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Capcom has shipped three million copies of Monster Hunter X in Japan, the company announced today. That figure includes physical copies sent to stores as well as downloads cards and digital sales on the eShop.

Monster Hunter X’s previous milestone was two million copies shipped. Capcom shared the news on December 2, less than a week after the game launched.

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Super Smash Bros. director Masahiro Sakurai revealed an interesting tidbit about the Fighter Ballot for the Wii U and 3DS games in his Famitsu column this week. In his piece, Sakurai states that about 1.8 million votes were cast worldwide.

Nintendo announced Bayonetta as the Super Smash Bros. Fighter Ballot winner last week. She was the top choice in Europe, within the top five in the United States, and first overall when it comes to negotiable and realizable characters.

We’ll have more from Sakurai’s Famitsu column shortly.

IGN has posted another video with English gameplay from Fire Emblem Fates. Watch another half hour of footage below.

Nintendo distributed a 3DS puzzle in Europe last month. If you have a North American system, you should be receiving a SpotPass notification with your first piece. Just make sure Internet is enabled!

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Famitsu has posted the first official screenshots from River City Ransom SP. Find them in the gallery below.

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This week’s Famitsu scans are now available. Highlighted games include Genei Ibun Roku #FE, River City Ransom SP, and Shin Megami Tensei IV Final (plus some ads). Scans of each title can be found in the gallery below.

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Atlus has released two new character voice videos for Shin Megami Tensei IV Final.

  • Dannu (voiced by Miki Ito) is an ally of Nozomi, one of your partners in the game.

  • Napaea (voiced by Rei Matsuzaki) is one of the demons in the game who resides in the Faeries Forest.

 

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Nintendo will be kicking off another National StreetPass Weekend on Thursday. The lengthy event will last through January 4.

If you stop by one of over 29,000 Nintendo Zone hotspots in North America with a 3DS, you can receive up to six StreetPass tags from across the region. You can find a local hotspot near you here.

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Zero Time Dilemma was announced several months back, but information about the game has only been trickling out slowly. Aksys Games and Spike Chunsoft did share another update today thanks to the release of a new piece of art, pictured above.

The image also comes with the following teaser:

ATTENTION PEOPLE OF THE WORLD

It has been more difficult than anticipated to smuggle information out of Dcom regarding the viral Zero Time Dilemma, but we at Crash Keys have finally obtained the most bare bones of details that should prove useful to surviving the coming apocalypse. It is necessary to reveal everything in small doses as to avoid detection, but we can share the first piece now. Stay alert for future communiqués.

Remember, the threat is real.

Hopefully we’ll be getting a more steady stream of Zero Time Dilemma updates in 2016!

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Capcom put up an official interview with Monster Hunter 4 Ultimate directors Kaname Fujioka and Yuya Tokuda. Watch it in full below.

Questions asked in the video include (with times during the video):

0:42 Could you give us an overview of the monster design process?
1:43 What was the most challenging monster to develop?
3:00 Which returning monster was the most challenging to bring to the MH4U gameplay engine?
4:09 What was the most fun monster to design?
5:33 Which was the most challenging weapon to balance in MH4U?
7:18 How was the process of balancing the Life Honing feature?
9:07 How did you come up with the Charge Blade’s Guard Point mechanic?
11:07 How did you come up with the specific features to Seregios’s weapons (Auto-Sharpening, Auto-Reload)?
12:47 How did you settle on Mounting as the core feature of MH4U?

And questions that aren’t specific to the game:

14:51 Why is Monoblos only available for hunting in Single-Player quests?
16:15 What is the language the Diva uses while singing?
17:48 How is a flagship monster created, and why is that a necessary feature of the game?


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