Zelda/Pokemon Monopoly sets apparently bumped up to August, Zelda puzzle also on the way
Posted on 11 years ago by Brian(@NE_Brian) in General Nintendo, News | 3 Comments
The Zelda and Pokemon Monopoly sets announced last month are apparently releasing a month earlier than expected. Southern Hobby Supply lists both products for release on August 21.
Southern Hobby Supply also has a listing up for a 550-piece Zelda puzzle. This will launch on August 15, according to the retailer.
You can find boxarts for all three products above.
More: Mario, The Legend of Zelda
Video: Silicon Studio new rendering engine – tech demo preview
Posted on 11 years ago by Brian(@NE_Brian) in General Nintendo, Videos, Wii U | 14 Comments
Note that Silicon Studio’s tech should eventually make its way to Wii U.
More: Silicon Studio
April 2014 downloadable rewards now available on Club Nintendo
Posted on 11 years ago by Brian(@NE_Brian) in 3DS eShop, General Nintendo, News, Wii U eShop | 9 Comments
This month’s digital rewards on Club Nintendo have gone live. Members can choose from Trajectile (3DS, 200 coins), Super Mario World (Wii U, 200 coins), Art Academy: First Semester (3DS, 200 coins), and Mario Golf (Wii/Wii U, 250 coins). These items last through May 11.
Visit this page to order a downloadable game.
More: Club Nintendo, top
Pokemon the Movie: Diancie and the Cocoon of Destruction trailer
Posted on 11 years ago by Brian(@NE_Brian) in General Nintendo, Videos | 0 comments
Code Name: S.T.E.A.M. Strike Team Eliminating the Alien Menace trademarked by Nintendo
Posted on 11 years ago by Brian(@NE_Brian) in General Nintendo, News | 28 Comments
Nintendo has filed a new trademark with the USPTO. On April 2, the company picked up “Code Name: S.T.E.A.M. Strike Team Eliminating the Alien Menace”.
That’s a pretty interesting name, to say the least. I wonder what it could be about…
GBA Wii U VC games feature old ads in the digital manuals
Posted on 11 years ago by Brian(@NE_Brian) in General Nintendo, News | 1 Comment
There’s a lot to like about the Game Boy Advance Virtual Console for Wii U. For instance, each game comes with the title’s original instruction manual. As shown above, this even includes old advertisements… like one for the Game Boy Player!
More: Game Boy Player, Virtual Console
Super Mario Land/Super Mario Bros. development details
Posted on 11 years ago by Brian(@NE_Brian) in General Nintendo, News | 1 Comment
German website Nintendo-Online has researched the development of Super Mario Land and Super Mario Bros. Here’s a summary of the site’s report passed along to us:
Super Mario Land:
– Development was handled by a team consisting of eight R&D1 members; noone from the Super Mario Bros. development team – not even Mario creator Shigeru Miyamoto – was involved.
– The core development team – producer Gunpei Yokoi, director Satoru Okada and designer Hirofumi Matsuoka – had worked together with Intelligent Systems on Famicom Wars before Super Mario Land. Famicom Wars was released in August 1988. That means that development of Super Mario Land started around August 1988 and did take approximately six to nine months.
– Compared to Super Mario Bros. 3 and Super Mario World, the development time was short. Also, the development team did not have experience developing a Mario game. These two points caused the game to be glitchy, short and a bit weird.
– Yokoi and Okada were also the main engineers working on the Game Boy. Super Mario Land might have started as a kind of intern tech demo.
Super Mario Bros.:
– It is often claimed that the development team of the original Super Mario Bros. consisted of the following six people: Shigeru Miyamoto and Takashi Tezuka (designers), Koji Kondo (composer) and Toshihiko Nakago, Kazuaki Morita and Yasunari Nishida (programming).
– While there are sources proving that Miyamoto, Tezuka, Kondo, Nakago and Morita were involved in the project (e.g. Iwata asks), there is now such proof for Nishida.
– The operator of the website Kyoto-Report.wikidot.com that deals with the history of Nintendo confirmed to us that Nishida was in fact not part of the development team.
– We believe that this misconception derives from a misinterpretation: The pseudonym “Yachan” which is listed as a programmer in the credits of The Legend of Zelda was interpreted as “Yasunari Nishida”, but in fact the Nintendo programmer Yasunari Soejima was behind that pseudonym.
– Because of that, the development team of Super Mario Bros. only consisted of five developers, and Yasunari Nishida was not one of them.
Photos of Nintendo’s 2013 company handbook
Posted on 11 years ago by Brian(@NE_Brian) in General Nintendo, Images | 3 Comments
We’ve already seen Nintendo’s company handbook for 2014. Today, photos have surfaced from the 2013 edition.
It’s quite interesting to look at. The latter pages are particularly impressive, as one of the final sections can be folded to look like Nintendo’s HQ in Kyoto.
Why game sales saw a boost in Japan last week
Posted on 11 years ago by Brian(@NE_Brian) in General Nintendo, News | 1 Comment
Game sales experienced a rather large increase in Japan last week, even though there was no special occasion/holiday. So what happened here?
The rise can be attributed to three factors. Consumers were spending more prior to a 3 percent increase in consumption tax starting on April 1, many Japanese schools were holding a spring vacation, and gamers were receiving payments from Japanese companies, which usually take place on the 25th of each month.
More: Japan, Media Create, sales
Fan video: “Mario is destroying my house”
Posted on 11 years ago by Brian(@NE_Brian) in General Nintendo, Random, Videos | 2 Comments
Have to admit this is a pretty neat video!