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Nintendo had a pretty great E3 this year. Austin and I react to all of the news, starting with Smash Bros., Yoshi’s Woolly World, Captain Toad: Treasure Tracker, Xenoblade Chronicles X, and Mario Maker – mixed in with some general thoughts about the Digital Event overall.

Part 2 should be up tomorrow!


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Sales aren’t something that influences Eiji Aonuma when making new Zelda games, the series’ producer has said. Instead, he focuses on developing “something unique”.

Aonuma’s words came about when GenGAME mentioned the Zelda Wii U tech demo and how Twilight Princess – a fairly conservative game in terms of art style and gameplay – was one of the more successful titles in the franchise.

Check out the exchange below:


Mashable has gone live with a new interview with Shigeru Miyamoto. You can find his comments below, or the full thing here.

Like last year, the latest FIFA entry won’t be on Wii U. However, EA does intend to bring the game to both Wii and 3DS. It’ll likely be another small roster update kind of thing that we’ve recently seen.

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Details for Adventure Time: The Secret of the Nameless Kingdom have come in, courtesy of a new preview on Joystiq. Here’s what we know about the game:

– Inspired by Zelda: A Link to the Past
– This was due partly to player feedback that criticized Explore the Dungeon’s gameplay for being repetitive
– Also due to feedback from series creator Pendleton Ward
– Ward had “hinted” to Little Orbit that he wanted the next game to be more Zelda-like
– Bigger overworld, dungeon puzzles, light RPG elements
– Can buy health upgrades, damage upgrades or new items
– These can grant hero Finn additional abilities
– Dungeons and temples are constructed around a central theme
– One of these areas is a castle of music
– Here Finn could discover images of various instruments with numbers next to them – clues to a puzzle deeper in the dungeon
– Another puzzle: Finn needs to hit colored switches, which raises/lowers gates in his way
– Puzzles will be designed with trial and error in mind
– This is to appeal to the game’s main demographic, 8 to 12-year-old children
– Art style blends smoothly-drawn backgrounds and environments with pixelated characters and animation
– Designed to appeal to the secondary audience of 18 to 24-year olds

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Nintendo won’t be jumping on the Virtual Reality bandwagon any time soon. While it’s something the company is looking into (and “a wide range of technologies” for that matter), Nintendo of America president Reggie Fils-Aime told the Associated Press that “the technology isn’t quite there yet”.

He said:

“For us, it’s all about fun gameplay. That’s what we want. We want a fun, compelling experience. Right now, the technology isn’t quite there yet, in our view. Certainly, it’s something we’re looking at. We look at a wide range of technologies. When it’s there and enables a fun experience, we’ll be there, too.”

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