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Hasbro has picked up a new trademark for Transformers: Age of Extinction, which seems to be video game-related. The filing involves “interactive entertainment software, namely computer game software, computer game programs, computer game cartridges, computer game discs…” Activision hasn’t announced a new Transformers game, but it sounds like we could be hearing something in the future.

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Marvelous AQL’s latest financial results are in. You can find a full breakdown of the company’s results below.

– 3.7 billion yen ($38 million) sales
– Up from 3.1 billion last year
– Operation profit up to 1.27 billion yen ($13 million) from 745 million
– Positive sales are from continued Pokémon Tretta arcade game sales and reorders for titles released earlier this year like Senran Kagura: Shinovi Versus and Muramasa Rebirth
– Marvelous AQL plans to maximize revenue of Pokémon Tretta
– New Harvest Moon game for 3DS considered to be “killer content”
– Marvelous AQL wants to create strong IP, expand mobile business, and to strengthen overseas business

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Over 1 million Disney Infinity Starter Packs have been sold since launch, it has been confirmed. Walt Disney Company chairman and CEO Bob Iger revealed the news during the company’s post-earnings release conference call yesterday.

According to Iger, retailers have been experiencing regular sell-outs. Walt Disney senior executive VP and CFO Jay Rasulo added that the holidays will be a significant period for Disney Infinity, but “we feel good about its prospects so far” based on feedback from retailers, consumers, and gamers.”

Disney Infinity boosted Disney Interactive’s gaming sector during the fourth quarter of its fiscal year, with revenues rising from 93 percent to $396 million. Operating profit came in at $16 million, which is a significant turnaround from last year’s $76 million loss.

Overall sales are up 26 percent to $1.1 billion. Operating losses, meanwhile, lowered from $216 million to $87 million.

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For those who are unaware, the above video showcases an Easter egg reference to Super Mario Bros. 2’s character selection screen.

Hori will release a pair of Dragon Quest X-themed keyboards in Japan. Both will work with the Wii U, Wii, and PC. Consumers will be able to purchase the Dragon Quest X Slime Keyboard and Dragon Quest X Metal Slime Keyboard for 3,980 and 4,980 yen respectively.

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Eiji Aonuma has been heavily involved with The Legend of Zelda since Ocarina of Time. Given how he’s played a major role in the series for over 15 years, it’s only natural that thoughts crop up about moving on. There’s one major element that keeps Aonuma going, however: the pursuit of perfection.

Aonuma admitted to GamesTM in its previous issue, “I always make these games with the thought that this is going to be my last.” But he ends up having regrets and wishing certain things could have been implemented, which motivates him to work on another Zelda title.

“I guess that could come to a close if I finally make a perfect game,” Aonuma said, “but perhaps I would not be able to create such a thing even if I spent my whole life on it.” Aonuma understands that he’ll one day have to stop making Zelda games, so before that happens, he “really would like to create something as close to perfection as possible not too far into the future” and “retire with no regrets.”

Masahiro Sakurai attends work at Namco Bandai each day so that he can work on the latest Smash Bros. entry. Despite his lingering arm condition, he still makes sure to show up at 10 AM without taking any unnecessary days off. That doesn’t mean he’s forced to, though.

Sakurai, writing in his bi-weekly Famitsu column, said his office hours are completely up to him.

“My office hours are up to me. So long as I complete the new Smash Bros., I could show up only once a week, or only at night, or even telecommute if I wanted to.”

Sakurai also spoke about he ensures he gives his approval on all aspects of the game. He meticulously looks at the underlying elements, like the motions and UI.

“It’s just as important to check the specifications behind the development of things like graphics, sound, motions, characters, stages, game modes, and UI, not just the products themselves.”

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