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Capcom released a massive amount of screenshots and art from Monster Hunter X today. We primarily get a look at the game’s weapons and Hunting Styles. View the full set below.

Even more Japanese sales data has come in from Famitsu.

First up, here are the top 20 best-selling games for the 3DS in Japan (lifetime):

01. [3DS] Pokemon X / Y # (Pokemon Co.) {2013.10.12} (¥4.800) – 4.472.004
02. [3DS] Animal Crossing: New Leaf # (Nintendo) {2012.11.08} (¥4.800) – 4.359.607
03. [3DS] Monster Hunter 4 # (Capcom) {2013.09.14} (¥5.990) – 3.556.119
04. [3DS] Yo-kai Watch 2: Ganso / Honke (Level 5) {2014.07.10} (¥4.968) – 3.155.841
05. [3DS] Pokemon Omega Ruby / Alpha Sapphire
(Pokemon Co.) {2014.11.21} (¥4.937) – 2.831.984
06. [3DS] Yo-kai Watch 2: Shin Uchi
(Level 5) {2014.12.13} (¥4.968) – 2.612.075
07. [3DS] Monster Hunter 4 Ultimate # (Capcom) {2014.10.11} (¥6.264) – 2.559.913
08. [3DS] Mario Kart 7 (Nintendo) {2011.12.01} (¥4.800) – 2.423.837
09. [3DS] New Super Mario Bros. 2 # (Nintendo) {2012.07.28} (¥4.800) – 2.361.349
10. [3DS] Super Smash Bros. for Nintendo 3DS (Nintendo) {2014.09.13} (¥5.616) – 2.348.419

11. [3DS] Super Mario 3D Land # (Nintendo) {2011.11.03} (¥4.800) – 2.046.089
12. [3DS] Tomodachi Life # (Nintendo) {2013.04.18} (¥4.800) – 1.759.390
13. [3DS] Monster Hunter 3 Ultimate # (Capcom) {2011.12.10} (¥5.800) – 1.589.804
14. [3DS] Puzzle & Dragons Z (GungHo Online Entertainment) {2013.12.12} (¥4.400) – 1.466.227
15. [3DS] Yo-kai Watch
(Level 5) {2013.07.11} (¥4.800) – 1.294.133
16. [3DS] Dragon Quest VII: Warriors of Eden
(Square Enix) {2013.02.07} (¥6.090) – 1.238.660
17. [3DS] Luigi’s Mansion: Dark Moon (Nintendo) {2013.03.20} (¥4.800) – 1.044.341
18. [3DS] Dragon Quest Monsters: Terry no Wonderland 3D # (Square Enix) {2012.05.31} (¥5.490) – 921.310
19. [3DS] Dragon Quest Monsters 2: Iru to Ruka no Fushigi na Fushigi na Kagi #
(Square Enix) {2014.02.06} (¥5.490) – 751.587
20. [3DS] Kirby Triple Deluxe (Nintendo) {2014.01.11} (¥4.800) – 741.101

Nintendo UK published a new commercial for amiibo functionality in Super Smash Bros. today. Check it out below.

Several new titles are coming to the Japanese eShop on August 19. Here’s a look at the upcoming digital downloads:

Wii U Download

Never Alone – 1,500 yen

Wii U Virtual Console

Kirby 64: The Crystal Shards (N64, 1,028 yen)
Magical Vacation (GBA, 702 yen)
Super Gussun Oyoyo (Super Famicom, 823 yen)
Magical Tree (MSX, 823 yen)

3DS Download

Chronus Arc – 800 yen
Fight On, Mr. Pig! – 864 yen
Success! Care Worker Exam 2016 Edition – 2,800 yen

Source 1, Source 2

Nintendo has shared some news regarding a Splatoon tournament for Japan. Earlier today, the company announced “Splatoon Koshien 2016”.

More details about Splatoon Koshien 2016 are expected on August 19. However, Nintendo has said that players will compete in teams of four, and there will be no age requirement. That’s all for now!

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GameSpot has posted just over 30 minutes of footage from Mega Man Legacy Collection. You can watch it all in the video below.

Nintendo will be releasing an update for Animal Crossing: Happy Home Designer in Japan next month. Once applied, players will be able to take advantage of new network functions.

The update makes it possible to show houses you’ve made to others. Additionally, these players can visit your room and give it a rank. Searching by different rankings is also possible.

It’s not yet known when the update will be available in the west, though we have several weeks to go before Animal Crossing: Happy Home Designer launches overseas in any case.

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Level-5 released another round of live-action Yo-Kai Watch Busters commercials. Check them out below:

Check out this interview with Sean Velasco and Nick Wozniak from Yacht Club Games as they talk about the upcoming Plague of Shadows DLC for Shovel Knight:

A few days ago Nintendo Treehouse’s Chris Pranger appeared on the Part Time Gamers Podcast to discuss what it’s really like in the process of localizing, touching on costs, to labor, to decision-making from how the market in a particular region looks. Obviously, localizing games from Japan to America is a lot of work. Tons of translations have to go into it as well as heavy consideration into how lucrative a product can be for a particular market and if it’s worth it. Chris Pranger touched on why attempting to localizing the more obscure titles is always a tough sell, and the laborious and arduous nature of it all:

The hardest thing for everyone to understand and to accept — and I’ve seen this first hand in the company, that this is typified — people think that obviously they’re right, and what they like or dislike has to be the norm. Why would it be otherwise? And they just say the classic “Why do you hate money? Why do you hate money, Nintendo?”

And it’s like “What are you talking about? We’re trying to make…obviously it has to make calculated risks, but at the same time, one of those risks…and I mean they’ll bring up games that are very Japanese games, like Captain Rainbow for instance. They’ll bring that up like “Look how many people want this. Don’t you want money?” And we’ll be like “Yeah, we do want money, which is why we know it’s a colossal waste if we ever try to localize that in this current market, because look at you people. You don’t make up a big enough group.

The hardest part for people to realize is how much money it takes sometimes to make a game like…if it’s a Japense game, to bring it over the States. Not just translating and then localizing and marketing, but if it’s a game that has substantial voice text, oh my goodness! That is a collosal cost to bring that over. And some games you look at and you’re like “Well how are they going to bring that over?” and it’s like “Well, they can’t.”

You look at something like even Xenoblade Chronicles. People love that game, you know, within a certain group. That game is not the type of game that just pulls in enough to justify the costs on that. So that’s like, we got it in the States by luck, that NoE decided “Oh, we’ll take the fall. We’ll localize that.” Okay, cause someone is going to have to eat the costs somewhere, because that game is guaranteed to not sell enough to justify how big that game is. You know, hundreds of hours, all voiced. That’s a lot of money that goes into that.

And people are like “Why do you guys hate money?” We don’t. That’s why you literally can’t make everything. And people don’t like finding out that their fanbase is actually too small to justify the costs of the thing they want.

 

It’s unfortunate that a lot of games we’d like to see localized don’t see the light of day due to market appeal in a region, but at the end of the day – as much as it’s great to appease the fans – business comes first. If it makes sense, and it can be profitable, it’ll be done. If not, tough luck.

 

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