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Niche: A Genetics Survival Game

As we heard a few days ago, Niche: A Genetics Survival Game is heading to Switch in September. View some footage in the video below.

Niche: A Genetics Survival Game launches for Switch via the eShop on September 3.

The Dragon Ball FighterZ Show will be starting soon. Bandai Namco will kick off the broadcast at 11 AM PT / 2 PM ET / 7 PM in the UK / 8 PM in Europe.

Based on what’s been said, we should be hearing about game updates, including the 2020 competition map. An exclusive trailer will also be showing up – perhaps showing off the next DLC fighter.

You can watch the Dragon Ball FighterZ Show as it happens below.

Samurai Jack officially wrapped up in 2017, so it was a bit of a surprise when a brand new game based on the show was announced earlier this year. Adult Swim Games has teamed up with Japanese developer Soleil on a 3D action title that will have fans revisiting locations from the show, taking on familiar enemies, and more.

Ahead of next week’s release, we were able to speak with director Hiroaki Matsui from Soeil. We chatted about how the project happened and the studio’s involvement plus what it was like recreating the TV show. Switch was another topic of discussion as we wanted to get a better idea a to what players can expect from that version.

Here’s our full discussion:

Killer7

Update (8/16): Ruud van de Moosdijk, Engine Software’s owner & VP of development, has said that “the unannounced project I am working on with a prolific Japanese developer, is not Killer7 for Switch”. He adds that the LinkedIn banner “should have been changed, as in the end we only did a PC version of Killer7.”


Original (8/14): Towards the end of 2018, Suda51’s classic GameCube title Killer7 was released on PC. Although NIS America published the game, it was ported by Engine Software – a studio that has worked on several projects for Switch. Now thanks to the company’s expertise, the game could be heading to Nintendo’s console.

A top developer at Engine Software shows a Killer7 remaster on his LinkedIn page for PC and Switch where he’s listed as executive producer. There’s also a note on his resume mentioning that he’s a producer “on an unannounced title in collaboration with a prolific Japanese game designer”.

Here’s a look:

Bethesda has rolled out the latest add-on for the re-release of Doom II on Switch. Players can now experience BTSX, Episode 2, which originally debuted in 2014.

Here’s a bit of information about BTSX, Episode 2:

Divinity: Original Sin 2 - Definitive Edition

A new update is live for Divinity: Original Sin 2 – Definitive Edition on Switch. With version 3.6.69.4648, the team has “addressed an array of visual and technical issues with the new Armour Sets, the Peck Eyes skill is no longer available during character creation and the cake is no longer a lie as we’ve addressed the crash from interacting with the wedding cake in Arx.”

The full patch notes are as follows:

Good Pizza, Great Pizza

Good Pizza, Great Pizza has slipped slightly, as the game was originally planned to launch in July. An eShop listing now reveals that it’s a few weeks out – we’ll be seeing it on September 4 instead.

We have the following overview and trailer for Good Pizza, Great Pizza:

Jump Force Deluxe Edition

Listings on the eShops provide file sizes for a bunch of Switch games. These include Jump Force Deluxe Edition, RPG Maker MV, Windbound, and more.

Here’s the full roundup:

More:

Paper Mario: The Origami King

We have a massive amount of art for Paper Mario: The Origami King showcasing the various characters in the game. A few of these we’ve shared previously, but they were in much smaller resolution.

Here’s the full set:

Paper Mario: The Origami King is available now on Switch.

Bloodstained: Ritual of the Night

In a recent interview with Famitsu, Bloodstained: Ritual of the Night creator Koji Igarashi reiterated interest in turning the IP into a series. However, he stressed the importance of wanting to “take my time and do things right.”

Igarashi also spoke about interest in working on something else entirely. While he didn’t give anything away regarding what sort of game ideas he could pursue, he’d want to develop “something a little more challenging if I were to create something brand new.”

Here’s our full translation of the interview excerpt:


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