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Shigeru Miyamoto shared a bit more about Nintendo’s partnership with Universal and plans for attractions while speaking with USA Today. In doing so, he may have partially hinted at a Mario attraction – which would definitely make sense.

Below are Miyamoto’s comments in full:

“We’ve come to the point where the kids who grew up playing Nintendo games are now parents who have their own kids. I think for them it will be a tremendous experience. We have all the knowledge of who the Mario character is, what the Mario world is and how it’s represented. We have been in constant communication with (Universal) communicating our vision to them, and they’re turning it into something that could exist within that park. It’s really about that partnership. That’s the challenge put forth to Universal Studios. How do you take something digital and bring it into the real world in a way that people can experience it in real life? That’s where we’re working together.”

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Nintendo doesn’t have much of a clear policy when it comes to voice chat. Some of its games support the feature, whereas others simply don’t.

Nintendo’s Julie Gagnon offered some insight into the company’s approach to voice chat while speaking with Nintendo Enthusiast last week. She responded by explaining that, in the end, developers make the decision so that they can “appeal to the maximum number of players.”

Below is Gagnon’s full response, in which Splatoon was specifically mentioned:

“The thing with Splatoon is that the game is so visual and we really feel that the people in the game do not need voice chat in order to communicate with each other because we have ‘oh, stay here’ or ‘come here’ icons. We have many ways to communicate in the game. Plus, with the gamepad and the view, you can easily see if one of the members of your team is in trouble, or if there is a part of the map that you need to cover. So, this is something that we made a decision on so that the game can appeal to the maximum number of players. So, ultimately, the developers need to decide, depending on the features and the game itself, whether voice chat is included.”

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At this point, many of you know about the Villager amiibo reprint. The figure received a bit of an update when it was re-released in Japan, and it now looks like this version is making its way to North America as well. The Villager reprint – updated design and all – was recently spotted at Nintendo World in New York City.

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Project X Zone 2 details

Posted on 9 years ago by (@NE_Brian) in 3DS, News | 3 Comments

Siliconera posted a new preview of Project X Zone 2 today based on the game’s E3 2015 demo. Find some details roundup below, and the full piece here.

– E3 demo was a fight outside of what seems to be Kogoro’s headquarters in Shibuya
– Juri Han (Street Fighter) and V-Dural (Virtua Fighter) appear
– The characters repreise their roles as rival units in Brave New World
– Sigma (Mega Man X) makes his debut
– Juri has a newly animated special attack with her known as Kaisen Dankairaku
– Sigma has his scythe and eye lasers
– Kage-Maru replaces Pai Chan to make a new pair unit with Akira Yuki
– Akira excelled at launching enemies upward in the first game
– In this one, his side combos launch an enemy horizontally
– Only his neutral attack seems to launch enemies up
– On the Tekken side, Kazuya Mishima replaces Ling Xiaoyu to make a pair unit with Jin Kazuma
– Their neutral move is Leaping Side Kick & Rising Uppercut
– Left attack is Spinning Flare Kick & Hell Lancer
– Right combo is Savage Sword & Roundhouse to Triple Kick Spin
– Their moves launch the opponent horizontally and excel at keeping the enemy at mid-height in combat
– New to this game: Yakuza: Dead Souls pair Majima and Kiryu
– Their neutral move is Double Yakuza Kick
– Right attack is Backbreaker & Knife Combo
– Left attack is Anti-Materiel Rifle & Shotgun
– These two hit fewer times, but do a lot of damag
– Left attack keeps the enemy floating at mid-height just before the last hit, if you want to use a solo unit to deal cross damage
– X and Zero are together and seemingly playable from the beginning
– Their neutral move is X-Buster and Z-Saber
– Right attack is Triad Thunder and Ryuenjin
– This can be followed up by their left attack, which is Frost Tower & Hadangeki
– Neutral move keeps launches an enemy horizontally
– Directional attacks send enemies straight into the air
– Bandai Namco nods heavily toward Mega Man X3 here, as the pair unit gets a remixed version of the game’s introductory stage as one of their themes
– Get a “Charge Bonus” at the end of every fight scene in the demo
– This seems to power up one, two, or even three of a pair unit’s attacks the next time they fought in battle
– To the bottom right of the XP gauge on the battle screen is a turn counter
– Even if it’s only by a little, the battle system has been sped up
– In the first game, if the player K.O.’s an enemy, they’ll be stuck in the combo until they touch the ground
– This time around, when lethal damage is dealt to an enemy, they will simply disappear in a puff of smoke soon afterward
– Clearing the scenario yielded no second wave of enemies, which suggests that there isn’t wave after wave of enemies

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Nintendo has updated the Japanese 3DS application Collectible Badge Center once again. This time around, badges from Fire Emblem Fates have been added. You can see some images of the different badges in the gallery below.

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iDigitalTimes has some comments from Nintendo of America’s Scott Moffitt specifically about the 3DS. Moffitt addressed the 3DS’ success and lineup, why older models remain in the market, and commented on the lack of the standard New 3DS version in North America. Read on below to get a look at what was shared.

IGN has posted its full interview with Nintendo of America president Reggie Fils-Aime. When the two sides met at E3 2015 last week, Reggie discussed things like Yo-Kai Watch, amiibo, toys-to-life partnerships, and the Digital Event.

We have a number of excerpts from the interview below. You can read the full talk on IGN here.

TACS Games shared a new trailer for Factotum today. Catch the game’s latest video below.

Off-screen footage from Return to PopoloCrois: A Story of Seasons Fairytale’s E3 2015 build is now available for viewing. Check it out in the video below.

VIZ Media has announced a special panel for San Diego Comic-Con 2015. At the expo next month, attendees will be able to visit a session dedicated to the Zelda: A Link to the Past graphic novel.

Here’s the full overview of the panel:

Zelda fans are invited to take up their Master Swords and join VIZ Media staff and special guests for a celebration of one of the most acclaimed video games of all time, The Legend of Zelda: A Link to the Past. VIZ Media will provide a special behind-the-scenes look at the return of the classic graphic novel that was originally featured in Nintendo Power magazine int he 90s and will also answer questions and give out a fun array of Zelda prizes.

VIZ Media’s Zelda: A Link to the Past graphic novel panel will be held on July 11 at 1:30 PM.

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