Club Nintendo Europe adds Yoshi Folder & Bookmark Set
Posted on 10 years ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
As of today, Club Nintendo members in Europe can place an order for a new reward. Nintendo has added in the “Yoshi Folder & Bookmark Set” for 1,000 points.
The reward features two card folders featuring Yoshi, Baby Mario, and other characters from Yoshi’s New Island. A couple of bookmarks are included as well.
You can place an order for the Yoshi Folder & Bookmark Set here.
More: Club Nintendo, Europe
Bandai Namco’s Japan Expo 2014 lineup
Posted on 10 years ago by Brian(@NE_Brian) in General Nintendo, News | 6 Comments
Bandai Namco will be attending the Japan Expo once again this year and will be bringing plenty of content to the show.
The company’s lineup includes One Piece: Unlimited World Red, Tales of Xillia 2, Naruto Shippuden: Ultimate Ninja Storym Revolution, JoJo’s Bizarre Adventure: All-Star Battle, Rise of Incarnates, and Pac-Man and the Ghostly Adventures. The company is teasing “additional titles and surprises” as well.
Those who attend Japan Expo can stop by the Bandai Namco Games shop space to get their hands on an extended catalog along with items never released outside of Japan. Additionally, plenty of live fan activities are planned
Bandai Namco’s activities will be located at Booth BF76 Hall 6. Japan Expo 2014 takes place between July 2nd and July 6th at the Paris-Nord Villepinte Exhibition Center in France.
Source: Bandai Namco PR
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Video: Zelda: Ocarina of Time’s Temple of Time remade in Unreal Engine 4
Posted on 10 years ago by Brian(@NE_Brian) in General Nintendo, Videos | 17 Comments
Nintendo, Creative Integrated Systems settle on $7M memory chip lawsuit
Posted on 10 years ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
In March, Nintendo of America and Creative Integrated Systems Inc. settled on a $7 million lawsuit.
Creative claimed that Nintendo infringed upon their read-only memory chip patent, filed in 1990. The company insisted that Nintendo owed at least a 2 percent royalty per chip for damages of $7 million over a 15-year period.
The two sides eventually settled for undisclosed terms, which cut short the 11-day trial.
Nintendo picks up various “Advance” trademarks in Japan
Posted on 10 years ago by Brian(@NE_Brian) in General Nintendo, News | 15 Comments
Nintendo registered a series of “Advance” trademarks in Japan last month. “Advance”, “Advance Series”, “Advance Touch”, and “Advance Push” were all filed for on April 4.
Trademarks can be a tricky case, as they’re not always used. It’ll be interesting to see if any of these names resurface in the future.
Pokken Fighters and Pokken Tournament trademarked in Europe as well
Posted on 10 years ago by Brian(@NE_Brian) in General Nintendo, News | 9 Comments
Several months ago, The Pokemon Company International trademarked “Pokken Fighters” and “Pokken Tournament” in the US. These names have now been registered in Europe as well.
Pokken Fighters and Pokken Tournament were both filed for on May 1.
Below are some of the elements that both trademarks are associated with:
More: Europe, Pokken Fighters, Pokken Tournament, trademark
Inti Creates has a second self-funded title in development
Posted on 10 years ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
Azure Striker Gunvolt isn’t the only independent title Inti Creates is working on. A second self-funded project is also planned, according to Inti Creates CEO Takuya Aizu.
Aizu told Siliconera:
“We are running five projects [at the moment], And there is one project, apart from Gunvolt, that uses self-funding. However, that may change in the future—whether we finance it entirely ourselves or not.”
“We also run projects in cooperation [with other companies]. If Gunvolt succeeds, we can increase our self-published projects. So please support Inti Creates!”
Aizu also said the following when asked about Inti Creates’ split in development staff between original development and games being developed and funded by other publishers:
“At first, we make a prototype with a small number of people, and then increase the staff assigned to it at the production stage. On the other hand, most games for publishers make use of a great number of people from the beginning. Thus, when making games for publishers, the staff ratio increases.”
“If Gunvolt or Mighty No. 9 is a hit, I think that we may increase the ratio of our staff assigned to original development to half. But at the same time, we won’t stop development for publishers.”
More: Inti Creates, Takuya Aizu
Various Nintendo/SEGA tidbits from upcoming “Console Wars” book
Posted on 10 years ago by Brian(@NE_Brian) in General Nintendo, News | 28 Comments
Later this month, a book will be released that covers the console wars between Nintendo and SEGA known as “Console Wars: Sega, Nintendo, and the Battle That Defined a Generation”. GamesBeat secured an early copy and shared some very interesting details about some of the information included.
Check out the summary below:
- Nintendo didn’t care about making friends, and this helped Sega. Making friends was nice for Sega, but it was much easier to rely on the hatred others had for Nintendo.
- The U.S. government brought a lawsuit against Nintendo on the anniversary of Pearl Harbor.
- The real reason Sega failed was because of the war between Sega of Japan and Sega of America.
- Walmart barely even wanted to speak to Sega of America, let alone stock its Genesis system back in the early days of the 16-bit console’s life in the U.S. This was…Because Nintendo was scary as hell.
- Sega of America boss Tom Kalinske was integral to Barbie, Flintstone vitamins, and He-Man
You can find a more in-depth summary of these tidbits on GamesBeat here.
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More photos of Nintendo’s 2014 company handbook
Posted on 10 years ago by Brian(@NE_Brian) in General Nintendo, Images | 0 comments
There’s some nice looking stuff here, so I recommend checking out the gallery above. You can also find photos of Nintendo’s company handbook from 2013 here.
Retro Studios hiring programmer for enemies and bosses
Posted on 10 years ago by Brian(@NE_Brian) in General Nintendo, News | 9 Comments
In news that is far from shocking, Retro Studios’ next game will probably have enemies and bosses. Of course, this should be hardly surprising given the company’s previous titles.
Retro Studios put up a job listing earlier today for an AI engineer, who “develops, writes and debugs code for video game software and tools with a specific focus on AI programming for enemies & bosses and various other game-play systems as required.”
So yes, expect enemies and bosses in Retro Studios’ next game, whatever it may be.