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Initially, Phoenix Wright creator Shu Takumi intended to end things after the third game’s release.

He explained to ONM:

“I felt that Phoenix’s story had been told, and that the series should not continue. Knowing when to end a story is very important and I wanted to avoid dragging it out and having it become a shadow of its former self.”

We did eventually end up getting Apollo Justice: Ace Attorney. Phoenix Wright wasn’t playable, but he did appear in the game – a result that came about as a request from Takumi’s colleagues.

“Years later, when it was decided within Capcom that Ace Attorney 4 would go ahead, my position was that we should change the main character and tell a new story. I didn’t plan to have Phoenix in the game, but my colleagues said they wanted him to appear in some form, which is why he ended up being the accused in the first case in Apollo Justice: Ace Attorney.”

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Nintendo set a date for its next fiscal year earnings release today. That’ll happen on May 7 – about two months from now. Nintendo should hold its next investor briefing at that time as well.

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Super Smash Bros. Melee is joining the lineup for Evo 2014. The game was also included in last year’s event, and smashed viewing records for its success.

Evo 2014 will take place between July 11 and July 13.

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The first Zelda game had a completely open nature. By comparison, some of the more recent titles became more linear.

According to series producer Eiji Aonuma, this happened because he “thought players didn’t like getting lost, wondering what to do, or where to go.” But starting with A Link Between Worlds, Aonuma has started to question some of the series’ traditional elements.

Aonuma told ONM:

“The recent Zelda games have been rather linear, as I thought players didn’t like getting lost, wondering what to do, or where to go. However, I’ve come to question this ‘traditional’ approach as I felt that we couldn’t gain the sense of wonder that existed in the original Legend of Zelda, in which you made unexpected encounters and where what used to be impossible would suddenly become possible.”

“We will, of course, continue to question and reconsider the approaches we have taken in the past without any reservations.”

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Nintendo will be at GDC 2014 next week, and plans to show its support for indies in full force.

First, Nintendo will be demonstrate to attendees how its Nintendo Web Framework (NWF) tool was used to create a new game demo featuring characters and other elements from the Mario vs. Donkey Kong series . “The game demo shows how developers can create great experiences using NWF, and that the user-friendly, full-featured tool expands access to developing Wii U games to as many people as possible,” the company says.

Dan Adelman, manager of Business Development at Nintendo of America, will also hold a session at the Unity booth on March 20 to explain the step-by-step process of how developers can go about bringing games to the eShop.

In its announcement today, Nintendo mentioned its relationship with Unity, which allows authorized Wii U developers to obtain a license to develop with Unity Pro on the console for free.

Steve Singer, vice president of Licensing at Nintendo of America, said:

“We want to demonstrate to developers how easy it is for them to bring their creative ideas to Nintendo systems. Nintendo offers wide-ranging support for indie developers, whether they want to use NWF, Unity or their own proprietary code.”

Those who visit Nintendo’s booth at GDC will be able to try out the following Unity-made titles:

Nintendo UK team up with McDonald’s in the Run, Jump and Power-Up with Super Mario promotion

Nintendo UK has teamed up with McDonald’s to encourage children to get active with a Happy Meal promotion featuring some of its most famous characters. Launching in store on the 19th March, the toy inside every Happy Meal will be one of eight Super Mario-themed toys, fun activities on every box.

Nintendo opened a new Japanese page on its website today highlighting the Wii U’s non-gaming capabilities (though there is still quite a bit of gaming representation, of course). You can find it here.

Truth be told, there isn’t anything particularly astounding about the page. But it does give us some pretty neat Mario artwork!

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More:

The image above comes from a developer video for Sonic Boom.

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