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Data from Japan suggested that Super Mario Maker for 3DS sold about 150,000 copies in its first week in Japan. Dengeki now shares a bit of extra data about its performance.

Super Mario Maker for 3DS reportedly sold through 50 percent of its initial shipment. While that may seem low, it did manage to outdo the Wii U version’s first week sales of 137,000 copies.

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We haven’t heard much about Mario Sports Superstars since its announcement during the September Nintendo Direct. However, a few details were included in this month’s Game Informer, and now we know even more about the game. Nintendo put up a fact sheet on its website which goes a bit more in-depth.

The first thing mentioned is that you’ll be able to “hone skills in training”. In other words, a training mode should be included. The same paragraph also mentions that you can “pick Mario, Waluigi, or one of sixteen others”, meaning there should be 18 playable characters.

Moving onto the sports themselves, we have actual information as to how the horse racing will play out. You’ll build a stable of horses, then train them before moving on to actual races. In-field shifts will be a part of baseball while soccer will let you change your team’s formation.

Continue on below for the full fact sheet.

Several new games out came out this week on the Wii U and 3DS eShops. If you’re interested in checking out what’s new in screenshot form, take a look at the gallery below.

Translating Story of Seasons: Trio of Towns is no simple task for XSEED Games. The title has two million characters – more than any game before it in the series. The last Story of Seasons title contained 1.7 million characters by comparison.

That’s just one tidbit of information from XSEED’s first localization blog on Trio of Towns. Hit up the full thing here for insight into how the publisher is approaching the translation process, overviews of the towns, and more.

This week’s Wii U eShop charts are as follows:

Software

1. Zelda: Majora’s Mask
2. Super Mario Galaxy 2
3. Zelda: Twilight Princess HD
4. Kirby’s Return to Dream Land
5. FAST Racing Neo
6. Kirby Mass Attack
7. Super Mario World
8. Super Mario 64
9. Super Mario Bros. 3
10. Super Mario 3D World
11. Zelda: Ocarina of Time
12. Zelda: Skyward Sword
13. Super Mario Bros.
14. LEGO Marvel’s Avengers
15. Don’t Starve: Giant Edition
16. Zelda: Wind Waker HD
17. Mario Party 10
18. LEGO Jurassic World
19. Minecraft: Wii U Edition
20. Super Mario RPG

Videos

1. First look at Nintendo’s new home gaming system
2. Super Mario Mash-Up Pack for Minecraft: Wii U Edition
3. Paper Mario: Color Splash – A Splash of Mystery
4. Pokken Tournament TV Spot
5. Paper Mario: Color Splash – Time to Make a Splash!
6. Zelda: Breath of the Wild E3 2016 Trailer
7. Paper Mario: Color Splash TV Spot
8. Just Dance 2017 Trailer
9. Lost Reavers Trailer
10. Super Mario 3D World Trailer
11. Super Mario Maker Key Update Video
12. Super Play Time – Splatoon – Get Kraken with Pro Tips
13. Zelda: Breath of the Wild – Life in the Ruins
14. Super Mario 3D World Trailer 2
15. Super Mario 3D World Accolades Trailer
16. Super Play Time – Splatoon – First Dip
17. Mario & Sonic at the Rio 2016 Olympic Games – Heroes Showdown Trailer
18. Super Smash Bros. – Final Video Presentation
19. Ohayou! Beginner’s Japanese Trailer
20. Mario Kart 8 New amiibo Racing Suits Trailer

Source: Wii U eShop

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If a new report from AppleInsider is to be believed, Super Mario Run will require 75 megabytes of data per hour with “constant, involved” play. However, the site says “significantly less” data will be needed in “most cases”.

AppleInsider’s article indicates that data usage will vary depending how you play. The site sadly doesn’t provide any specifics. Could the mode you’re playing in have an impact?

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Shigeru Miyamoto hung out backstage at The Tonight Show and was asked to guess the sizes of random objects. Is it silly? Yes. Is it amazing? Yes. You can view Miyamoto guessing the size of things like a pizza, lightsaber and stuffed raccoon below.

Tucked away inside the Super Mario Run demo at the Apple Store are names and images of all 24 levels in the game. If you’d like to have a look, view the video below.

Famitsu reported last month that the Nintendo Classic Mini: Famicom sold 260,000 units in Japan over its first four days. Now we have data for the entire month.

According to Famitsu’s data, the Nintendo Classic Mini: Famicom moved 319,000 units. The hardware launched on November 10, and data collection ended on November 27. That means Famitsu’s number accounts for about 2.5 weeks of sales.

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This week’s episode of Nintendo Minute has gone live. In today’s video, Kit and Krysta show off Super Mario Run. Check it out below.


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