Capcom on lack of Resident Evil: Revelations 2 for 3DS, “no plans” for Wii U
Posted on 10 years ago by Brian(@NE_Brian) in 3DS, News, Wii U | 32 Comments
Resident Evil: Revelations was initially a 3DS-only game. So it’s definitely a shame to see that the sequel, Resident Evil: Revelations 2, isn’t planned for the portable whatsoever.
Producer Michiteru Okabe explained to DigitalSpy why this is so:
“The original game was released on home consoles a little while after the 3DS. It was called the ‘Unveiled Edition’ in Japan but just Resident Evil Revelations for consoles in the West. That’s where our starting point for the sequel is in a sense, the versions that were already on home platforms. It’s partly a technical reason. We have our own custom engine called the MT Framework, and as the mobile and home console versions are quite different technically, given that we were taking the home console versions as a starting point, it just led somewhat naturally. We tried to release it on as many platforms as we could, and that later became a selection of current and next-gen Xbox and PlayStation platforms as well as PC, so that’s how we ended up with that.”
You may remember that Resident Evil: Revelations eventually came to consoles – like Wii U. But as is the case with 3DS, there are “no plans” to bring Revelations 2 to Nintendo’s console, according to Okabe.
Paparazzi footage
Posted on 10 years ago by Brian(@NE_Brian) in Videos, Wii U eShop | 0 comments
More: indie, Paparazzi, Pringo Dingo
Lord of Magna: Maiden Heaven will be released in Europe and Australia as well
Posted on 10 years ago by Brian(@NE_Brian) in 3DS, News | 2 Comments
XSEED Games announced Lord of Magna: Maiden Heaven for North America last week. No such confirmation is out there for Europe and Australia yet, but you can rest easy knowing that the game will be available in these regions as well. Lord of Magna: Maiden Heaven has been rated in Australia, meaning it’s just a matter of time before an official announcement is made. Marvelous will be publishing directly – much like Senran Kagura Burst.
Damon Baker on Nintendo Direct content, third-party Wii U support, more
Posted on 10 years ago by Brian(@NE_Brian) in General Nintendo, News, Wii U | 20 Comments
Nintendo Life has now published its full interview with Damon Baker, Nintendo of America’s senior manager in marketing and licensing. You can find the full thing here, though we’ve grabbed some excerpts below. Topics include how the content for Nintendo Direct broadcasts is chosen, third-party Wii U support, and more.
More: Damon Baker, interview, Nintendo Direct, top
Capcom on the process of choosing Seregios’ English name in Monster Hunter 4 Ultimate
Posted on 10 years ago by Brian(@NE_Brian) in 3DS, News | 0 comments
Capcom published another Monster Hunter 4 Ultimate localization blog on its website today. We get to learn about how some of the English monster names were chosen (and the name for Cathar).
Below is an excerpt from the blog:
Naming a monster like Seregios is a big deal because it’s one of the main monsters in the game, and you don’t want to screw it up. At the very least you want to give a couple of solid ideas and hash things out with the director. Before we sat down with the director Fujioka-san and lead designer Tokuda-san, we were given a couple of keywords to hit when coming up with names. This included talons, legion, Rathalos’ rival, gold, scales, speed, dive bomb, and so on. The names that we came up with were
Seregios: a Romanization of the Japanese name. I chose an R instead of an L in the middle to make it look like serre (talon in French) and serrate.
Aurelos: a combination of aer (Latin for air), Regius (Latin for King) and a traditional Monster Hunter suffix, los. We were going for “the king of the skies to rival Rathalos” vibe with this one.
Ceralos: a combination of celertias (Latin for high speed) and Regius.
Aegios: a combination of aer and Legion, which the Japanese name also utilizes.
Aurthelos: a combination of Aur (Latin for gold), and a traditional Monster Hunter suffix, thalos. We were going for “the golden rival of Rathalos”.We probably didn’t do the other suggestions any favors by adding the Romanization of the Japanese name into the list, but we all agreed that much like Gore Magala and Kecha Wacha before it, the name itself sounded good and is easy enough for more people to pronounce (although some people might end up pronouncing it “Sir Regios”…). We also liked how the original name had this sort of cutting sound to it compared to the ideas we came up with, so there weren’t any objections when Fujioka-san decided to stick with the original Japanese name.
You can find more on Monster Hunter 4 Ultimate’s localization here.
More: Capcom, Monster Hunter 4 Ultimate
Final Fantasy Crystal Chronicles: My Life as a King devs on the game’s origins
Posted on 10 years ago by Brian(@NE_Brian) in News, Wii Shop Channel | 0 comments
Final Fantasy Crystal Chronicles: My Life as a King was one of the notable titles to have been released on the Wii Shop Channel as a WiiWare download. Siliconera now has an interview with developers Fumi Shiraishi and James Margaris, who discussed the game’s origins. Here’s what the two shared:
Fumi Shiraishi, Co-founder of Dark Roast Entertainment: My Life as a King started with trying to come up with a cool game that would still work within the downloadable size limit. I think we’ve seen RPGs before that had elements of city and hero management, especially Romancing Saga 2, so thinking about how to make the game work came very naturally to everyone. I remember when I pitched the idea to Tsuchida-san, our producer and creator of Arc the Lad and the Front Mission series. He loved the idea right away, saying he had wanted to work on a game like this also.
A side story is that I was sitting next to Kawazu-san, the creator of Romancing Saga 2, during the launch party for My Life as a King… and I didn’t have the guts to tell Kawazu-san that his game was the original inspiration…
Aonuma on how Nintendo makes Zelda dungeons, Majora’s Mask’s melancholy tone, Anju and Kafei quest
Posted on 10 years ago by Brian(@NE_Brian) in 3DS, General Nintendo, News | 5 Comments
Kotaku has gone live with a new interview featuring commentary from Zelda producer Eiji Aonuma. Aonuma touched on how Zelda dungeons are made, and shared more on The Legend of Zelda: Majora’s Mask.
Find a breakdown of the interview below. Also be sure to check out Kotaku’s full feature here.
GameStop claims the GameCube Controller Adapter for Wii U will be back in stock stock
Posted on 10 years ago by Brian(@NE_Brian) in News, Wii U | 6 Comments
If you missed out on the GameCube Controller Adapter for Wii U when it came out last year, then you’ll be pleased to hear about a new update from GameStop. The retailer claims that the adapter will be in stock once again soon. No word on when exactly, but keep your eyes peeled!