Yoshi’s Woolly World supports the GamePad, Pro Controller, Wiimote, Classic Controller
Posted on 10 years ago by Brian(@NE_Brian) in News, Wii U | 2 Comments
Yoshi’s Woolly World supports a whole bunch of controllers. With the back of the game’s boxart having been shown today, it’s confirmed that the game will make use of the GamePad, Pro Controller, Wii Remote (held sideways), and Classic Controller (unclear if this is only for a second player). Of course, off-TV play is supported as well.
More: Yoshi's Woolly World
Ultratron launch trailer
Posted on 10 years ago by Brian(@NE_Brian) in Videos, Wii U eShop | 0 comments
Curve Digital has now released the launch trailer for Ultratron, which hits the Wii U eShop next Thursday. Watch it below.
More: Curve Digital, Ultratron
PoPoLoCrois Farm Story battle system details
Posted on 10 years ago by Brian(@NE_Brian) in 3DS, News | 1 Comment
Along with today’s new screenshots, Marvelous passed along a new batch of details about PoPoLoCrois Farm Story. Today’s information pertains to the game’s battle system. Read up on the full roundup of information below.
? Battle System
Battles in PoPoLoCrois Farm Story are command-based. When your gauge accumulates, you’ll be able to take action, which can be performed within the range of squares indicated on the grid. You can attack monsters, heal allies, etc. Attacking monsters from behind will deal more damage. Additionally, you can switch between manual and automatic at any time during battle.
Special Skills
Each character has his or her own set of “Special Skills” that you can make use of during battle. Whether they’re to attack an enemy, heal an ally, or to provide assistance, you’ll learn new Special Skills as you level up.
? Quests
During your adventure, you’ll meet a number of people in need of assistance. By helping them out, you can gain a variety of items as a reward. Some of these quests will consist of monster battles. Let’s take a look.
Quest: Big Trent Outbreak
In response to the request of a girl from Rampling Village, players must defeat the lot of Trent that appeared in the forest.
Quest: Shells and I
In response to the request of an old man collecting shells in the forest, players must take down the Lizardman who stole all of his shells.
Quest: Oil Pot
The oil container-like Aburatsubo monsters are spilling oil in the Urban Mountains, and the mountain road has become dangerously slippery. Defeat the Aburatsubo and make the road safe again.
Update: Mario Bros. Edition footage – First 37 minutes of Puzzle & Dragons Z
Posted on 10 years ago by Brian(@NE_Brian) in 3DS, Videos | 0 comments
Update 2: Let’s keep this Puzzle & Dragons train going with footage from Puzzle & Dragons: Super Mario Bros. Edition:
Update: Another video is below.
“NiNTENDOMiNATi0N” from YouTube has uploaded the first 37 minutes of Puzzle & Dragons Z. Check out the full footage below.
Media Create sales (4/27 – 5/3) – Xenoblade Chronicles X debut
Posted on 10 years ago by Brian(@NE_Brian) in 3DS, New Nintendo 3DS, News, Wii U | 48 Comments
The latest Japanese hardware sales from Media Create are as follows:
Wii U – 22,898
PS4 – 19,782
Vita – 17,748
New 3DS LL – 17,062
New 3DS – 5,901
PS3 – 3,956
3DS – 1,520
3DS LL – 1,465
Vita TV – 687
Xbox One – 341
For comparison’s sake, here are the hardware numbers from last week:
PS4 – 20,112
Vita – 15,467
New 3DS LL – 13,981
Wii U – 7,210
New 3DS – 5,329
PS3 – 4,248
3DS LL – 1,253
3DS – 1,095
Vita TV – 558
Xbox One – 201
And here are the software charts:
1. [3DS] Puzzle & Dragons: Super Mario Bros. Edition – 179,926 / NEW
2. [WIU] Dragon Quest X: Inishie no Ryuu no Denshou Online – 98,323 / NEW
3. [WIU] Xenoblade Chronicles X – 85,586 / NEW
4. [3DS] Bravely Second – 20,195 / 120,242
5. [3DS] Girls Mode 3 – 20,103 / 99,007
6. [PSV] Minecraft: PlayStation Vita Edition – 16,166 / 125,951
7. [PSV] Saenai Heroine no Sodatekata -Blessing Flowers- – 11,202 / NEW
8. [PSV] To Heart 2: Dungeon Travelers – 10,956 / NEW
9. [PSV] Tokyo Shinseiroku: Operation Babel – 8,104 / NEW
10. [WIU] Mario Kart 8 – 7,955 / 974,448
11. [3DS] Assassination Classroom: Grand Siege on Kurosensei – 7,141 / 63,814
12. [WIU] Mario Party 10 – 6,888 / 130,353
13. [3DS] Pokemon Omega Ruby/Alpha Sapphire – 6,427 / 2,610,284
14. [PS4] Dying Light – 6,277 / 38,837
15. [3DS] Yo-Kai Watch 2: Shinuchi – 5,618 / 2,597,320
16. [3DS] Super Smash Bros. for 3DS – 5,272 / 2,220,527
17. [PS3] BlazBlue: Chrono Phantasma Extend – 4,870 / 20,420
18. [PS3] One Piece: Pirate Warriors 3 – 4,652 / 146,633
19. [PS4] Tropico 5 – 4,495 / 13,201
20. [PS4] Hyperdimension Neptunia Victory II – 4,369 / 26,979
More: charts, Japan, Media Create, sales, top
Yoshi’s Woolly World also works with non-Yoshi amiibo for design unlocks
Posted on 10 years ago by Brian(@NE_Brian) in News, Wii U | 2 Comments
Yoshi’s Woolly World will be compatible with more than just the upcoming plushies and Yoshi figures. As revealed through the game’s Australian packaging, other amiibo such as Mario, Luigi, Peach and “more” unlock Yoshi designs based on the character scanned. No images yet, sadly!
