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General Nintendo

At the Chaos Communication Congress conference, hackers demonstrated new functionality that allows for PC streaming to the Wii U GamePad. Technically, this could pave the way for some neat ideas such as video streaming, GameCube support through Dolphin… and perhaps even Steam support.

You can check out a brief demo here at the 47-minute mark. The original Zelda: Wind Waker for GameCube is shown running via Dolphin, directly on the GamePad.

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Capcom

Japanese outlet 4Gamer recently had the chance to catch up with a number of prominent staffers at Capcom, who teased the company’s plans for the future. Here’s an overview as to what was shared:

– Deep Down producer/director of the second dev. department Kazunori Sugiura said many titles were announced in 2013
– Some didn’t make it this year and will be announced in 2014
– Those will “surprise the readers a lot”
– Sugiura also encouraged fans to look forward to next year as Capcom intends to reaffirm its presence in the fighting genre
– Dungeons & Dragons: Chronicles of Mystara producer Kenji Kataoka says another classic from Capcom’s history will be revived by the end of 2014
– Can’t say what it’ll be yet
– Announcement about this title when it gets a bit warmer
– Shu Takumi’s new game will be announced next year
– Phoenix Wright: Ace Attorney – Dual Destinies director Takeshi Yamazaki says the team is now working full force on the next title even if things are just getting started
– Unclear if Takumi and Yamazaki team are working on one or more new titles (whether they’re working on the same title or on different ones)

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According to Capcom, Resident Evil’s “main user group” is in its late-30s to 40s. The company stated in a feature on its investor relations site that such a userbase poses a bit of a concern, as they could continue to grow older and older, eventually moving on from video games.

To remedy this, Capcom hopes to appeal to younger gamers. And so the company is collaborating with fashion magazines/brands, plus focusing on marketing/promotional activities for non-gmaers. These include a “Halloween Horror Night” event held in conjunction with Universal Studios Japan and the opening of a Resident Evil café in Shibuya, Tokyo.

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More information has emerged regarding Sony’s potential acquisition of the factory that’s producing Wii U’s eDRAM. You can find the latest below.

– Sony is now considering an acquisition plan that would require an initial purchase investment of seven billion yen (67 million dollars)
– A further investment of 30 Billion Yen (287 million dollars) is being considered to convert production to CMOS sensors for smartphones
– Sony will likely decide on the pros and cons of the acquisition by January’s end
– An acquisition would save the jobs of about 70% of the 1000 employees, excluding those working on semiconductors for automotive, as the factory was scheduled to close before Sony’s intervention
– The low final purchase price has been determined due to the fact that Renesas is planning to move part of the facilities and equipment of the Tsuruoka factory to its main plant at Naka, in the Ibaraki prefecture
– This leads to multiple possible long run outcomes for Nintendo
– Nintendo still hasn’t announced official plans to relocate the production of Wii U’s embedded DRAM
– If Sony converts only part of the production at Tsuruoka to CMOS sensors and retains the ability to produce the DRAM, Nintendo could acquire the chip from the rival
– If Renesas manages to restore production of the DRAM at Naka, Nintendo could continue to receive stock from there
– In this case, Nintendo would just change the location of manufacturing
– If Sony fully converts the production of Tsuruoka to CMOS sensors and Renesas doesn’t manage or intend to restore production of the DRAM at Naka, Nintendo will have to find another supplier for the long run
– Nintendo’s in-house stocks of the chip are expected to last at least for a while

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Club Nintendo members have weighed in on the top 10 games for Wii U and 3DS of 2013. The results can be found above.

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Some have dubbed Supercell as “The Finnish Nintendo” due to the studio’s huge success, not to mention financial backing by Japanese telecoms giant SoftBank.

However, CEO Ilkka Paananen tells EDGE that the company isn’t looking to compete. Paananen instead talked about his overwhelming love for Nintendo, saying:

For me, if I think of Nintendo, the first thing that comes to mind is I love their games. I love their brands, their characters, how they’ve always focused on gameplay, how they’ve always taken their own route no matter what anybody in the industry thinks. If you mention Nintendo in front of people, you get a smile. If in 30 years I say ‘Supercell’ and the reaction is similar, then I think we really will have achieved something. I don’t even want to compete against them. They are an inspiration. It took Nintendo 100 years to get there, so it’s possible it will take us 100 years to get there, and that’s why we need someone like SoftBank as a partner — someone who is willing to see us through the next 100 years.

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On Twitter, Nintendo has responded to the online/network issues that have been affecting its various platforms for the past day or so.

Nintendo Europe/UK started out by apologizing for the different problems users have encountered and thanked fans for their patience.

Nintendo of America offered similar comments. Additionally, the company offered some support for issues pertaining to the creation of new Nintendo Network IDs.


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