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Can this hastily created platformer live up to the hype, or will it fail in the wake of Super Mario 3D Land’s release?

If you’re at all like me, you’ve probably been looking forward to Super Tanooki Skin 2D for a long time. After all, since its initial announcement nearly 48 hours ago, the information we’ve gathered, screens we’ve seen, and videos that were posted online were nothing short of astonishing, and when I finally got my hands on a review copy this afternoon, I was ecstatic to say the most. We most certainly don’t get enough 2D platformers in this day and age, and with Maximillion and the Rise of the Mutant Mudds getting delayed until early 2012, we all need a little something to tide us over. With a little luck, that something would be Super Tanooki Skin 2D.

Clearly something in the heavens doesn’t want us to have a little luck.

I propose a caption contest for this image.

See how I did that thing where I named this post something as if it were part of a series that we’ve been doing for a while? That way I can trick people into thinking we have consistent enough features to have series of features and they’ll think we’re more professional. >:}

(You can view today’s “Post of the Day” here.)

Anyway, Skyward Sword comes out in six days, and I don’t think I’ve ever been this excited for a video game to come out before. The closest experience I can recall is the way I felt just before I went to pick up my Wii and Twilight Princess, and then after that the next most excited I’ve been was for The Conduit. We all know how that one worked out.

Clearly a masterpiece.

Now, for a while here I’d been following up on all of the videos, screenshots, and news posts about Skyward Sword. I felt bad for ruining some of the game’s mechanics, but I just couldn’t help myself. Eventually, spoilers went too far and I stopped myself from looking at anything relating to the game, save for a few of the spoiler-free reviews out there, when today I stumbled upon one of the best posts about the game I’ve seen in a long while. The reason for it is simply the thumbnail of Link falling and screaming or something, with a face tagged on that clearly says “IF I COULD TALK I WOULD BE SAYING ‘OH GOD’ RIGHT NOW”. It’s possibly the best picture of seen from the game, and just from that we can really see a couple of things:

First off, facial animations have gotten exponentially better since Twilight Princess. I know we sort of already knew this, but the amount of personality we see in such a goofy freeze-frame is wonderful, and I sincerely hope that this level of brilliance carries throughout the game. Secondly, anything with a character named “Groose” gets a 10/10 from me, especially if he’s always up to some silly antics. THIS GAME WILL BE THE BEST. Maybe. Does anyone here actually believe that Skyward Sword will truly be the best Zelda game? If it is, that means I’ll also consider it the best game of all time. That’s not something to be taken lightly at all…

As I sit down to write a feature that I’m sure will be simultaneously received as a decent piece of gaming “journalism” and a terrible rant perpetrated by none other than the king of Nintendo fanboys himself, I can’t help but feel as though much of what will be said in response to this is rather unimportant. Not to downplay the significance of feedback, because the vastness with which I appreciate it should never go unnoticed by all of you, but in light of the subject I’m going to be writing about from the true depths of my being, I ask if you all could forgo judgement and angry comments in lieu of positive discussion or civil disagreement.

That being said, I really think that someone bringing this subject to bear is long overdue, and while I’m certain I’m not the first to do it, I do hope that I can add a worthwhile two cents to the conversation, and get even more people talking. After all, video games are an art, and whether tradition-friendly die-hards want to agree with me or not, it is safe to say that the The Legend of Zelda stands high and mighty as the king of all this artistic benevolence.

Oh man, it was quite a long road to get this totally edited and done, but it’s completed and uploaded and everything is good. Woofta.

Still a lot of technical things to be worked out with using all of the crazy new nonsense, but I’d say we did okay for a first episode!


I figured the mid-afternoon/early evening are prime discussion hours, so I’m gonna sneak this into the news cycle now as opposed to later. Enjoy your pro-Nintendo nonsense, errybody. :]

This week I talk about how Nintendo doesn’t make any sense. Sound off in the comments. :]

At Nintendo Everything, news tends to get buried under several pages extremely quickly, especially during one of the biggest game expos in the world. I thought it was for the best that I recapped all the Nintendo-related trailers and information given during the Nintendo 3DS Conference and offer up a few personal anecdotes. This year, Nintendo’s conference and TGS seemed to be focused on handhelds, with a heap of new games revealed for the 3DS as well as its biggest competitor, the PlayStation Vita. From the games showcased by both companies, we’ve got a general idea of where Nintendo are heading, or at least what their marketing strategies in Japan are. Anyway, here are five things we’ve learned from decoding moonspeak.

1. Nintendo totally stole Sony’s biggest titles

Been a while, guys! Still shakin’ the rust off… :b

Side Note: The conference thing is tonight, so this may just get buried in the fray. I’ll just repost later, but I wanted to make sure it got up before Tuesday! Since I have more junk to post this week…

When most people hear the word “Reimagining”, they think of the failed attempts at bringing back franchises like Pac-Man, Frogger, Tomb Raider, and Sonic the Hedgehog over and over and over again, each time getting slightly excited at the prospect of having these games return to their glory days, and each time getting disappointed because, let be honest, they almost never do. Needless to say, when I went to play Atari’s upcoming Centipede: Infestation, I had pretty much made up my mind about the game and assumed I could’ve written my hands-on impressions in a split second with my eyes closed while I was asleep.

It would have gone something like this.

So when I got to the booth and my tour guide (weirdly also named “Austin”- I think Atari had been watching me sleep) brought me to the Wii version of Infestation, I put a smile on my face and braced myself for the worst. And of course, the one time I go to E3 and get to play a game like this, it actually isn’t all that shitty. Go figure.

Fast forward a few months and I find myself doing my first non-email interview with someone (this time over Skype!) with a wonderful guy over at Atari named Jonathan Moses, with whom I was set to talk all about this upcoming game. Of course, since I have the attention span of a rat, we ended up talking not only about Infestation, but about garden gnomes, development cycles, 3DS difficulties, and when we’d see Atari’s next home console. Though, we didn’t so much “talk” about a new console as “very briefly touch on it”, but I probably shouldn’t say more and just use that as a way to get people to read this unfairly.

I’m not a real journalist; I can do stuff like that.

Not sure why, but I have an unusual amount of inspiration this evening! It’s a Wednesday night, I’m stressed out of my mind with work and school, yet I feel a weird urge to come on out here and write something so you all have something to think about when you begin your Thursdays across the globe! We’re halfway done with the week, so hang tight and a couple of days off will be at your doorstep in no time.

So last night we heard about two things, and if you’re a frequent visitor of the site, you most certainly are well acquainted with them by now: Monster Hunter Tri G, and the new 3DS Circle Pad attachment. In case you haven’t gotten all caught up, here’s the skinny on both of them:

3DS Circle Pad Attachment – Rundown/Your Thoughts?

First Monster Hunter Tri G Details

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