Nintendo on Amiibo – standard Mario figure line likely, will extend into future platforms, more
Posted on 10 years ago by Brian(@NE_Brian) in 3DS, General Nintendo, News, Wii U | 2 Comments
Check out this exchange between IGN and Nintendo’s Shigeru Miyamoto and Shinya Takahashi…
IGN: What are some high level applications for that you both have in mind for amiibo?
Takahashi: “I think the biggest distinction for the amiibo figures is first, we’re releasing them with Smash Bros. and there will be figures for the different characters in the game. You can take the Mario amiibo and use it in Smash Bros., but then you’ll be able to use it across different games that Mario appears in. For example, you can use the Smash Bros. Mario figure and use it in Mario Kart 8 when that functionality releases. You can also use that same Mario figure in Mario Party 10. So for the amiibo project in general, we’re looking at having all of the figures be useable across a lot of Nintendo titles and not just the one game the figure was [visually] designed for.
To get technical, the amiibo is able to store data, and within the full data set you have this much data (mimics a large space with his pointer finger and thumb) which is reserved for Smash Bros. But then you have a subset of data (mimics roughly half of the space from the previous example) that says this is the Mario figure. Smash Bros will use the big chunk of data in the Smash Bros. amiibo, but the other games are able to read that this is a Mario figure through this other set of data that identifies the character, and that is how the characters are able to interact with the Mario amiibo.
When you use the Smash Bros. Mario amiibo in Smash Bros., it’s able to do all of the different things designed for that game. When you take that amiibo and you use it in different games, it’s not the Smash Bros. Mario, it’s just a Mario. It’s a more simple use for [amiibo functionality] but it’s able to do those two things.”
More: Amiibo, interview, Shigeru Miyamoto, Shinya Takahashi, top
Amiibo – Nintendo experimenting with the possibility of customized Mii figures
Posted on 10 years ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
Fun fact: There is a custom amiibo figure based on Miyamoto's Mii. Nintendo is experimenting with the possibility of customized Mii figures.
— Jose Otero (@jose_otero) June 12, 2014
Nintendo Treehouse Live @ E3 – Reggie visits once again
Posted on 10 years ago by Brian(@NE_Brian) in General Nintendo, Videos | 0 comments
More: Reggie Fils-Aime
Reggie on Nintendo going with digital plans over a traditional conference
Posted on 10 years ago by Brian(@NE_Brian) in General Nintendo, News | 5 Comments
This information comes from Nintendo of America president Reggie Fils-Aime…
“My first E3 was ten years ago and ten years ago YouTube and Twitch didn’t exist. Ten years ago you could actually get media to pay attention. We’re reflecting the current realities. We couldn’t have a video like the one with myself and Iwata in a press conference.”
More: interview, Reggie Fils-Aime
E3 2015 dated
Posted on 10 years ago by Brian(@NE_Brian) in General Nintendo, News | 3 Comments
Thanks to all for helping make E3 2014 an incredible event. Next year's E3 will be held from June 16 to 18 in Los Angeles. #E32015
— E3 (@E3) June 12, 2014
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Video: Pokemon at E3 2014
Posted on 10 years ago by Brian(@NE_Brian) in 3DS, General Nintendo, Videos | 0 comments
Nintendo’s Scibetta on Luigi’s death stare, Robot Chicken in the Digital Event
Posted on 10 years ago by Brian(@NE_Brian) in General Nintendo, News, Wii U | 0 comments
This information comes from Nintendo of America marketing boss Charlie Scibetta…
“There are different examples of when its the right time for us to take something that happens organically and make it part of corporate messaging. It was a late addition, and we thought that we could pay homage to the fans. With the Luigi Death Stare, people started to pick up on it and share it — and sometimes we just let that play out and enjoy watching it like any other fan would. We like to see how the fans evolve stuff like that. Other times we may decide to give something a boost like we did with this. If you’re into that, and you see it, you immediately get it and the fact that Nintendo acknowledged it.”
“It was a collaborative effort. They came up with ideas, and so did we, but they let us know, from a comedy standpoint, what they thought would work well.”