Nyannyan Neko Mario Time episode 82
Posted on 8 years ago by Brian(@NE_Brian) in General Nintendo, Videos | 0 comments
The latest episode of Nintendo’s Japanese show Nyannyan Neko Mario Time has now gone live. We’ve included it below.
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Standalone Poochy amiibo pre-orders begin on Amazon
Posted on 8 years ago by Brian(@NE_Brian) in General Nintendo, News | 2 Comments
Amazon is now taking pre-orders for the standalone Poochy amiibo. Get it here. If you’ve already reserved the Poochy & Yoshi’s Woolly World amiibo bundle, then this probably won’t be of huge interest.
The Legend of Zelda: Art & Artifacts preview pages
Posted on 8 years ago by Brian(@NE_Brian) in General Nintendo, Images | 2 Comments
Polygon managed to get ahold of some preview pages from The Legend of Zelda: Art & Artifacts before the English version drops next month. Check them out below.
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Speedrunner discovers hidden coin in Donkey Kong 64 after 17 years
Posted on 8 years ago by Brian(@NE_Brian) in General Nintendo, News | 5 Comments
Donkey Kong 64 has been around for nearly two decades. Nintendo published the 3D platformer way back on November 22, 1999. 17 years later, a new secret has been found within the game.
Speedrunner Isotarge discovered a new coin in Fungi Forest. Previously, it went undetected in tall grass. Players can obtain rainbow coins once a slam attack is performed on dirt piles, but Isotarge came across a new pile in Fungi Forest.
As Kotaku explains:
“Isotarge first noticed something was amiss after looking at how the game formats its save data. They were looking at the flags in Fungi Forest and noticing that the information for the rainbow coin was incomplete. They used analysis tools to shoot right to the dirt patch and discover the coin.”
So Donkey Kong 64 doesn’t have 976 coins to collect as once though. Instead, there are actually 977 coins in the game.
More: Donkey Kong 64, Rare
Nintendo still working hard on Quality of Life plans
Posted on 8 years ago by Brian(@NE_Brian) in General Nintendo, News | 5 Comments
Nintendo’s Quality of Life product might be the most mysterious product inside the company right now. Even though plans were announced years ago for a device that monitors a person’s sleep, we’ve yet to see anything of it.
Yet despite the lack of silence, Nintendo is still tinkering away on its Quality of Life initiviate. President Tatsumi Kimishima said today that the big N is still working hard to release something satisfactory in this area. He sadly didn’t say anything further though.
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Nintendo financial results – nine months ended December 31, 2016
Posted on 8 years ago by Brian(@NE_Brian) in General Nintendo, News | 9 Comments
Nintendo’s results for the latest financial period are in. Today, the company issued its report for the nine months ended December 31, 2016. We’ll be rounding up all pertinent information below.
– Lifetime Wii U hardware sales: 13.56 million
– Lifetime Wii U softwaresales: 96.52 million
– Lifetime 3DS hardware sales: 65.30 million
– Lifetime 3DS software sales: 320.96 million
– “During the nine months ended December 31, 2016, the worldwide release of Pokémon Sun and Pokémon Moon generated buzz and led to blockbuster sales of 14.69 million units”
– Super Mario Maker for Nintendo 3DS surpassed the million-seller mark
– Pokémon GO led to increased sales of software in the Pokémon series released in the past and drove 3DS family hardware sales growth, particularly outside of Japan
– The worldwide sales volume for Nintendo 3DS hardware this period was 6.45 million units (10% increase on a year-on-year basis)
– Nintendo 3DS software sales were 46.78 million units (20% increase on a year-on-year basis)
– Planned to ship 0.8 million Wii U units this fiscal year, based on forecasts of comprehensive demand for Nintendo hardware
– Hardware sales volume of 0.76 million units (75% decrease on a year-on-year basis) for Wii U
– Software sales volume of 12.48 million for Wii U (45% decrease on a year-on-year basis)
– Super Mario Run “elicited a fantastic response, surpassing 40 million downloads in four days after the release”
– NES Classic Edition “launched in Japan and overseas in November to widespread popularity”
– “Although the release of some new titles offering amiibo functionality restored some momentum, amiibo sales remained
limited to 6.5 million units for figure-type and 6.6 million units for card-type”
– Digital sales “down to a large extent on the same period last year” due to a lack of new downloadable content
– Operating income of 26.3 billion yen
– Net sales of 311.1 billion yen (of which overseas sales were 221.3 billion yen or 71.2% of the total sales)
– 16.7 billion yen of share of profit of entities accounted for using the equity method related to The Pokémon Company and other investments
– Ordinary income of 49.1 billion yen
– “due to the sale of part of our equity in the company that manages the Seattle Mariners Major League Baseball team, we recorded gain on sales of investment securities totaling 63.5 billion yen as extraordinary income, meaning that
profit attributable to owners of parent was 102.9 billion yen”
We will launch Nintendo Switch, a new home gaming system that diversifies the ways you can play video games, on March 3, 2017 in Japan and overseas. Our launch lineup includes first-party software such as The Legend of Zelda: Breath of the Wild and 1-2-Switch as well as strong third-party titles. The Legend of Zelda: Breath of the Wild will release for Wii U on the same day.
