Ready at Dawn comments on the Okami Wii boxart incident
Posted on 11 years ago by Brian(@NE_Brian) in News, Wii | 4 Comments
An incredibly bizarre situation surrounded the launch of Okami many years ago. You may remember that the game’s boxart was plastered with a blemish in the form of an IGN logo. It wasn’t overly noticeable, but it was still a huge oversight on Capcom’s part.
Ready at Dawn handled the development of Okami Wii. As part of a feature looking back on the history of the studio, Game Informer asked CEO Ru Weerasuriya to comment on how the whole thing happened. Weerasuriya didn’t have a whole lot of answers, but did offer up a few words about the surprising incident.
Weerasuriya told the site:
More: Capcom, Okami, Ready at Dawn, Ru Weerasuriya, top
More Mario & Sonic at the Sochi 2014 Olympic Winter Games footage
Posted on 11 years ago by Brian(@NE_Brian) in Videos, Wii U | 0 comments
More: Mario, Mario & Sonic (series), SEGA, Sonic
Zelda: Ocarina of Time 2DS skin available for purchase
Posted on 11 years ago by Brian(@NE_Brian) in 3DS, News | 0 comments
Over 10 million Pokemon have been exchanged in Pokemon X/Y
Posted on 11 years ago by Brian(@NE_Brian) in 3DS, News | 2 Comments
Game Freak director Junichi Masuda shared an impressive Pokemon X/Y statistic at the “Salon del Manga de Barcelona” convention earlier today. Between the two games, over 10 million Pokemon have been exchanged/traded. Fans responded to the announcement with a strong ovation for Masuda.
More: Junichi Masuda, Pokemon, Pokemon X, Pokemon Y, top
Band Brothers P commercials
Posted on 11 years ago by Brian(@NE_Brian) in 3DS, News | 0 comments
More: Band Brothers P, commercial, Japan
Mario & Sonic at the Sochi 2014 Olympic Winter Games – champion race footage
Posted on 11 years ago by Brian(@NE_Brian) in Videos, Wii U | 0 comments
Media Create software sales (10/21 – 10/27) – Top 50
Posted on 11 years ago by Brian(@NE_Brian) in 3DS, DS, News, Wii, Wii U | 0 comments
This week’s expanded Japanese software sales are as follows:
01./01. [3DS] Pokemon X / Y #
02./00. [PS3] Jikkyou Powerful Pro Baseball 2013
03./00. [PS3] BlazBlue: Chronophantasma #
04./02. [3DS] Monster Hunter 4 #
05./03. [PS3] Grand Theft Auto V
06./00. [PSP] Jikkyou Powerful Pro Baseball 2013
07./00. [PSV] Jikkyou Powerful Pro Baseball 2013
08./04. [3DS] Battle For Money Sentouchuu: Densetsu no Shinobi no Survival Battle!
09./00. [PSP] Kamigami no Itazura #
10./00. [PSP] Diabolik Lovers: More, Blood #
11./10. [PSV] Dangan-Ronpa 1-2: Reload
12./00. [PS3] Samurai Warriors 2 with Xtreme Legends & Empires HD Version #
13./06. [PS3] FIFA 14 #
14./13. [3DS] Animal Crossing: New Leaf #
15./11. [3DS] Friend Collection: New Life #
16./08. [PS3] Soccer Tsuku: Pro Soccer Club!
17./09. [PS3] Tales of Symphonia Chronicles
18./00. [3DS] Sonic Lost World
19./17. [3DS] Disney Magic Castle: My Happy Life #
20./07. [PS3] Beyond: Two Souls
More: Japan, Media Create, sales
Mario 3D World devs on game’s engine, difficulty, no DLC; plus art style, working with an external studio, more open Mario, Miyamoto working on small projects
Posted on 11 years ago by Brian(@NE_Brian) in General Nintendo, News, Podcast Stories, Wii U | 7 Comments
Gamekult recently conducted an interview with Shigeru Miyamoto, Yoshiaki Koizumi, and Kenta Motokura. As you can tell by the title of this post, it’s filled with tons of interesting bits about Super Mario 3D World and Mario in general.
As far as 3D World is concerned, the three commented on the game’s engine, difficult, DLC (and a bunch of other things). General topics include the possibility of introducing a radical art style for Mario, working with an external studio, a more open Mario, and Miyamoto’s plan to work on smaller projects.
You can find the full interview roundup below (note: Google Translate used). You can also find Gamekult’s piece here.
IronFall tech preview video
Posted on 11 years ago by Brian(@NE_Brian) in 3DS eShop, Videos | 8 Comments
Note: You can download a 60FPS version here (advised to play in Windows Media Player). VD-Dev says a gameplay demo will be available later.
A look at Ubisoft’s original Red Steel 2 project
Posted on 11 years ago by Brian(@NE_Brian) in News, Wii | 6 Comments
Ubisoft originally had a much different plan in mind for Red Steel 2.
The game maintained a similar aesthetic, but possessed a different style. The initial project also would have included online multiplayer. Naturally, because the peripheral wasn’t out at the time, Red Steel 2’s first concept would have lacked MotionPlus support.
Ubisoft ended up cancelling the first Red Steel 2 around 2007/2008 even though it was fairly far along in development. Eventually, a new version was born and released in 2010.