Super Smash Bros. for 3DS screenshot (1/9/14)
Posted on 10 years ago by Brian(@NE_Brian) in 3DS, Screenshots | 0 comments
Along with today’s screenshot, Sakurai passed along the following message on Miiverse:
Watch out for the Shy Guys driving down Rainbow Road.
More: Masahiro Sakurai, Miiverse, Super Smash Bros., top
Inazuma Eleven 3: Team Ogre Attacks trailer
Posted on 10 years ago by Brian(@NE_Brian) in 3DS, Videos | 0 comments
First Senran Kagura 2: Deep Crimson screenshots
Posted on 10 years ago by Brian(@NE_Brian) in 3DS, Screenshots | 0 comments
Nintendo’s US Inazuma Eleven listing based on latest information available
Posted on 10 years ago by Brian(@NE_Brian) in 3DS, News | 2 Comments
If nothing else, Nintendo’s North American Inazuma Eleven listing for 3DS doesn’t appear to be an error. We followed up with the company after the discovery was made over the weekend, and although not much was said, we were told: “What is listed on the website is the most current info we have.”
Kind of a cryptic response, but apparently, Inazuma Eleven really is coming to the states… we think. Attempts to obtain further details haven’t been too successful thus far.
I do have to admit it’s a bit odd how this listing has come out of the blue. The fact that no previous announcements have been made certainly raises some question marks. It’s also strange how Inazuma Eleven is supposedly due out in Q1 2014 – meaning before the end of March. I guess we’ll just have to wait and see where this leads!
More: Inazuma Eleven
Senran Kagura 2: Deep Crimson supports full 3D
Posted on 10 years ago by Brian(@NE_Brian) in 3DS, News | 0 comments
In Senran Kagura Burst, the 3DS’ 3D effect was disabled for battles. This has been addressed for Senran Kagura 2: Deep Crimson’s story, Marvelous AQL has confirmed.
The news was shared during a live-stream demonstration held overnight. During the same event, it was also revealed that Senran Kagura 2’s story takes place in Kyoto.
More Puzzle & Dragons Z footage
Posted on 10 years ago by Brian(@NE_Brian) in 3DS, Videos | 0 comments
Nintendo’s World Hobby Fair 2014 lineup
Posted on 10 years ago by Brian(@NE_Brian) in 3DS, News, Wii U | 0 comments
Nintendo announced its lineup for World Hobby Fair 2014 earlier today. In total, three games will be playable at the show. Mario Kart 8, Fossil Fighters: Infinite Gear, and Kirby Triple Deluxe will be on hand for the expo.
GameStop ad (1/8 – 1/14)
Posted on 10 years ago by Brian(@NE_Brian) in 3DS, Images, News, Wii, Wii U | 0 comments
Walmart has the limited edition Mario & Luigi 3DS XL for $150
Posted on 10 years ago by Brian(@NE_Brian) in 3DS, News | 0 comments
Walmart currently has the limited edition Mario & Luigi 3DS XL on sale. As of now, the bundle can be purchased for just $150 – down from the initial $200 price. You’ll receive a specially-designed 3DS XL as well as a pre-installed copy of Mario & Luigi: Dream Team.
Thanks to Jake for the tip.
Metroid Prime engine/tools were used to make Donkey Kong Country Returns, 3D Donkey Kong a possibility
Posted on 10 years ago by Brian(@NE_Brian) in 3DS, News, Wii, Wii U | 7 Comments
Retro Studios president and CEO Michael Kelbaugh commented on Donkey Kong Country: Tropical Freeze’s new 3D camera and how the Metroid Prime games influenced the company’s Donkey Kong titles as part of an interview with GamesTM this month. In doing so, Kelbaugh revealed that Metroid Prime’s engine and tools were used to make Returns.
Kelbaugh told the magazine:
With every game we make, we get better. In that sense, yes, the experience we gained working on the Metroid Prime franchise was invaluable.
Specifically answering your question about 3D to 2D, what you may not realise is that we constructed the levels in Donkey Kong Country Returns and Donkey Kong Country: Tropical Freeze in very much the same manner as we did the levels in Metroid Prime. However, levels in Returns and Tropical Freeze are much, much larger and more detailed. And I’ll share this with you; we used the Metroid Prime engine and tools to develop Returns, so technically, the lessons learned on Metroid Prime were directly applied.