For Nintendo 3DS, we aim to maintain the buzz surrounding the hit titles Pokémon Sun and Pokémon Moon and Super Mario
Maker for Nintendo 3DS, as well as releasing new titles such as Mario Sports Superstars.For smart devices, we plan to release the game application Fire Emblem Heroes on February 2. We will also follow last
December’s release of Super Mario Run for iOS with an Android version in March. To accommodate the releases and operation of these applications, we have revised the release schedule for Animal Crossing, which we had originally planned to release during this period. This title will be released during the next fiscal year.We have revised the financial forecast originally published on October 26, 2016. For details, see the Notice of Full-Year Financial Forecast and Dividend Forecast Modifications issued today (January 31, 2017).
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Nintendo release schedule – January 2017
Posted on 8 years ago by Brian(@NE_Brian) in General Nintendo, News, Switch, Wii U | 5 Comments
As part of its latest financial results, Nintendo has released an updated release schedule. The latest lineup, which now includes Switch, can be found below.
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Natsume kicking off Harvest Moon 20th anniversary plans next month, news on other games coming
Posted on 8 years ago by Brian(@NE_Brian) in General Nintendo, News | 11 Comments
Harvest Moon is celebrating its 20th anniversary this year. Way back in June 1997, the first game in the series was released.
Fans can look forward to some Harvest Moon news beginning next month. Also, Natsume will be making some announcements about other titles for 2017 “in the coming weeks and months.”
More: Harvest Moon, Natsume
Zelda: Breath of the Wild amiibo discounted by 20% on Walmart
Posted on 8 years ago by Brian(@NE_Brian) in General Nintendo, News | 6 Comments
Walmart has discounted the upcoming Zelda: Breath of the Wild amiibo by 20%. All of the figures can be pre-ordered aside from Zelda. If you don’t have Amazon Prime or Best Buy GCU, the sale here could come in handy.
Nintendo hosts a Mario level-design workshop at the Los Angeles Public Library
Posted on 8 years ago by Brian(@NE_Brian) in General Nintendo, News | 11 Comments
Last Friday, Nintendo partnered with the City Dads Group for an interactive “Build, Play, Share” workshop at the Los Angeles Public Library. The organization provides a means for dads “to bond with their children and fellow parents.”
Families and local teens were able to participate in building content at the workshop. Specifically, attendees learned about making virtual courses in Super Mario Maker for 3DS.
Here’s what happened at the event, as Nintendo describes:
“The ‘Build, Play, Share’ workshop invited people of all ages to the Los Angeles Public Library’s Central Library in downtown L.A. to work in teams to conceptualize and build their own courses in Super Mario Maker for Nintendo 3DS. Game-design experts from Nintendo were on hand to lend their expertise to attendees, while also providing tips and sparking course-building ideas. In addition to this event in Los Angeles, video assets will soon be available on the Play Nintendo website for other organizations to access so they can host their own ‘Build, Play, Share’ workshops.”
Representatives had this to say about the design workshop:
“With the recent national push for more STEM programs for children in schools, partnering with City Dads Group and the Los Angeles Public Library was a great opportunity to highlight the level-design capabilities of Super Mario Maker for Nintendo 3DS. This exciting event helped introduce a new playtime activity for the digital era that families can enjoy together.” – Doug Bowser, Nintendo of America’s Senior Vice President of Sales and Marketing
“City Dads Group was fortunate to collaborate with an amazing brand like Nintendo to host a game design workshop in the L.A. Public Library. The interactive event immersed dads and their little ones in winning experiences that are fun for the whole family.” – Lance Somerfeld, co-founder, City Dads Group.
Source: Nintendo PR