Miitomo – new Miitomo Drop stage (10/23/16)
Posted on 9 years ago by Brian(@NE_Brian) in Mobile, News | 0 comments
Miitomo has been updated with new content once again. Players can nab some new items in the latest Miitomo Drop stage, “Career change! Dream Jobs #2”.
Available items include:
– Police officer hat (set)
– Police officer uniform (set)
– Motorcycle officer helmet (set)
– Motorcycle officer uniform (set)
Users can select Miitomo Drop stages from the Shop tab. Miitomo coins or game tickets are needed to play.
More: Miitomo
Solitaire hitting the European Wii U eShop on Thursday
Posted on 9 years ago by Brian(@NE_Brian) in News, Wii U eShop | 0 comments
A new digital title is confirmed for Europe on Wii U this coming week. On Thursday, Sanuk Games’ Solitaire will be up on the eShop beginning on October 27. Pricing is set at €4.99.
Here’s a trailer:
More: Europe, indie, Sanuk Games, Solitaire
Switch trailer actor talks about his filming experience
Posted on 9 years ago by Brian(@NE_Brian) in Switch, Videos | 21 Comments
With Nintendo having sent out the first Switch trailer for all to see a few days ago, one of the video’s actors has come forward to discuss his filing experience. He spoke about how he got the gig, when he realized that his role was likely for the new system, and more. Head past the break for the full Twitch archive.
Nintendo Badge Arcade – North American updates for the week of October 17, 2016
Posted on 9 years ago by Brian(@NE_Brian) in 3DS eShop, News | 0 comments
Update: Added in Sunday’s updates.
Nintendo Badge Arcade has been receiving daily updates since heading to the 3DS eShop. Because it’s continually updated with content, we’re rounding up all of the additions and changes in a weekly post.
Here’s what’s on tap for the week of October 17:
October 17
– 8 Yo-kai Watch panels
– 6 Nikki Swapnote panels
– 5 Pushmo panels (1 day left)
– 9 Splatoon panels (3 with 2 days left)
– 2 Tomodachi Life food panels (1 day left)
– 1 free play
More: Nintendo Badge Arcade
Divinity, Mayan Death Robots devs open to Switch support
Posted on 9 years ago by Brian(@NE_Brian) in News, Switch | 1 Comment
At the FACTS 2016 convention in Belgium, MyGamingBoulevard spoke to a couple of developers to ask about potential Switch support.
First up is Larian Studios, the team behind the Divinity series. It’s much too early to say if they’ll be supporting Nintendo’s new platform, but they do seem to be open to the idea. You can hear some brief comments about Switch at the end of the video below.
Another title which might be possible for Switch is Mayan Death Robots, which originally released on Steam last year and is coming to Xbox One soon. While it’s something the developer hadn’t thought about before, he feels that it could be a “perfect fit” on Switch.
More: indie, Larian Studios, Sileni Studios
Over an hour of new Pokemon Sun/Moon footage
Posted on 9 years ago by Brian(@NE_Brian) in 3DS, Videos | 0 comments
Earlier today, a special Pokemon Sun/Moon live stream was hosted on Niconico showing a ton of unique gameplay. The full archive is now available below – thanks FackingCharmander. Along with standard gameplay, we also have a look at Battle Royal.
More: Pokemon Moon, Pokemon Sun, top
Inti Creates wants to make a third Azure Striker Gunvolt game
Posted on 9 years ago by Brian(@NE_Brian) in 3DS, General Nintendo, News | 4 Comments
Inti Creates has made two Azure Striker Gunvolt titles thus far. Speaking with Nintendo Everything, the studio revealed that the team is very much interested in continuing the series.
Director Yoshihisa Tsuda told us that he very much wants to make a title “that continues the series with Gunvolt at the helm as the main protagonist.” It’s something he believes can happen so long as the fan support is there. He also has “a rough idea for what I would want the potential sequel to be”.
The Alliance Alive details – premise, worlds, and more
Posted on 9 years ago by Brian(@NE_Brian) in 3DS, News | 2 Comments
The Alliance Alive was initially revealed through Jump, but Famitsu provides an extensive follow-up report last week. Much of it has been covered already, but we do have some additional information, including tidbits from the developers which weren’t touched on a few days ago.
In The Alliance Alive, the premise is that a thousand years ago, the Demon Clan invaded the human world to control a chaotic energy that could endanger the demon world. The Demon Clan also set up a Giant Barrier here that disrupted weather and caused the sky to no longer be blue, as well as causing earthquakes and generating a Black Current on the sea that split the land into several zones, consuming many other cities and killing about half of the whole human population. A few hundred years later, each of these zones were put into their own administrations by the Demon Clan, having unique cultures as well as a caste system that puts the Demon Clan at the top.
Three of the many zones split by the Black Current are introduced in this first batch:
More: details roundup, FuRyu, Japan, The Alliance Alive
SEGA 3D Fukkoku Archives 3: Final Stage – Alien Syndrome and Columns detailed, message from the producer
Posted on 9 years ago by Brian(@NE_Brian) in 3DS, News | 0 comments
Last week, Famitsu revealed Alien Syndrome and Columns as the latest additions in SEGA 3D Fukkoku Archives 3: Final Stage. We now have a few tidbits about what will be included as features.
First, here are a bunch of screenshots from both:
With Alien Syndrome, a new element is two-player co-op via local wireless. Interim Save, Interim Load, Replay, and Round Select are all included. With Round Select, you’re able to start from the last cleared round, though it isn’t available in local play.
Alien Syndrome lets players choose from five difficulty levels. With the lowest one, enemies will not shoot bullets and have reduced health. There’s also a Time Limit feature in which you’re able to choose from six levels, two of which were not available in the original version.
Alien Syndrome includes both the Japanese and international versions. Differences are as follows:
More: Japan, SEGA, Yosuke Okunari
Pokemon Sun/Moon director on Poke Ride, time difference, side quests, coming up with new Pokemon, more
Posted on 9 years ago by Brian(@NE_Brian) in 3DS, News | 6 Comments
German magazine N-Zone recently caught up with two of the primary developers behind Pokemon Sun/Moon: director Shigeru Ohmori and producer Junichi Masuda. Primarily, it was Ohmori who answered the questions. He commented on Poke Ride, the time difference, side quests, coming up with ideas for new Pokemon ideas, and more.
We’ve gone ahead and translated the interview in full. Head past the break for Ohmori’s comments.









