix Wright: Ace Attorney – Dual Destinies, answer a lot of listener mail, and go over your news. In addition, we’ve got into about our Extra Life 25-hour marathon here: http://www.youtube.com/watch?v=kusOu1k72hs

This Week’s Podcast Crew: Austin, Jack, and Laura


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System: Nintendo 3DS
Release Date: October 12th, 2013
Developer: Game Freak
Publisher: Nintendo/The Pokémon Company


Author: Patrick

By this point I shouldn’t have to explain what this long-running RPG series is about. The coming of age story of an adventurous kid and their menagerie of bizarre monsters has been constantly repeated over the last fifteen years with a very gradual evolution in the gameplay. While I enjoyed Pokémon Black, White and their sequels, the lack of meaningful mechanical changes that came with staying on one console for too long started to set in and I was hopeful that X & Y would breath new life into some of the staler aspects of the series. Now that the series finally makes the jump to the 3DS, does it manage to revitalise the franchise with new features while still capturing the same je ne sais quoi as the other titles? Well I think it does, at least.

This is another episode of this show. Next week is a season finale of sorts, so we’ll be taking a short break before the next season starts up!

Despite only releasing a single off-screen image from the project thus far, VD-Dev is already turning heads with IronFall. The new 3DS eShop game, a brand new third-person shooter with Gears of War-styled gameplay, has caught the attention of many for its seemingly-impressive visuals. The attention thus far is deserved – VD-Dev is the same team which managed to bring a full open world to the DS (see C.O.P. The Recruit).

We recently caught up with VD-Dev co-founder Fernando Velez to learn more about IronFall. For our full interview, read on below.

I hope you guys like talking about Pokémon and other JRPGs!


Another kick-butt show this week! ‘What we played’ contains lots of talk on Wind Waker HD vs. other Zelda games, the merits of JRPGs as a genre of game, and some talk about Pokémon X/Y. A heaping pile of listener mail on a huge variety of topics rounds out the end of the show. Thanks, everyone!

This Week’s Podcast Crew: Laura and Austin and Jack

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System: Nintendo Wii U
Release Date: October 22nd, 2013 (NA)
Developer: Eidos Montreal
Publisher: Square Enix


Author: Austin

Some games like to take themselves extremely seriously. Deus Ex: Human Revolution is one of those games.

The non-director’s cut (editor’s cut?) of this particular Eidos title came out back in 2011, and at the time it had not a home on a Nintendo console, which meant that folks who aligned themselves exclusively with the big N missed out on the game. When Square Enix saw the Wii U, apparently they also saw an opportunity to release an updated version of the game to a new audience– tag-lined “Director’s Cut”– and test the third party waters on this latest home console and its strange controller.

Roughly 7 months after the initial announcement, the game is out, and there’s good news: It’s pretty dang good.

Another Saturday, another Eggbusters. I did Mario 64 again this week because I didn’t have time to do anything else, but next week will be something new!

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System: Nintendo 3DS
Release Date: September 20th, 2013
Developer: Zeptolab
Price: $9.99

Author: Jack

Ever go to prom? Remember the overwhelming tension and excitement surrounding the build-up to the big day? Rushing to get a last-minute suit vest the same hue as your beloved sweetie pie’s dress, making sure that painful last payment on your limousine rental went through, flipping through your anthology for the optimal Ja Rule record on the way there to set the mood just right… ah, I can almost feel it as though it were yesterday. In fact, my prom was yesterday (I’m in the Navy), and the most vivid memory I have of that fateful eve was getting my mullet trimmed and cut into a bowl cut earlier that afternoon.

While there’s surely no surrogate to be had for a proper trim and cut, with the recent release of Cut the Rope from hitherto unknown Russian developer ZeptoLab, you can now come close to replicating the same pleasurable feeling I experienced at the hands of the barber in the comfort of your home with your 3DS stylus. At a price of $9.99 (compared to the lousy $17 run-around deal I got for a pretty standard bowl shape), Cut the Rope checks off every box a figurative contemporary downloadable game assimilates, and through sheer content and professionalism, releases as one of the most polished and notable puzzle titles to be consumed on the 3DS eShop. Om Nom.

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Making anything never felt so heroic. Sort of.


System: Nintendo Wii U/3DS
Release Date: September 24th, 2013
Developer: 5th Cell
Publisher: Warner Bros. Interactive Entertainment


Author: Austin

Scribblenauts had pretty humble beginnings four years ago when it made its first public splash at E3 2009. Back then, the game was known as little more than an ambitious title from a somewhat-proven developer (5th Cell, who were at the time known for Drawn to Life and Lock’s Quest) that promised you the moon and seemed to be delivering on it. The game released to fairly warm reception despite some naysayers, and has since gone on to become something of a household gaming name like LEGO or Skylanders.

With Scribblenauts Unmasked— the latest, DC Comics-infused entry in the series– the spiritual parallels to a franchise like Skylanders have become even more apparent. The game feels unapologetically directed towards younger audiences, and while it’s obvious that any lay-gamer (or D.C. comics fanatic) would have a hayday merely playing around with the object creator, someone looking for real satisfaction on a deeper level probably won’t find it within Unmasked.



Jack came up with a fantastic analogy about toilet seats during this episode.



This is the best I’ve felt about a podcast in a while! We had discussions (as per usual) about game design, we talk about Pokémon X/Y and Wind Waker HD in WWP, we go over news, we tackle yet another belligerent emailer who is very angry at Nintendo, and we talk a bit about “abject” fun vs. “intellectual” video gaming and which types we prefer. This (plus much more!) makes for quite an action-packed show!

This Week’s Podcast Crew: A and J and L.



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