More: Amiibo, top, Yoshi's Woolly World
PoPoLoCrois Farm Story screenshots
Posted on 10 years ago by Brian(@NE_Brian) in 3DS, Screenshots | 0 comments
Marvelous sent out a new wave of PoPoLoCrois Farm Story screenshots today. You can find the full set of images below.
More: Japan, marvelous, PoPoLoCrois Farm Story
Harvest Moon: The Lost Valley arrives in Europe on June 19
Posted on 10 years ago by Kirara Koneko(@KiraraKoneko) in 3DS, News | 1 Comment
Nintendo of Europe has just confirmed that Harvest Moon: The Lost Valley will arrive on European shores June 19 for 3DS.
Harvest Moon: The Lost Valley will arrive on Nintendo #3DS on 19th June. pic.twitter.com/57XoVbweIO
— Nintendo of Europe (@NintendoEurope) May 8, 2015
Iwata on maximizing Nintendo’s IP, mobile plans
Posted on 10 years ago by Brian(@NE_Brian) in Mobile, News | 2 Comments
And now, I would like to discuss our future business developments.
Right now, the game business is undergoing significant change. The spread of the Internet and social media has dramatically changed the lifestyles of people all over the world, and Nintendo is adjusting its strategic endeavors in line with the new market dynamics.
For one thing, in order to maximize the value of Nintendo IP, we are working to leverage opportunities that go beyond a traditional focus on dedicated video game systems. As you know, amiibo is one such effort. Also, we made the announcement that we will take advantage of smart devices. As smart devices are increasing in significance as the dominant window through which consumers connect with one another and with society, it is natural for us to leverage smart devices to communicate directly with our consumers.
In addition, to facilitate the ability for consumers to be closely and continuously connected with Nintendo IP, Nintendo will also deploy Nintendo IP on games for smart devices.
Regarding this subject, we announced our business alliance with DeNA on March 17. Each of our companies offers unique strengths, and we are confident that when combined, the synergies will enable us to compete strongly in the smart device space.
We will start the service for the first game application by the end of this calendar year. Internally at Nintendo, we have executed several organizational and personnel changes in order to properly operate the smart device business, and we will make further changes before the first release.
As we confirmed on March 17, all of our IP can be considered for a smart device game. On the other hand, since the game business on smart devices is already severely competitive, even with highly popular IP, the odds of success are quite low if consumers cannot appreciate the quality of a game. Also, if we were simply to port software that already has a track record on a dedicated game system, it would not match the play styles of smart devices, and the appropriate business models are different between the two, so we would not anticipate a great result. If we did not aim to achieve a significant result, it would be meaningless for us to do it at all. Accordingly, we are going to carefully select appropriate IP and titles for our smart device deployment.
Regarding the number of the titles, you may want to know that we will release approximately five titles by the end of the next fiscal year, which is the end of March 2017. You may think it is a small number, but when we aim to make each title a hit, and because we want to thoroughly operate every one of them for a significant amount of time after their releases, this is not a small number at all and should demonstrate our serious commitment to the smart device business.
We will strive to expand this business into global markets at a steady pace so that eventually we will entertain hundreds of millions of people all around the world. We are aiming to make this one of the pillars of Nintendo’s revenue structure.
More: Satoru Iwata, top
Partial look at Wii U’s upcoming lineup of titles
Posted on 10 years ago by Brian(@NE_Brian) in News, Wii U | 16 Comments
Update: Bumped to the top. Post now has the English slide. Also, full comments from Iwata about Wii U’s lineup:
These are the already announced Wii U titles that will be released in the fiscal year ending March 31, 2016, and there are also unannounced titles that are not listed here. Among these titles, there are games that actively utilize the Wii U GamePad, including several we showed at E3 last year that are considered part of the Wii U GamePad utilization project led by Mr. Miyamoto.
In the case of other such titles as “Mario Maker (temp.),” I believe that the type of gameplay that lets consumers use the GamePad to take advantage of their creativity to create UGC (user-generated content) for everyone to enjoy offers tremendous possibilities, and I also believe that the nature of the gameplay that encourages parents and children to play together has great potential as well.
Nintendo included a slide in its latest financial results briefing that provides a look at upcoming titles for Wii U. Take a look at the image above.