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Like previous entries in the series, Harvest Moon: The Lost Valley won’t offer same-sex marriages. However, Natsume has suggested that this is something that could be included in future titles.

Joystiq spoke with a couple of folks at Natsume and was told the following:

“It’s obviously something that we’re going to look into as we continue the Harvest Moon series. We’re going to look into all aspects of it.” – Graham Markay, Vice President of Operations

“We always listen very carefully to fans’ voices. Fan voices, media voices. We know what the fans are looking for. We are always carefully listening to fans’ voices.” – Hiro Maekawa, President and CEO of Natsume

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A few details (and images) have come in for the upcoming Fatal Frame movie. You can find the latest content below.

– Story is set at a school dorm located in an occluded mountain town
– A young girl Aya lives here
– Aya keeps to herself in her room
– However, one day an incident occurred on campus…
– Students begin to disappear one by one
– It wasn’t long until they discovered their dead bodies, after they’ve drowned
– Before their disappearance, it was said that they heard Aya’s voice after looking at a photograph
– Her voice would tell them “please, lift my curse…”
– On the photograph was a girl who looked just like Aya
– A classmate by the name Michi steps in to investigate the matter, as she felt a strange suspicion that Aya had something to do with the incident
– After visiting Aya’s dorm room, she finds it completely locked shut
– Rumors began circulating that Aya was the culprit of a curse that only affects girls—the midnight curse
– Michi eventually began to feel the effects of the curse
– One day, out of nowhere, the real Aya suddenly shows up in front of her
– Out on September 26

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This information comes from Shigeru Miyamoto, speaking with IGN…

“Well, we’re always experimenting with a lot of different kinds of new hardware. Certainly, we’ve put a focus more recently on what we can do to better improve the transition from one hardware system to the next. Going from GameCube to Wii, we were able to mature a smooth transition from one to the next in terms of the development environment. But with Wii to Wii U, there were some hurdles there that we had to overcome in making that transition to the new hardware system.”

“The question of whether or not we want to take a portable system and a home console system and decide if maybe, as the computer processing power improves, we could just simply say we’ll stick with a portable and make it something that could also be a home console system is a question that ties directly into product strategy, and is something I can’t really go into detail on.

“But what I can say is that, for the time being, our focus is really on developing and building these environments that will allow us to have a smooth transition from one hardware system to the next going forward. Other than that, you can look forward to what comes next.”

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Check out this exchange between IGN and Ubisoft’s CEO, Yves Guillemot:

“We are not going to stop those properties. We are going to work on them. The teams are really looking at what we can come with. I think you will really like what you see in the future. It could take some time to make sure we are really delivering what we want.”

IGN also asked Ubisoft Montreal CEO Yannis Mallat about the future of Prince of Persia. To this, he said “We have nothing to discuss at this time.”

Mallat also mentioned how he recently had lunch with Prince of Persia creator Jordan Mechner. “We’re friends,” Mallat said.

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Check out this exchange between Kotaku and Nintendo’s Shigeru Miyamoto/Shinya Takahashi…

Stephen Totilo, Kotaku: I can’t ask you what’s going on with Pikmin, because you’ve answered that for the last couple of years in a row. I can’t ask you what’s going on with Star Fox, because you answered that this year. So… what is going on with Metroid?

[everyone laughs]

Shigeru Miyamoto, Nintendo: The original creators of Metroid and the director who was the director of the Metroid Prime games who worked under me when I was producing those both now work for Mr. Takahashi, so you’ll have to ask him.

Shinya Takahashi, Nintendo: So it has been a while since we released the last one and we’re having discussions internally about what we can do next. So at this point we have two different types of Metroid games. We have the Prime style of Metroid game and we have the more traditional style of Metroid game. We feel that we do need to take care of both of these styles of play. And the hope is that at some point in the near future we’ll be able to share something about them.

This information comes from Nordic general manager Klemens Kruezer…

– Nordic has acquired the THQ copyright
– Will be publishing games under the THQ name
– This was negotiated outside of the 2013 bankruptcy auctions where Nordic acquired numerous parts of the THQ catalog including the Darksiders series
– Nordic can publish titles with the THQ branding

“It was kind of surprise to some industry veterans and players that we were the winner of the auction of the THQ titles. The challenging fact is nobody has ever heard about Nordic Games before [the THQ auction]. There were so many articles with the headlines ‘Who the f*** is Nordic Games?’ We said, okay they were right. We have seen an uplift in the name of Nordic Games, and what we have also done is we have made a second deal with THQ where we bought the THQ trademark.”

– Nordic currently has the credentials of the THQ Facebook page

“We are small team. The expectations from outside regarding the IPs of THQ are really high. We see it everyday on our Facebook sites. If we post something new to a project the first comments are, ‘Oh, nice. But what about Darksiders 3?’ This where we need some more patience from the fans, because we want to be able to do it right. The owner of Nordic Games has given [interviews] where he has said that he doesn’t want to make a s***y sequel.”

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